Interface
There are two ways to access the OctaneRender® Node Editor:
- In Live Viewer, choose Materials > Octane Node Editor, or
- Select any Octane material in the Cinema material window, and click on the Node Editor button found on the material’s Basic tab.
Both methods are shown in the illustration below:
To navigate within the Node Editor, use your mouse or trackpad in the following manner:
Scroll/Pan
- MMB Drag
- Alt MMB Drag
Zoom
- MMB Scroll
- Alt Right Click Drag
Nodes can be positioned as needed by dragging within the editor using the LMB, or select multiple nodes by rectangular selection (shift + LMB.) The next section discusses simple node connect and disconnect functions:
NODE GROUP
This is where you build you materials by creating, dragging, copy/pasting, deleting nodes, connecting and/or disconnecting nodes.
CREATE NODE
To create a node, drag the node you want from the Texture Group menu on the left side and drop it in the Node field. You can also right-click in the Node field and choose the desired node from the popup menu.
CONNECT NODE TO CHANNELS/OTHER NODES
By using upper right corner of any node, you can drag & drop a line to the channel of the main material node (or any other node). This action is the same for all nodes.
INSERT A NEW NODE BETWEEN TWO CONNECTED NODES
To insert another node between 2 nodes connected to each other, place the corresponding node on the line between the nodes from the texture group menu on the left side. The line will turn yellow color. In this case, leave the node on the line. It will be automatically connected. This method is a very quick way to add nodes into an existing node tree.
INSERT AN IDLE NODE BETWEEN TWO CONNECTED NODES
Select the idle node and press ALT to drag and drop it onto the connection line between the 2 nodes. It will automatically connect, and the connection line will turn into a green color during this process.
DISCONNECT NODE FROM CHANNELS/NODES
There are 2 ways to disconnect a node. First and foremost, simply double-click on the connection line and you will disconnect the node. The second way is to select the relevant node and right-click. Select “detach” from the context menu.
DISCONNECT INTERMEDIATE NODE
To delete a node from an existing node tree, you can detach the node from the context menu by right-clicking and choose Edit > Detach from the popup menu, or drag the node up or down by pressing the ALT key. In this case the connection line will turn red. Release the mouse when you see this color. Note that doing this will also remove the selected node completely.
TEXTURE GROUP
The texture group on the left side contains all the texture types you will use with Octane. A detailed description of these texture types can be found in the “Using Textures“ section.
TEXTURE GROUP FILTER
From here you can select the texture type you want is visible in the left side.
SELECTED NODE SETTINGS
This section is for to change the parameters of the node you selected.
EDITOR MENUS
Node editor Menus. Will be explained in the corresponding sections.
GET ACTIVE MAT BUTTON
By this button on the upper left, which octane material is active in the “material window”, you can bring that material to the Node editor and start to work directly on it.
SEARCH
Search function for the texture types on the left side.