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EventDispatcher 成员列表
成员的完整列表,这些成员属于 EventDispatcher,包括所有继承而来的类成员
_dirtyNodes | EventDispatcher | protected |
_globalZOrderNodeMap | EventDispatcher | protected |
_inDispatch | EventDispatcher | protected |
_internalCustomListenerIDs | EventDispatcher | protected |
_isEnabled | EventDispatcher | protected |
_listenerMap | EventDispatcher | protected |
_nodeListenersMap | EventDispatcher | protected |
_nodePriorityIndex | EventDispatcher | protected |
_nodePriorityMap | EventDispatcher | protected |
_priorityDirtyFlagMap | EventDispatcher | protected |
_referenceCount | Ref | protected |
_toAddedListeners | EventDispatcher | protected |
addCustomEventListener(const std::string &eventName, const std::function< void(EventCustom )> &callback) | EventDispatcher | |
addEventListener(EventListener listener) | EventDispatcher | protected |
addEventListenerWithFixedPriority(EventListener listener, int fixedPriority) | EventDispatcher | |
addEventListenerWithSceneGraphPriority(EventListener listener, Node node) | EventDispatcher | |
associateNodeAndEventListener(Node node, EventListener listener) | EventDispatcher | protected |
autorelease() | Ref | |
DirtyFlag 枚举名称 | EventDispatcher | protected |
dispatchCustomEvent(const std::string &eventName, void optionalUserData=nullptr) | EventDispatcher | |
dispatchEvent(Event event) | EventDispatcher | |
dispatchEventToListeners(EventListenerVector listeners, const std::function< bool(EventListener )> &onEvent) | EventDispatcher | protected |
dispatchTouchEvent(EventTouch event) | EventDispatcher | protected |
dissociateNodeAndEventListener(Node node, EventListener listener) | EventDispatcher | protected |
EventDispatcher() | EventDispatcher | |
forceAddEventListener(EventListener listener) | EventDispatcher | protected |
getListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
getReferenceCount() const | Ref | |
isEnabled() const | EventDispatcher | |
Node class | EventDispatcher | friend |
pauseEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
Ref() | Ref | protected |
release() | Ref | |
removeAllEventListeners() | EventDispatcher | |
removeCustomEventListeners(const std::string &customEventName) | EventDispatcher | |
removeEventListener(EventListener listener) | EventDispatcher | |
removeEventListenersForListenerID(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
removeEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
removeEventListenersForType(EventListener::Type listenerType) | EventDispatcher | |
resumeEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
retain() | Ref | |
setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag) | EventDispatcher | protected |
setDirtyForNode(Node node) | EventDispatcher | protected |
setEnabled(bool isEnabled) | EventDispatcher | |
setPriority(EventListener listener, int fixedPriority) | EventDispatcher | |
sortEventListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID, Node rootNode) | EventDispatcher | protected |
updateDirtyFlagForSceneGraph() | EventDispatcher | protected |
updateListeners(Event event) | EventDispatcher | protected |
visitTarget(Node node, bool isRootNode) | EventDispatcher | protected |
~EventDispatcher() | EventDispatcher | |
~Ref() | Ref | virtual |
- 生成于 2014年 五月 29日 星期四 09:41:45 , 为 cocos2d-x使用 1.8.6