Subtract


The Subtract Texture node subtracts the value of one texture from another, similar to the Subtract layer mode in Photoshop.
减去纹理节点减去一个纹理的值,类似于 Photoshop 中的减去层模式。

Subtract 【减去】 - 图1

HOW TO USE

如何使用

SUBTRACT ONE TEXTURE FROM ANOTHER

从一个纹理中减去另一个纹理
Open the Node Editor and prepare the setup as you see in the image below. Here, texture 1 is subtracted from texture 2, according to the color values feeding from the gradient nodes. Any image or procedural texture can be used.
打开“节点编辑器”,准备如下图所示的设置。这里,纹理1从纹理2中减去,根据从渐变节点输入的颜色值。可以使用任何图像或过程纹理。

Subtract 【减去】 - 图2

SUBTRACT ONE TEXTURE FROM LUMINANCE VALUES

从亮度值中减去一个纹理
Open the Node Editor and prepare the setup as you see in the image below. Here, texture 1 is subtracted from texture 2 using the luminance color values (grayscale) The white color is fully transparent for appearance the cat picture. Black is not transparent, and gray is semi-transparent. This is similar to masking/alpha tracking function in Photoshop or After Effects.
打开“节点编辑器”,准备如下图所示的设置。在这里,纹理1减去纹理2使用亮度颜色值(灰度)的白色是完全透明的外观猫图片。黑色不透明,灰色是半透明的。这类似于 Photoshop 或 After Effects 中的蒙版/alpha 跟踪功能。

Subtract 【减去】 - 图3