在 Visual Basic GTK# 编程教程的这一部分中,我们将创建贪食蛇游戏克隆。
贪食蛇是较旧的经典视频游戏。 它最初是在 70 年代后期创建的。 后来它被带到 PC 上。 在这个游戏中,玩家控制蛇。 目的是尽可能多地吃苹果。 蛇每次吃一个苹果,它的身体就会长大。 蛇必须避开墙壁和自己的身体。
开发
蛇的每个关节的大小为 10px。 蛇由光标键控制。 最初,蛇具有三个关节。 游戏立即开始。 游戏结束后,我们在窗口中心显示"Game Over"消息。
board.vb
Imports GtkImports CairoNameSpace BoardSpacePublic Class BoardInherits DrawingAreaConst WIDTH As Integer = 300Const HEIGHT As Integer = 300Const DOT_SIZE As Integer = 10Const ALL_DOTS As Integer = 900Const RAND_POS As Integer = 30Const DELAY As Integer = 140Dim x(ALL_DOTS) As IntegerDim y(ALL_DOTS) As IntegerDim dots As IntegerDim apple_x As IntegerDim apple_y As IntegerDim left As Boolean = FalseDim right As Boolean = TrueDim up As Boolean = FalseDim down As Boolean = FalseDim inGame As Boolean = TrueDim dot As ImageSurfaceDim apple As ImageSurfaceDim head As ImageSurfacePublic Sub NewMyBase.NewModifyBg(StateType.Normal, New Gdk.Color(0, 0, 0))Me.InitGameEnd SubPrivate Sub InitGamedots = 3For z As Integer = 0 To dots-1x(z) = 50 - z*10y(z) = 50NextTrydot = New ImageSurface("dot.png")head = New ImageSurface("head.png")apple = New ImageSurface("apple.png")CatchConsole.WriteLine("Images not found")Environment.Exit(1)End TryMe.LocateAppleDim timer As New GLib.TimeoutHandler(AddressOf Me.OnTimer)GLib.Timeout.Add(100, timer)AddHandler Me.ExposeEvent, AddressOf Me.OnExposeEnd SubProtected Sub OnExpose(ByVal sender As Object, ByVal e As ExposeEventArgs)Dim cc As Cairo.Context = Gdk.CairoHelper.Create(sender.GdkWindow)If inGameMe.DrawObjects(cc)ElseMe.GameOver(cc)End IfDim disposeTarget As IDisposable = CType(cc.Target, IDisposable)disposeTarget.DisposeDim disposeContext As IDisposable = CType(cc, IDisposable)disposeContext.DisposeEnd SubPrivate Sub DrawObjects(ByVal cc As Cairo.Context)cc.SetSourceSurface(apple, apple_x, apple_y)cc.PaintFor z As Integer = 0 to dots - 1If z = 0cc.SetSourceSurface(head, x(z), y(z))cc.PaintElsecc.SetSourceSurface(dot, x(z), y(z))cc.PaintEnd IfNextEnd SubPrivate Sub GameOver(ByVal cc As Cairo.Context)Dim message As String = "Game Over"Dim x As Integer = Allocation.Width / 2Dim y As Integer = Allocation.Height / 2cc.SetSourceRGB(1, 1, 1)cc.SetFontSize(18)Dim extents As TextExtents = cc.TextExtents(message)cc.MoveTo(x - extents.Width/2, y)cc.ShowText(message)inGame = FalseEnd SubPrivate Sub CheckAppleIf x(0) = apple_x And y(0) = apple_ydots += 1Me.LocateAppleEnd IfEnd SubPrivate Sub MoveFor z As Integer = dots To 1 Step -1x(z) = x(z - 1)y(z) = y(z - 1)NextIf leftx(0) -= DOT_SIZEEnd IfIf rightx(0) += DOT_SIZEEnd IfIf upy(0) -= DOT_SIZEEnd IfIf downy(0) += DOT_SIZEEnd IfEnd SubPrivate Sub CheckCollisionFor z As Integer = dots To 1 Step -1If z > 4 And x(0) = x(z) And y(0) = y(z)inGame = FalseEnd IfNextIf y(0) > HEIGHTinGame = FalseEnd IfIf y(0) < 0inGame = FalseEnd IfIf x(0) > WIDTHinGame = FalseEnd IfIf x(0) < 0inGame = FalseEnd IfEnd SubPrivate Sub LocateAppleDim rand As New RandomDim r As Integer = rand.Next(RAND_POS)apple_x = r * DOT_SIZEr = rand.Next(RAND_POS)apple_y = r * DOT_SIZEEnd SubPrivate Function OnTimer As BooleanIf inGameMe.CheckAppleMe.CheckCollisionMe.MoveMe.QueueDrawReturn TrueElseReturn FalseEnd IfEnd FunctionPublic Sub OnKeyDown(ByVal e As Gdk.EventKey)Dim key As Integer = e.KeyValueIf key = Gdk.Key.Left AndAlso Not rightleft = Trueup = Falsedown = FalseEnd IfIf key = Gdk.Key.Right AndAlso Not leftright = Trueup = Falsedown = FalseEnd IfIf key = Gdk.Key.Up AndAlso Not downup = Trueright = Falseleft = FalseEnd IfIf key = Gdk.Key.Down AndAlso Not updown = Trueright = Falseleft = FalseEnd IfEnd SubEnd ClassEnd Namespace
