cocos2d-x 3.0 |
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- 类列表 - 类索引 - 类继承关系 - 类成员 - 全部 - 函数 - 变量 - 类型定义 - 枚举 - 枚举值 - 属性 - 相关函数 - _ - a - b - c - d - e - f - g - h - i - j - k - l - m - n - o - p - q - r - s - t - u - v - w - x - y - z - ~
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
这里列出了所有类成员,并附带类的详细说明:
- a -
- a : AffineTransform , Color4B , Color4F , RGBA , V2F_C4B_T2F_Triangle , BaseData , spSkeleton , spSlot , spSlotData
- A8 : Texture2D
- Aac : OpenALDecoder
- ABSOLUTE : Layout , Widget , CCBReader
- absolutePosition() : ParallaxNode
- Acceleration() : Acceleration
- ACCELERATION : Event , EventListener
- ACCELEROMETER : ScriptHandlerMgr
- AccelerometerEvent() : AccelerometerEvent
- acceptsFormat() : OpenALDecoder
- acceptVisitor() : __Array , __Bool , __Dictionary , __Double , __Float , __Integer , __Set , __String
- Action() : Action
- action() : TransitionMoveInL , TransitionSlideInB , TransitionSlideInL , TransitionSlideInR , TransitionSlideInT , TransitionSplitCols , TransitionSplitRows
- actionAllocWithHashElement() : ActionManager
- ActionCamera() : ActionCamera
- ActionFadeFrame() : ActionFadeFrame
- actionForCallbackChannel() : CCBAnimationManager
- actionForSoundChannel() : CCBAnimationManager
- ActionFrame() : ActionFrame
- ActionFrameEasing() : ActionFrameEasing
- ActionManager() : ActionManager
- ActionManagerEx() : ActionManagerEx
- ActionMoveFrame() : ActionMoveFrame
- ActionNode() : ActionNode
- ActionObject() : ActionObject
- ActionRotationFrame() : ActionRotationFrame
- ActionScaleFrame() : ActionScaleFrame
- ActionTintFrame() : ActionTintFrame
- actionWithSize() : TransitionFadeBL , TransitionFadeDown , TransitionFadeTR , TransitionFadeUp , TransitionPageTurn
- actionWithSoundFile() : CCBSoundEffect
- activate() : MenuItem , MenuItemLabel , MenuItemToggle
- adaptRenderers() : Button , CheckBox , ImageView , LoadingBar , Slider , Text , TextAtlas , TextBMFont , TextField , Widget
- add() : ComponentContainer , Mat4 , Vec2 , Vec3 , Vec4
- addAction() : ActionManager
- addActionNode() : ActionObject
- addAnimation() : AnimationCache , SkeletonAnimation
- addAnimationData() : ArmatureDataManager
- addAnimationEventCallBack() : ArmatureMovementDispatcher
- addAnimationsWithDictionary() : AnimationCache
- addAnimationsWithFile() : AnimationCache
- addArmatureData() : ArmatureDataManager
- addArmatureDisplay() : DisplayFactory
- addArmatureFileInfo() : ArmatureDataManager
- addArmatureFileInfoAsync() : ArmatureDataManager
- addArmatureMovementCallBack() : TriggerMng
- addAttribute() : GLProgram
- addAudioInterruptTarget: : CDAudioInterruptTargetGroup
- addBackGroundImage() : Layout
- addBone() : Armature
- addBoneData() : ArmatureData
- addChild() : ScrollView , Label , Menu , Node , ParallaxNode , ParticleBatchNode , Sprite , SpriteBatchNode , TMXLayer , Layout , ListView , PageView , ScrollView , BatchNode
- addChildBone() : Bone
- addCommand() : Renderer
- addComponent() : Node
- addContourData() : ColliderDetector , TextureData
- addContourDataList() : ColliderDetector
- addControlPoint() : PointArray
- addCustomEventListener() : EventDispatcher
- addCustomHandler() : ScriptHandlerMgr
- addDataAsyncCallBack() : DataReaderHelper
- addDataFromCache() : DataReaderHelper
- addDataFromFile() : DataReaderHelper
- addDataFromFileAsync() : DataReaderHelper
- addDataFromJsonCache() : DataReaderHelper
- addDecoder() : OpenALDecoder
- addDelegate() : IMEDispatcher
- addDisplay() : Bone , DisplayFactory , DisplayManager
- addDisplayData() : BoneData
- addDocumentCallbackControlEvents() : CCBAnimationManager , CCBReader
- addDocumentCallbackName() : CCBAnimationManager , CCBReader
- addDocumentCallbackNode() : CCBAnimationManager , CCBReader
