cocos2d-x 3.0
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静态 Public 成员函数 | 所有成员列表

DisplayFactory类 参考

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#include

## 静态 Public 成员函数
static void addDisplay (Bone bone, DecorativeDisplay decoDisplay, DisplayData displayData)
static void createDisplay (Bone bone, DecorativeDisplay decoDisplay)
static void updateDisplay (Bone bone, float dt, bool dirty)
static void addSpriteDisplay (Bone bone, DecorativeDisplay decoDisplay, DisplayData displayData)
static void createSpriteDisplay (Bone bone, DecorativeDisplay decoDisplay)
static void initSpriteDisplay (Bone bone, DecorativeDisplay decoDisplay, const char displayName, Skin skin)
static void addArmatureDisplay (Bone bone, DecorativeDisplay decoDisplay, DisplayData displayData)
static void createArmatureDisplay (Bone bone, DecorativeDisplay decoDisplay)
static void updateArmatureDisplay (Bone bone, cocos2d::Node display, float dt)
static void addParticleDisplay (Bone bone, DecorativeDisplay decoDisplay, DisplayData displayData)
static void createParticleDisplay (Bone bone, DecorativeDisplay decoDisplay)
static void updateParticleDisplay (Bone bone, cocos2d::Node *display, float dt)

详细描述

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成员函数说明

static void addArmatureDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData * displayData
)

static

static void addDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData * displayData
)

static

static void addParticleDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData * displayData
)

static

static void addSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData * displayData
)

static

static void createArmatureDisplay ( Bone bone,
DecorativeDisplay decoDisplay
)

static

static void createDisplay ( Bone bone,
DecorativeDisplay decoDisplay
)

static

static void createParticleDisplay ( Bone bone,
DecorativeDisplay decoDisplay
)

static

static void createSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay
)

static

static void initSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
const char displayName,
Skin skin
)

static

static void updateArmatureDisplay ( Bone bone,
cocos2d::Node display,
float dt
)

static

static void updateDisplay ( Bone * bone,
float dt,
bool dirty
)

static

static void updateParticleDisplay ( Bone bone,
cocos2d::Node display,
float dt
)

static


该类的文档由以下文件生成:

  • /Users/zeroyang/Documents/github/cocos2d-x/cocos/editor-support/cocostudio/CCDisplayFactory.h