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Clonable类 参考abstract Base Nodes
如何克隆一个Ref对象的接口定义 更多…
#include
类 Clonable 继承关系图:
## Public 成员函数 | |
virtual Clonable | clone () const =0 |
返回Ref对象的一份拷贝 更多… | |
virtual | ~Clonable () |
NA NA 更多… | |
CC_DEPRECATED_ATTRIBUTE Ref | copy () const |
返回Ref对象的一份拷贝. 更多… | |
详细描述
如何克隆一个Ref对象的接口定义
构造及析构函数说明
| inlinevirtual |
NA NA
成员函数说明
| pure virtual |
返回Ref对象的一份拷贝
在 TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, FadeOut, EaseCircleActionOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, BezierTo, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, EaseBackInOut, JumpTo, EaseBackOut, JumpBy, EaseBackIn, SkewBy, EaseBounceInOut, __Array, SkewTo, EaseBounceOut, EaseBounceIn, MoveTo, __CCCallFuncO, EaseBounce, __Dictionary, MoveBy, EaseElasticInOut, __CCCallFuncND, EaseElasticOut, RotateBy, CallFuncN, SplitCols, EaseElasticIn, RotateTo, SplitRows, EaseElastic, Twirl, JumpTiles3D, Spawn, CallFunc, EaseSineInOut, ReuseGrid, Waves, EaseSineOut, CatmullRomBy, StopGrid, CCBEaseInstant, WavesTiles3D, CCBRotateYTo, EaseSineIn, CatmullRomTo, Liquid, DeccelAmplitude, Place, CCBRotateXTo, RepeatForever, Follow, TurnOffTiles, EaseExponentialInOut, Animation, CardinalSplineBy, CCBRotateTo, Shaky3D, AccelAmplitude, FlipY, EaseExponentialOut, FadeOutDownTiles, CCBSoundEffect, __String, FadeOutUpTiles, Speed, EaseExponentialIn, CardinalSplineTo, Ripple3D, Repeat, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, FadeOutBLTiles, EaseInOut, TiledGrid3DAction, RemoveSelf, SpriteFrame, FiniteTimeAction, FadeOutTRTiles, EaseOut, Lens3D, Sequence, PointArray, ToggleVisibility, EaseIn, Grid3DAction, FlipY3D, ShuffleTiles, OrbitCamera, AnimationFrame, Hide, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, ShatteredTiles3D, __Integer, ActionCamera, __Bool, Waves3D, __Double, __Float, Action, ActionInstant, PageTurn3D, ActionEase, GridAction, ProgressTo , 以及 ShakyTiles3D 内被实现.
| inline |
返回Ref对象的一份拷贝.
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/base/CCRef.h