Multiply


The Multiply Texture is used to multiply the values of texture or colors together, as in Photoshop or any other painting or compositing applications. There are only two options in this node: Texture 1 and Texture 2. Both must be used to see the effect.
叠加纹理用于将纹理或颜色的值叠加在一起,就像在 Photoshop 或任何其他绘画或合成应用程序中一样。这个节点中只有两个选项: 纹理1和纹理2。两者都必须用来观察效果。

Multiply 【相乘】 - 图1

HOW TO USE

如何使用
Open the Node Editor and prepare the setup as you see in the image below. Here, two different textures (marble and checks) are used as inputs to the “Multiply Texture” node. The in-between gradient nodes are used for different purposes.
打开“节点编辑器”,准备如下图所示的设置。在这里,两个不同的纹理(大理石和检查)用作输入到“乘纹理”节点。中间的梯度节点用于不同的目的。

Multiply 【相乘】 - 图2