cocos2d-x 3.0 |
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- 文件列表 - 文件成员 - 全部 - 函数 - 变量 - 类型定义 - 枚举 - 枚举值 - 宏定义 - _ - a - b - c - d - e - f - g - i - j - l - m - o - p - r - s - t - v
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
- s -
- s3tc_decode() : s3tc.h
- sendEvent() : TriggerBase.h
- setAccelerometerIntervalJni() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- setBoolForKeyJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- setDoubleForKeyJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- setFloatForKeyJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- setIntegerForKeyJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- setKeyboardStateJNI() : IMEJni.h
- setStringForKeyJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- SHA1ConvertMessageToString() : sha1.h
- SHA1Input() : sha1.h
- SHA1Reset() : sha1.h
- SHA1Result() : sha1.h
- showDialogJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- showEditTextDialogJNI() : Java_org_cocos2dx_lib_Cocos2dxHelper.h
- size_to_luaval() : LuaBasicConversions.h
- spAnimation_apply() : Animation.h
- spAnimation_create() : Animation.h
- spAnimation_dispose() : Animation.h
- spAnimation_mix() : Animation.h
- spAnimationState_addAnimation() : AnimationState.h
- spAnimationState_addAnimationByName() : AnimationState.h
- spAnimationState_apply() : AnimationState.h
- spAnimationState_clearTrack() : AnimationState.h
- spAnimationState_clearTracks() : AnimationState.h
- spAnimationState_create() : AnimationState.h
- spAnimationState_dispose() : AnimationState.h
- spAnimationState_getCurrent() : AnimationState.h
- spAnimationState_setAnimation() : AnimationState.h
- spAnimationState_setAnimationByName() : AnimationState.h
- spAnimationState_update() : AnimationState.h
- spAnimationStateData_create() : AnimationStateData.h
- spAnimationStateData_dispose() : AnimationStateData.h
- spAnimationStateData_getMix() : AnimationStateData.h
- spAnimationStateData_setMix() : AnimationStateData.h
- spAnimationStateData_setMixByName() : AnimationStateData.h
- spAtlas_dispose() : Atlas.h
- spAtlas_findRegion() : Atlas.h
- spAtlas_readAtlas() : Atlas.h
- spAtlas_readAtlasFile() : Atlas.h
- spAtlasAttachmentLoader_create() : AtlasAttachmentLoader.h
- spAtlasPage_create() : Atlas.h
- spAtlasPage_dispose() : Atlas.h
- spAtlasRegion_create() : Atlas.h
- spAtlasRegion_dispose() : Atlas.h
- spAttachment_dispose() : Attachment.h
- spAttachmentLoader_dispose() : AttachmentLoader.h
- spAttachmentLoader_newAttachment() : AttachmentLoader.h
- spAttachmentTimeline_create() : Animation.h
- spAttachmentTimeline_setFrame() : Animation.h
- spBone_create() : Bone.h
- spBone_dispose() : Bone.h
- spBone_setToSetupPose() : Bone.h
- spBone_setYDown() : Bone.h
- spBone_updateWorldTransform() : Bone.h
- spBoneData_create() : BoneData.h
- spBoneData_dispose() : BoneData.h
- spBoundingBoxAttachment_computeWorldVertices() : BoundingBoxAttachment.h
- spBoundingBoxAttachment_create() : BoundingBoxAttachment.h
- spColorTimeline_create() : Animation.h
- spColorTimeline_setFrame() : Animation.h
- spCurveTimeline_getCurvePercent() : Animation.h
- spCurveTimeline_setCurve() : Animation.h
- spCurveTimeline_setLinear() : Animation.h
- spCurveTimeline_setStepped() : Animation.h
- spDrawOrderTimeline_create() : Animation.h
- spDrawOrderTimeline_setFrame() : Animation.h
