Add Texture


The Add Texture node adds two textures together. The calculation is similar to the Add layer mode used in Photoshop to add the color values of two layers.
添加纹理节点将两个纹理添加到一起。这种计算方式类似于 Photoshop 中使用的添加图层模式,即添加两个图层的颜色值。

Add Texture 【纹理相加】 - 图1

HOW TO USE

如何使用
Open the Node Editor and prepare the setup as you see in the image below. Here, the “Random Color” node for cloner cubes is connected to “Add texture” slot 1. The “Gradient” node is connected to the texture 2 slot for coloring cloner cubes. “Add Texture” is connected to the diffuse channel of the main material.
打开“节点编辑器”,准备如下图所示的设置。这里,克隆器立方体的“ Random Color”节点连接到“ Add texture”slot 1。“渐变”节点连接到纹理2槽,用于对克隆器立方体进行着色。“添加纹理”是连接到漫反射通道的主要材质。

Add Texture 【纹理相加】 - 图2