cocos2d-x 3.0 |
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- 类列表 - 类索引 - 类继承关系 - 类成员 - 全部 - 函数 - 变量 - 类型定义 - 枚举 - 枚举值 - 属性 - 相关函数 - _ - a - b - c - d - e - f - g - h - i - j - k - l - m - n - o - p - q - r - s - t - u - v - w - x - y - z - ~
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
这里列出了所有类成员,并附带类的详细说明:
- d -
- d : AffineTransform
- data : __Array
- Data() : Data , WebSocket::Data
- data : spAnimationState , spBone , spEvent , spSkeleton , spSlot
- DataReaderHelper() : DataReaderHelper
- dataVersion : ArmatureData
- deaccelerateScrolling() : ScrollView
- debug() : CCBAnimationManager
- debugBones : Skeleton
- debugName : OpenALFile
- debugSlots : Skeleton
- DECIMAL : EditBox
- decode() : OpenALDecoder
- decodeAnimation() : DataReaderHelper
- decodeArmature() : DataReaderHelper
- decodeBone() : DataReaderHelper
- decodeBoneDisplay() : DataReaderHelper
- decodeContour() : DataReaderHelper
- decodeFrame() : DataReaderHelper
- decodeMovement() : DataReaderHelper
- decodeMovementBone() : DataReaderHelper
- decodeNode() : DataReaderHelper
- decodeTexture() : DataReaderHelper
- decompose() : Mat4
- DecorativeDisplay() : DecorativeDisplay
- def : Label::LetterInfo
- DEFAULT : Director , EditBox , Texture2D , SceneReader
- defaultAlphaPixelFormat() : Texture2D
- defaultEngine() : LuaEngine
- defaultFrameBuffer :
- defaultFramebuffer : CCES2Renderer
- defaultFramebuffer_ : CCES2Renderer
- defaultMix : spAnimationStateData
- defaultSkin : spSkeletonData
- defineSourceGroups: : CDSoundEngine
- defineSourceGroups:total: : CDSoundEngine
- DEGREES : CCBReader
- degreesPerSecond : tParticle
- delay : AnimationFrameData , MovementBoneData , spTrackEntry
- DelayTime() : DelayTime
- delegate : CDLongAudioSource
- DELETE : HttpRequest
- DELETE_BACKWARD : TextField
- deleteBackward() : IMEDelegate , TextFieldTTF , UICCTextField
- deleteBackwardEvent() : TextField
- deleteFrame() : ActionNode
- deleteHashElement() : ActionManager
- deletePathExtension() : CCBReader
- deleteVersion() : AssetsManager
- deltaAngle : RotateTo
- deltaBlue : TintBy
- deltaColor : tParticle
- deltaGreen : TintBy
- deltaPosition : MoveBy
- deltaRadius : tParticle
- deltaRed : TintBy
- deltaRotation : tParticle
- deltaSize : tParticle
- depthBuffer_ : CCES2Renderer
- depthFormat : CCEAGLView
- depthFormat_ : CCEAGLView , CCES2Renderer
- dequeueCell() : TableView
- description() : Action
- destroy : CCDirectorCaller
- destroyInstance() : __NotificationCenter , AnimationCache , Configuration , FileUtils , GLProgramCache , GLProgramStateCache , HttpClient , SocketIO , PoolManager , ScriptHandlerMgr , SpriteFrameCache , TextureCache , UserDefault , NodeLoaderLibrary , ActionManagerEx , ArmatureDataManager , DictionaryHelper , GUIReader , ObjectFactory , SceneReader , TriggerMng
- destroyTextureCache() : Director
- DETACH_WITH_IME : TextField
- detachChild() : Node
- detachDelegateWithIME() : IMEDispatcher
- detachWithIME() : IMEDelegate , TextFieldTTF
- detachWithIMEEvent() : TextField
- detect() : BaseTriggerCondition , TriggerObj
- detectFormat() : Image
- determinant() : Mat4
- device : sealed
- DictionaryHelper() : DictionaryHelper
- dictValue() : LuaValue , LuaValueField
- didAccelerate() : Layer , InputDelegate
- didAttachWithIME() : IMEDelegate
- didDetachWithIME() : IMEDelegate
- didNotSelectSelf() : TextField
- dir : tParticle
- Direct3DContentProvider() : Direct3DContentProvider
- Direct3DInterop() : sealed
- Direction : ScrollView , LoadingBar , ScrollView
- Director : AtlasNode , Director
- DirtyFlag : EventDispatcher
- DISABLE : BlendFunc
- disableCascadeColor() : Node , ProtectedNode
- disableCascadeOpacity() : Node
- DISABLED : Control
- disabledTextureScaleChangedWithSize() : Button
- disableEffect() : Label