- spEvent_create() : Event.h
- spEvent_dispose() : Event.h
- spEventData_create() : EventData.h
- spEventData_dispose() : EventData.h
- spEventTimeline_create() : Animation.h
- spEventTimeline_setFrame() : Animation.h
- spPolygon_containsPoint() : SkeletonBounds.h
- spPolygon_create() : SkeletonBounds.h
- spPolygon_dispose() : SkeletonBounds.h
- spPolygon_intersectsSegment() : SkeletonBounds.h
- spRegionAttachment_computeWorldVertices() : RegionAttachment.h
- spRegionAttachment_create() : RegionAttachment.h
- spRegionAttachment_setUVs() : RegionAttachment.h
- spRegionAttachment_updateOffset() : RegionAttachment.h
- spRegionAttachment_updateQuad() : spine-cocos2dx.h
- spRotateTimeline_create() : Animation.h
- spRotateTimeline_setFrame() : Animation.h
- spScaleTimeline_create() : Animation.h
- spScaleTimeline_setFrame() : Animation.h
- spSkeleton_create() : Skeleton.h
- spSkeleton_dispose() : Skeleton.h
- spSkeleton_findBone() : Skeleton.h
- spSkeleton_findBoneIndex() : Skeleton.h
- spSkeleton_findSlot() : Skeleton.h
- spSkeleton_findSlotIndex() : Skeleton.h
- spSkeleton_getAttachmentForSlotIndex() : Skeleton.h
- spSkeleton_getAttachmentForSlotName() : Skeleton.h
- spSkeleton_setAttachment() : Skeleton.h
- spSkeleton_setBonesToSetupPose() : Skeleton.h
- spSkeleton_setSkin() : Skeleton.h
- spSkeleton_setSkinByName() : Skeleton.h
- spSkeleton_setSlotsToSetupPose() : Skeleton.h
- spSkeleton_setToSetupPose() : Skeleton.h
- spSkeleton_update() : Skeleton.h
- spSkeleton_updateWorldTransform() : Skeleton.h
- spSkeletonBounds_aabbContainsPoint() : SkeletonBounds.h
- spSkeletonBounds_aabbIntersectsSegment() : SkeletonBounds.h
- spSkeletonBounds_aabbIntersectsSkeleton() : SkeletonBounds.h
- spSkeletonBounds_containsPoint() : SkeletonBounds.h
- spSkeletonBounds_create() : SkeletonBounds.h
- spSkeletonBounds_dispose() : SkeletonBounds.h
- spSkeletonBounds_getPolygon() : SkeletonBounds.h
- spSkeletonBounds_intersectsSegment() : SkeletonBounds.h
- spSkeletonBounds_update() : SkeletonBounds.h
- spSkeletonData_create() : SkeletonData.h
- spSkeletonData_dispose() : SkeletonData.h
- spSkeletonData_findAnimation() : SkeletonData.h
- spSkeletonData_findBone() : SkeletonData.h
- spSkeletonData_findBoneIndex() : SkeletonData.h
- spSkeletonData_findEvent() : SkeletonData.h
- spSkeletonData_findSkin() : SkeletonData.h
- spSkeletonData_findSlot() : SkeletonData.h
- spSkeletonData_findSlotIndex() : SkeletonData.h
- spSkeletonJson_create() : SkeletonJson.h
- spSkeletonJson_createWithLoader() : SkeletonJson.h
- spSkeletonJson_dispose() : SkeletonJson.h
- spSkeletonJson_readSkeletonData() : SkeletonJson.h
- spSkeletonJson_readSkeletonDataFile() : SkeletonJson.h
- spSkin_addAttachment() : Skin.h
- spSkin_attachAll() : Skin.h
- spSkin_create() : Skin.h
- spSkin_dispose() : Skin.h
- spSkin_getAttachment() : Skin.h
- spSkin_getAttachmentName() : Skin.h
- spSlot_create() : Slot.h
- spSlot_dispose() : Slot.h
- spSlot_getAttachmentTime() : Slot.h
- spSlot_setAttachment() : Slot.h
- spSlot_setAttachmentTime() : Slot.h
- spSlot_setToSetupPose() : Slot.h
- spSlotData_create() : SlotData.h
- spSlotData_dispose() : SlotData.h
- spSlotData_setAttachmentName() : SlotData.h
- spTimeline_apply() : Animation.h
- spTimeline_dispose() : Animation.h
- spTranslateTimeline_create() : Animation.h
- spTranslateTimeline_setFrame() : Animation.h