题目
给定圆的半径和圆心的位置,实现函数 randPoint ,在圆中产生均匀随机点。
实现 Solution 类:
Solution(double radius, double x_center, double y_center) 用圆的半径 radius 和圆心的位置 (x_center, y_center) 初始化对象
randPoint() 返回圆内的一个随机点。圆周上的一点被认为在圆内。答案作为数组返回 [x, y] 。示例 1:
输入:
[“Solution”,”randPoint”,”randPoint”,”randPoint”]
[[1.0, 0.0, 0.0], [], [], []]
输出: [null, [-0.02493, -0.38077], [0.82314, 0.38945], [0.36572, 0.17248]]
解释:
Solution solution = new Solution(1.0, 0.0, 0.0);
solution.randPoint ();//返回[-0.02493,-0.38077]
solution.randPoint ();//返回[0.82314,0.38945]
solution.randPoint ();//返回[0.36572,0.17248]提示:
0 < radius <= 10^8
-10^7 <= x_center, y_center <= 10^7
randPoint 最多被调用 3 * 10^4 次来源:力扣(LeetCode)
链接:https://leetcode.cn/problems/generate-random-point-in-a-circle
著作权归领扣网络所有。商业转载请联系官方授权,非商业转载请注明出处。
思路
在圆外套一个正方形,随机生成[x-r,x+r]的x和[y-r,y+r]的y,如果该点在圆内就返回,不在就继续随机采样。期望的时间复杂度为O(1)。
代码
class Solution {
double x;
double y;
double r;
public Solution(double radius, double x_center, double y_center) {
r = radius;
x = x_center;
y = y_center;
}
public double[] randPoint() {
while (true) {
double x1 = Math.random() * 2 * r + x - r;
double y1 = Math.random() * 2 * r + y - r;
if ((x - x1) * (x - x1) + (y - y1) * (y - y1) <= r * r) {
return new double[]{x1, y1};
}
}
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(radius, x_center, y_center);
* double[] param_1 = obj.randPoint();
*/