- disableParticle() : ParticleBatchNode
- disableShadow() : LabelTTF
- disableStroke() : LabelTTF
- discardFramebufferSupported_ : CCEAGLView
- disconnect() : SIOClient
- Disconnect() : Direct3DContentProvider , sealed
- dispatchCustomEvent() : EventDispatcher
- dispatchDeleteBackward() : IMEDispatcher
- dispatchEvent() : EventDispatcher , TriggerMng
- dispatchEventToListeners() : EventDispatcher
- dispatchFocusEvent() : Widget
- dispatchInsertText() : IMEDispatcher
- dispatchKeyboardDidHide() : IMEDispatcher
- dispatchKeyboardDidShow() : IMEDispatcher
- dispatchKeyboardWillHide() : IMEDispatcher
- dispatchKeyboardWillShow() : IMEDispatcher
- dispatchListforControlEvent() : Control
- DispatchMode : Touch
- dispatchTouchEvent() : EventDispatcher
- DisplayData() : DisplayData
- displayDataList : BoneData
- displayFrame() : Sprite
- displayIndex : FrameData
- displayLink : CCDirectorCaller
- DisplayLinkDirector() : DisplayLinkDirector , ThreadHelper
- DisplayManager() : DisplayManager
- displayName : DisplayData
- displayTimers() : Profiler
- displayType : DisplayData
- dissociateNodeAndEventListener() : EventDispatcher
- distance() : Vec2 , Vec3 , Vec4
- distanceBetweenPointAndPoint() : ControlPotentiometer
- distanceFieldEnabled : TTFConfig
- DistanceFieldFontSize : Label
- DistanceMapSpread : FontFreeType
- distanceSquared() : Vec2 , Vec3 , Vec4
- DlgTemplateData : WIN32INPUTBOX_PARAM
- DlgTemplateName : WIN32INPUTBOX_PARAM
- doAnimationWhenAnotherEditBeClicked : CCEAGLView
- doAnimationWhenKeyboardMove() : CCEditBoxImplWp8 , EditBoxImpl , EditBoxImplAndroid , EditBoxImplWin
- doAnimationWhenKeyboardMoveWithDuration:distance: : CCEAGLView , CCEditBoxImplIOS_objc , CCEditBoxImplMac
- doCaller: : CCDirectorCaller
- DOCUMENT : LuaMinXmlHttpRequest
- DOCUMENT_ROOT : CCBReader
- doesAdjustBackgroundImage() : ControlButton
- doLayout() : Layout , PageView , ScrollView
- DONE : EditBox
- done() : BaseTriggerAction , TriggerObj
- DONE : LuaMinXmlHttpRequest
- dot() : Vec2 , Vec3 , Vec4
- DOUBLE : Value
- doubleVal : Value
- doubleValue() : __String
- DOWN : Widget
- DOWN_OVER : TransitionScene
- downLoad() : AssetsManager
- downloadAndUncompress() : AssetsManager
- DRAG_ENTER : Control
- DRAG_EXIT : Control
- DRAG_INSIDE : Control
- DRAG_OUTSIDE : Control
- DragonBone_XML : DataReaderHelper
- draw() : AtlasNode , DrawNode , VideoPlayer , PhysicsDebugNode , PhysicsSprite , Label , LayerColor , MotionStreak , Node , ParticleBatchNode , ParticleSystemQuad , ProgressTimer , RenderTexture , Sprite , SpriteBatchNode , TransitionCrossFade , TransitionFadeTR , TransitionPageTurn , TransitionScene , TransitionSplitCols , TransitionTurnOffTiles , Armature , BatchNode , Skin
- Draw() : Direct3DContentProvider
- draw() : GLNode
- Draw() : sealed
- draw() : Skeleton
- drawAtPoint() : Texture2D
- drawBatchedQuads() : Renderer
- drawCubicBezier() : DrawNode
- drawDot() : DrawNode
- drawFullScreenQuadClearStencil() : ClippingNode
- drawInRect() : Texture2D
- drawNumberOfQuads() : TextureAtlas
- drawOrder : spSkeleton
- drawOrders : spDrawOrderTimeline
- drawPolygon() : DrawNode
- drawQuadraticBezier() : DrawNode
- drawQuads() : TextureAtlas
- drawScene() : Director
- drawSegment() : DrawNode
- drawShadowWithoutBlur() : Label
- drawTextSprite() : Label
- drawTriangle() : DrawNode
- dst : BlendFunc
- dump() : AutoreleasePool
- duration : IMEKeyboardNotificationInfo , FrameData , MovementBoneData , MovementData , spAnimation
- DURATION_INFINITY : ParticleSystem
- durationInSeconds : CDSoundSource
- durationTo : MovementData
- durationTween : MovementData
- dwExStylesMinus : WIN32INPUTBOX_PARAM
- dwExStylesPlus : WIN32INPUTBOX_PARAM
- dwStylesMinus : WIN32INPUTBOX_PARAM
- dwStylesPlus : WIN32INPUTBOX_PARAM