Checks


The Checks procedural texture is useful for making stripes, checkerboard, and grid patterns. The parameters consist of UVW transform and a projection input.
检查过程纹理是有用的条纹,棋盘,和网格模式。参数包括 UVW 变换和投影输入。

Checker 【棋盘格】 - 图1

HOW TO USE

如何使用
Open the Node editor and prepare the setup as you see in the picture below. Both the “Transform” and “Projection” nodes are used to set the size of the checks and the correct UV map. Colors are created using the “Gradient Texture” node, since Checks texture does not have a default color parameter, as illustrated below.
打开 Node 编辑器并准备设置,如下图所示。“变换”和“投影”节点都用于设置检查的大小和正确的 UV 贴图。颜色是使用“渐变纹理”节点创建的,因为检查纹理没有默认的颜色参数,如下所示。

Checker 【棋盘格】 - 图2

CHECKS SETTINGS

检查设置

UVW TRANSFORM

The Texture Transform node is used to position, scale, and rotate the Checks texture on the projection space of the object. The Transform Texture Node is described in this section.
纹理变换节点用于在对象的投影空间中定位、缩放和旋转 Checks 纹理。本节描述了变换纹理节点。

PROJECTION

The Texture Projection node is used to define the UV map coordinates for the Checks texture according to the geometry. The Projection Texture Node is described in this section.
纹理投影节点用于根据几何定义检查纹理的 UV 贴图坐标。本节描述投影纹理节点。