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EventDispatcher 成员列表
成员的完整列表,这些成员属于 EventDispatcher,包括所有继承而来的类成员
| _dirtyNodes | EventDispatcher | protected |
| _globalZOrderNodeMap | EventDispatcher | protected |
| _inDispatch | EventDispatcher | protected |
| _internalCustomListenerIDs | EventDispatcher | protected |
| _isEnabled | EventDispatcher | protected |
| _listenerMap | EventDispatcher | protected |
| _nodeListenersMap | EventDispatcher | protected |
| _nodePriorityIndex | EventDispatcher | protected |
| _nodePriorityMap | EventDispatcher | protected |
| _priorityDirtyFlagMap | EventDispatcher | protected |
| _referenceCount | Ref | protected |
| _toAddedListeners | EventDispatcher | protected |
| addCustomEventListener(const std::string &eventName, const std::function< void(EventCustom )> &callback) | EventDispatcher | |
| addEventListener(EventListener listener) | EventDispatcher | protected |
| addEventListenerWithFixedPriority(EventListener listener, int fixedPriority) | EventDispatcher | |
| addEventListenerWithSceneGraphPriority(EventListener listener, Node node) | EventDispatcher | |
| associateNodeAndEventListener(Node node, EventListener listener) | EventDispatcher | protected |
| autorelease() | Ref | |
| DirtyFlag 枚举名称 | EventDispatcher | protected |
| dispatchCustomEvent(const std::string &eventName, void optionalUserData=nullptr) | EventDispatcher | |
| dispatchEvent(Event event) | EventDispatcher | |
| dispatchEventToListeners(EventListenerVector listeners, const std::function< bool(EventListener )> &onEvent) | EventDispatcher | protected |
| dispatchTouchEvent(EventTouch event) | EventDispatcher | protected |
| dissociateNodeAndEventListener(Node node, EventListener listener) | EventDispatcher | protected |
| EventDispatcher() | EventDispatcher | |
| forceAddEventListener(EventListener listener) | EventDispatcher | protected |
| getListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| getReferenceCount() const | Ref | |
| isEnabled() const | EventDispatcher | |
| Node class | EventDispatcher | friend |
| pauseEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
| Ref() | Ref | protected |
| release() | Ref | |
| removeAllEventListeners() | EventDispatcher | |
| removeCustomEventListeners(const std::string &customEventName) | EventDispatcher | |
| removeEventListener(EventListener listener) | EventDispatcher | |
| removeEventListenersForListenerID(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| removeEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
| removeEventListenersForType(EventListener::Type listenerType) | EventDispatcher | |
| resumeEventListenersForTarget(Node target, bool recursive=false) | EventDispatcher | |
| retain() | Ref | |
| setDirty(const EventListener::ListenerID &listenerID, DirtyFlag flag) | EventDispatcher | protected |
| setDirtyForNode(Node node) | EventDispatcher | protected |
| setEnabled(bool isEnabled) | EventDispatcher | |
| setPriority(EventListener listener, int fixedPriority) | EventDispatcher | |
| sortEventListeners(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfFixedPriority(const EventListener::ListenerID &listenerID) | EventDispatcher | protected |
| sortEventListenersOfSceneGraphPriority(const EventListener::ListenerID &listenerID, Node rootNode) | EventDispatcher | protected |
| updateDirtyFlagForSceneGraph() | EventDispatcher | protected |
| updateListeners(Event event) | EventDispatcher | protected |
| visitTarget(Node node, bool isRootNode) | EventDispatcher | protected |
| ~EventDispatcher() | EventDispatcher | |
| ~Ref() | Ref | virtual |
- 生成于 2014年 五月 29日 星期四 09:41:45 , 为 cocos2d-x使用
1.8.6