cocos2d-x 3.0 |
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全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
- s -
- s : HSV , ScaleTo
- s_globalOrderOfArrival : Node
- s_instance : GLProgramStateCache
- s_luaState : LuaBridge
- s_newFunctionId : LuaBridge
- s_sharedFileUtils : FileUtils
- samplesToUse_ : CCES2Renderer
- scale : MovementBoneData , MovementData , spSkeletonJson
- scaleX : BaseData , spBone , spBoneData , spRegionAttachment
- scaleY : BaseData , spBone , spBoneData , spRegionAttachment
- selector : AsyncStruct , MenuItemAtlasFont
- SHADER_NAME_LABEL_DISTANCEFIELD_GLOW : GLProgram
- SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL : GLProgram
- SHADER_NAME_LABEL_NORMAL : GLProgram
- SHADER_NAME_LABEL_OUTLINE : GLProgram
- SHADER_NAME_POSITION_COLOR : GLProgram
- SHADER_NAME_POSITION_COLOR_NO_MVP : GLProgram
- SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR : GLProgram
- SHADER_NAME_POSITION_TEXTURE : GLProgram
- SHADER_NAME_POSITION_TEXTURE_A8_COLOR : GLProgram
- SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST : GLProgram
- SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV : GLProgram
- SHADER_NAME_POSITION_TEXTURE_COLOR : GLProgram
- SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP : GLProgram
- SHADER_NAME_POSITION_TEXTURE_U_COLOR : GLProgram
- SHADER_NAME_POSITION_U_COLOR : GLProgram
- shakeZ : Shaky3D , ShakyTiles3D
- shatterZ : ShatteredTiles3D
- sig : CCZHeader
- signature : UT_hash_table
- size : AnimationFrameData , PointSprite , Rect , Uniform , VertexAttrib , VertexAttribValue::U , FontBufferInfo , Json , tParticle
- size_ : CCEAGLView
- sizeInBytes : bufferInfo
- skeleton : Skeleton , spSlot
- skeletonData : spAnimationStateData
- skewX : BaseData
- skewY : BaseData
- skin : spSkeleton
- skinCount : spSkeletonData
- skinData : SpriteDisplayData
- skins : spSkeletonData
- slotCount : spDrawOrderTimeline , spSkeleton , spSkeletonData
- slotIndex : spAttachmentTimeline , spColorTimeline
- slots : spSkeleton , spSkeletonData
- sm_pSharedApplication : Application
- soundEngine : CDBufferManager
- sourceId : sourceInfo
- sourceStatuses : sourceGroup
- sourceTotal_ : CDSoundEngine
- speed : ParticleSystem
- speedVar : ParticleSystem
- splits : spAtlasRegion
- src : BlendFunc
- startCharMap : MenuItemAtlasFont
- startIndex : sourceGroup
- startPos : tParticle
- startRadius : ParticleSystem
- startRadiusVar : ParticleSystem
- state : CDLongAudioSource , SkeletonAnimation
- status : tImageTGA
- stopped : CDLongAudioSource
- strEvent : FrameData
- stride : VertexAttribValue::U
- stringValue : LuaValueField , spEvent , spEventData
- strMovement : FrameData
- strSound : FrameData
- strSoundEffect : FrameData
- strVal : Value
- super : spAtlasAttachmentLoader , spAttachmentTimeline , spBoundingBoxAttachment , spColorTimeline , spCurveTimeline , spDrawOrderTimeline , spEventTimeline , spRegionAttachment , spRotateTimeline
- sx : SkewBy
- sy : SkewBy
- systemPaused : CDLongAudioSource
- systemPauseLocation : CDLongAudioSource
- szPrompt : WIN32INPUTBOX_PARAM
- szResult : WIN32INPUTBOX_PARAM
- szTitle : WIN32INPUTBOX_PARAM