Turbulence


The Turbulence texture generates a procedural noise texture that has a different quality than the Noise texture.
湍流纹理产生程序性噪声纹理,具有不同于噪声纹理的质量。

Turbulence  【湍流】 - 图1

HOW TO USE

如何使用
Open the Node Editor and prepare the setup as seen in the image below. Here, a Turbulence node is connected to the diffuse channel of the material. The Gradient node is used to set the colors of Turbulence as desired. A Transform node used to change the PSR values of that node.
打开节点编辑器,准备设置,如下图所示。在这里,一个湍流节点连接到材质的扩散通道。渐变节点用于设置湍流的颜色。用于更改该节点的 PSR 值的转换节点。

Turbulence  【湍流】 - 图2

TURBULENCE SETTINGS 湍流设置

POWER 强度

A multiplier which controls the overall brightness of the texture.
一个控制纹理整体亮度的倍增器。

OFFSET 分支

Shifts the Turbulence pattern in 3D space.
改变三维空间中的湍流模式。

OCTAVES 八度音阶

Sets the scale of the detail in the noise.
设置噪声中细节的比例。

OMEGA

Controls the detail in the underlying fractal pattern.
控制基础分形模式中的细节。

USE TURBULENCE 使用湍流

Toggles on the turbulent noise calculation which is multiplied against procedural noise.
切换对过程噪声进行的湍流噪声计算。

INVERT 反转

Inverts the values of the noise texture.
反转噪声纹理的值。

GAMMA 伽马

Adjusts the luminance values of the noise texture.
调整噪声纹理的亮度值。

TRANSFORM 变换

Sets the position, scale, and rotation of the texture on the surface. as explained in here.
设置表面纹理的位置、比例和旋转。

PROJECTION 投射

Sets the way the texture is projected onto the surface, as explained in this section.
设置纹理投射到表面的方式,如本节所解释的。