Bitmap
The Bitmap node uses the native “image loader” from Cinema 4D. The OctaneRender® Image Texture node is the superior choice for image loading operations, and should be used instead, as it performs a variety of optimizations that are not available to the Bitmap node. VRAM use is much more efficient with the Octane Image Texture node as well.
Bitmap 节点使用来自 Cinema 4D 的本地“图像加载器”。对于图像加载操作,OctaneRender Image Texture 节点是最好的选择,应该改为使用它,因为它执行 Bitmap 节点不可用的各种优化。VRAM 的使用是更有效率的辛烷图像纹理节点,以及。
HOW TO USE
如何使用
Open the Node Editor and prepare the setup as you see in the image below. Here, the “Bitmap” node is connected to diffuse channel of the material. The Cinema 4D texture transform tools are used for texture transform operations with the Bitmap node. Additionally, you can choose “transform” from effects using the layer shader from the classic material window. As a projection you can also adjust the material from the Material Tag in the Object Manager. All of these are native tools of Cinema 4D and are described in the Cinema 4D help file.
打开“节点编辑器”,准备如下图所示的设置。在这里,“位图”节点连接到材质的漫反射通道。使用 Cinema 4D 纹理变换工具对 Bitmap 节点进行纹理变换操作。此外,您可以选择“转换”的效果使用层着色从经典的材质窗口。作为一个投影,你也可以调整材质从材质标签在对象管理器。所有这些都是 Cinema 4 d 的原生工具,在 Cinema 4 d 帮助文件中有描述。
It is also possible to use Bitmap Node with Native Octane texture nodes. For example, you can use “Bitmap” with nodes such as Color Correction, Clamp texture, Invert, Mix, Multiply, Add, Subtract and Compare.
也可以使用带有本机辛烷值纹理节点的位图节点。例如,你可以对节点使用“位图”,比如色彩校正,钳子纹理,倒转,混合,乘法,加法,减法和比较。