首先,我们将定义一些在游戏中使用的全局变量。
WIDTH和HEIGHT常数确定电路板的大小。 DOT_SIZE是苹果的大小和蛇的点。 ALL_DOTS常数定义了板上可能的最大点数。 RAND_POS常数用于计算苹果的随机位置。 DELAY常数确定游戏的速度。
Dim x(ALL_DOTS) As IntegerDim y(ALL_DOTS) As Integer
这两个数组存储蛇的所有可能关节的 x,y 坐标。
InitGame方法初始化变量,加载图像并启动超时功能。
If inGameMe.DrawObjects(cc)ElseMe.GameOver(cc)End If
在OnExpose方法内部,我们检查inGame变量。 如果为真,则绘制对象。 苹果和蛇的关节。 否则,我们显示"Game Over"文本。
Private Sub DrawObjects(ByVal cc As Cairo.Context)cc.SetSourceSurface(apple, apple_x, apple_y)cc.PaintFor z As Integer = 0 to dots - 1If z = 0cc.SetSourceSurface(head, x(z), y(z))cc.PaintElsecc.SetSourceSurface(dot, x(z), y(z))cc.PaintEnd IfNextEnd Sub
DrawObjects方法绘制苹果和蛇的关节。 蛇的第一个关节是其头部,用红色圆圈表示。
Private Sub CheckAppleIf x(0) = apple_x And y(0) = apple_ydots += 1Me.LocateAppleEnd IfEnd Sub
CheckApple方法检查蛇是否击中了苹果对象。 如果是这样,我们添加另一个蛇形关节并调用LocateApple方法,该方法将随机放置一个新的 Apple 对象。
在Move方法中,我们有游戏的关键算法。 要了解它,请看一下蛇是如何运动的。 您控制蛇的头。 您可以使用光标键更改其方向。 其余关节在链上向上移动一个位置。 第二关节移动到第一个关节的位置,第三关节移动到第二个关节的位置,依此类推。
For z As Integer = dots To 1 Step -1x(z) = x(z - 1)y(z) = y(z - 1)Next
该代码将关节向上移动。
If leftx(0) -= DOT_SIZEEnd If
将头向左移动。
在CheckCollision方法中,我们确定蛇是否击中了自己或撞墙之一。
For z As Integer = dots To 1 Step -1If z > 4 And x(0) = x(z) And y(0) = y(z)inGame = FalseEnd IfNext
如果蛇用头撞到关节之一,我们就结束游戏。
If y(0) > HEIGHTinGame = FalseEnd If
如果蛇击中了棋盘的底部,我们就结束了游戏。
LocateApple方法在板上随机放置一个苹果。
Dim rand As New RandomDim r As Integer = rand.Next(RAND_POS)
我们得到一个从 0 到RAND_POS-1的随机数。
apple_x = r * DOT_SIZE...apple_y = r * DOT_SIZE
这些行设置了apple对象的 x,y 坐标。
If inGameMe.CheckAppleMe.CheckCollisionMe.MoveMe.QueueDrawReturn TrueElseReturn FalseEnd If
每 140 毫秒,将调用OnTimer方法。 如果我们参与了游戏,我们将调用三种构建游戏逻辑的方法。 否则,我们返回False,它将停止计时器事件。
在Board类的OnKeyDown方法中,我们确定按下的键。
If key = Gdk.Key.Left AndAlso Not rightleft = Trueup = Falsedown = FalseEnd If
如果单击左光标键,则将left变量设置为true。 在Move方法中使用此变量来更改蛇对象的坐标。 还要注意,当蛇向右行驶时,我们不能立即向左转。
nibbles.vb
' ZetCode Mono Visual Basic GTK# tutorial'' In this program, we create' a Nibbles game clone'' author jan bodnar' last modified May 2009' website www.zetcode.comImports GtkPublic Class GtkVBAppInherits WindowDim WIDTH As Integer = 250Dim HEIGHT As Integer = 150Dim board As BoardSpace.BoardPublic Sub NewMyBase.New("Nibbles")board = New BoardSpace.BoardMe.Add(board)AddHandler Me.DeleteEvent, AddressOf Me.OnDeleteMe.Resize(310, 310)Me.Move(300, 300)Me.ShowAllEnd SubPrivate Sub OnDelete(ByVal sender As Object, _ByVal args As DeleteEventArgs)Application.QuitEnd SubProtected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As Booleanboard.OnKeyDown(e)Return TrueEnd FunctionPublic Shared Sub MainApplication.InitDim app As New GtkVBAppApplication.RunEnd SubEnd Class
在这个类中,我们设置了贪食蛇游戏。
Protected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As Booleanboard.OnKeyDown(e)Return TrueEnd Function
在这个类中,我们捕获按键事件。 并将处理委托给板类的OnKeyDown方法。

图:贪食蛇
以下命令编译游戏。
vbnc -r:/usr/lib/mono/gtk-sharp-2.0/gtk-sharp.dll-r:/usr/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:/usr/lib/mono/2.0/Mono.Cairo.dll-r:/usr/lib/mono/gtk-sharp-2.0/glib-sharp.dll nibbles.vb board.vb
这是使用 GTK# 库和 Visual Basic 编程语言编写的贪食蛇电脑游戏。
