About Octane Render关于Octane Render


OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production render engine on the market. What does that mean? Most render engines use RGB-based calculations to create final images, breaking down all of the components of your scenes into three primary colors for calculation. Octane, being a spectral render engine is quite different: Octane uses the values of light itself within the visible spectrum. This gives a truer final result in terms of accuracy to illumination and intensity which make up the final colors of an image. Colors blend more accurately, depth of field and motion blur mimic the actual physics of light and can blend in with the real thing, seamlessly. Even better, with the fantastic speed of Octane you can work with your scene in what is effectively real time — see the results of any change you make to materials, lighting, cameras and so on right there on your screen, using Live Viewer. That means fewer test renders are needed, saving you time, and giving you more time to explore your creative options. No other rendering engine can match the feedback you get when using OctaneRender.

OctaneRender®是世界上第一个、最快的无偏、光谱正确的GPU渲染引擎,提供市场上任何生产渲染引擎无法匹敌的质量和速度。这是什么意思?大多数渲染引擎使用基于RGB的计算来创建最终的图像,将场景的所有组件分解为三种基本颜色进行计算。作为一个光谱渲染引擎,Octane是非常不同的:Octane使用可见光谱中光本身的值。这就给出了一个更真实的最终结果,在照明和强度的准确性,这构成了图像的最终颜色。颜色的混合更加准确,景深和运动模糊模仿了光的实际物理效果,可以无缝地融入到真实的物体中。更棒的是,随着辛烷值的神奇速度,你可以在什么是有效的实时工作你的场景-看到任何改变,你做的材料,照明,摄像机等在你的屏幕上,使用实时查看器。这意味着需要更少的测试呈现,节省您的时间,并给您更多的时间来探索您的创造性选择。没有其他渲染引擎可以匹配你使用OctaneRender时得到的反馈。


GPU development has allowed Octane to leverage an incredible amount of power and speed to bring you an incredible imaging tool that will completely change the way you fulfill your creativity.

GPU开发已经允许Octane利用难以置信的功率和速度,为您带来一个难以置信的成像工具,将完全改变您实现您的创造力的方式。

The OctaneRender development team have an incessant need for speed and do whatever they can to squeeze as much performance as possible out of OctaneRender. It’s a matter of pride. OTOY® is proud to advance the state of the art once again with the latest release of OctaneRender®.

OctaneRender的开发团队对速度有着不断的需求,他们想尽一切办法来提高OctaneRender的性能。这是自尊心的问题。OTOY®自豪地通过OctaneRender®的最新发布,再次提升了技术水平。

WHAT IS OCTANERENDER® PLUGIN FOR CINEMA 4D®

什么是OCTANE RENDER CINEMA 4D插件

The C4D Octane plugin is your gateway into the power of OctaneRender within Cinema 4D, offering tools such as:
C4D Octane插件是您进入Cinema 4D后使用OctaneRender的重要入口,提供以下工具,如:

  • The incredible Live Viewer which presents your scene fully lit and rendered in near real time.

    令人难以置信的实时查看器,它将您的场景完全点亮并近乎实时地渲染

  • The Octane Node Editor in which you create amazing, physically accurate, photo-realistic materials for all of the objects in your scene.

    辛烷节点编辑器,其中你创造惊人的,物理准确,照片现实材料的所有对象在你的场景。

  • Definitions for so many different types of materials, including an online database of materials (LiveDB) to get you started.

    这么多不同类型的材料的定义,包括一个在线材料数据库(LiveDB)让你开始。

  • Support for the Open Shading Language standard developed by Sony Imageworks

    支持由 Sony Imageworks 开发的开放/着色语言标准

  • A tool to convert your Cinema 4D materials into Octane materials.

    这是一个将你的电影院4 d 材料转换成辛烷材料的工具。

  • The Texture Manager for your materials, which helps you to update and keep track of your textures as needed.

    材质的纹理管理器,可以帮助你根据需要更新和跟踪材质。

  • Tools to illuminate all aspects of your scene with lighting that mimics the real world, including a realistic sun and various sky models, and even a planetary environment.

    模拟真实世界的照明工具,包括逼真的太阳和各种天空模型,甚至是行星环境。

  • Environmental tools, fog environments, clouds, or imported volume objects from a variety of sources via the OpenVDB format.

    环境工具、雾环境、云或通过 OpenVDB 格式从各种来源导入的卷对象。

  • Tools to efficiently populate cities, forests, asteroids, whatever you need.

    城市,森林,小行星,任何你需要的工具。

  • Photo-realistic cameras, toon lights, post processing tools for that added sweetening.

    照片真实的相机,香椿灯,后期处理工具,为增加甜味剂。

  • Much, much more

    1. 还有很多很多

COPYRIGHT

版权所有
Copyright of this manual belongs to Otoy Inc. Copyright for images belongs to their corresponding authors. Cinema 4D® copyright by Maxon®, CUDA is copyright by Nvidia.
本手册的版权属于 Otoy 公司。图像的著作权属于图像的通讯作者。4 d 电影版权: Maxon,CUDA 版权: Nvidia。

FURTHER INFORMATION:

进一步资料:
HOMEPAGE here
这里是主页

FORUM here
论坛在这里

TUTORIALS here
教程在这里

SAMPLE SCENES here
这里是场景样本