- addDocumentOutletName() : CCBAnimationManager
- addDocumentOutletNode() : CCBAnimationManager
- addDrawnBatches() : Renderer
- addDrawnVertices() : Renderer
- addEventListener() : EventDispatcher , VideoPlayer , CheckBox , ListView , PageView , ScrollView , Slider , TextField
- addEventListenerCheckBox() : CheckBox
- addEventListenerListView() : ListView
- addEventListenerPageView() : PageView
- addEventListenerScrollView() : ScrollView
- addEventListenerSlider() : Slider
- addEventListenerTextField() : TextField
- addEventListenerWithFixedPriority() : EventDispatcher , TriggerMng
- addEventListenerWithSceneGraphPriority() : EventDispatcher
- addFrame() : ActionNode
- addFrameData() : MovementBoneData
- addGLProgram() : GLProgramCache
- addImage() : TextureCache
- addImageAsync() : TextureCache
- ADDITIVE : BlendFunc
- additiveBlending : spSlotData
- addLayer() : LayerMultiplex
- addLetterDefinition() : FontAtlas
- addLuaLoader() : LuaEngine , LuaStack
- addMovement() : AnimationData
- addMovementBoneData() : MovementData
- addNewLine() : RichText
- addNode() : CCBAnimationManager
- addObject() : __Array , __Set , AutoreleasePool
- addObjectHandler() : ScriptHandlerMgr
- addObjectsFromArray() : __Array
- addObserver() : __NotificationCenter
- addOwnerCallbackControlEvents() : CCBReader
- addOwnerCallbackName() : CCBReader
- addOwnerCallbackNode() : CCBReader
- addOwnerOutletName() : CCBReader
- addOwnerOutletNode() : CCBReader
- addPage() : PageView
- addParticle() : ParticleSystem
- addParticleDisplay() : DisplayFactory
- AddPointerEvent() : GLView
- addProgram() : CCPrecompiledShaders , GLProgramCache
- addProtectedChild() : ProtectedNode
- addRefForAllObjects() : Map< K, V > , Vector< T >
- addRelativeData() : ArmatureDataManager
- address : MipmapInfo
- addSearchPath() : FileUtils , LuaEngine , LuaStack
- addSearchResolutionsOrder() : FileUtils
- addShaders() : CCPrecompiledShaders
- addSpriteDisplay() : DisplayFactory
- addSpriteFrame() : Animation , SpriteFrameCache
- addSpriteFrameFromFile() : ArmatureDataManager , SpriteFrameCacheHelper
- addSpriteFramesWithFile() : SpriteFrameCache
- addSpriteFrameWithFile() : Animation
- addSpriteFrameWithFileName() : Animation
- addSpriteFrameWithTexture() : Animation
- addSpriteToTargetWithPosAndAnchor() : ControlUtils
- addSpriteWithoutQuad() : SpriteBatchNode
- addSubItem() : MenuItemToggle
- addTargetWithActionForControlEvent() : Control
- addTargetWithActionForControlEvents() : Control
- addTexture() : FontAtlas
- addTextureData() : ArmatureDataManager
- addTouchEventListener() : Widget
- addTouchListener() : Layer
- addUIImage() : TextureCache
- addVertex() : ContourData
- addWidgetToPage() : PageView
- afterDraw() : ScrollView , GridBase
- afterRender() : Grabber
- AI88 : Texture2D
- alignItemsHorizontally() : Menu
- alignItemsHorizontallyWithPadding() : Menu
- alignItemsInColumns() : Menu
- alignItemsInColumnsWithArray() : Menu
- alignItemsInRows() : Menu
- alignItemsInRowsWithArray() : Menu
- alignItemsVertically() : Menu
- alignItemsVerticallyWithPadding() : Menu
- alignText() : Label , LabelTextFormatter
- ALL : EventDispatcher , CCBReader
- ALL_AT_ONCE : Touch
- allKeys() : __Dictionary
- allKeysForObject() : __Dictionary
- allocMemory() : ParticleSystemQuad
- alpha : Texture2D::PixelFormatInfo
- ALPHA_NON_PREMULTIPLIED : BlendFunc
- ALPHA_PREMULTIPLIED : BlendFunc
- amplitude : JumpTiles3D , Liquid , Ripple3D , Twirl , Waves3D , Waves , WavesTiles3D
- ANCHOR_BOTTOM_LEFT : Vec2
- ANCHOR_BOTTOM_RIGHT : Vec2
- ANCHOR_MIDDLE : Vec2
- ANCHOR_MIDDLE_BOTTOM : Vec2
- ANCHOR_MIDDLE_LEFT : Vec2
- ANCHOR_MIDDLE_RIGHT : Vec2
- ANCHOR_MIDDLE_TOP : Vec2
- ANCHOR_TOP_LEFT : Vec2
- ANCHOR_TOP_RIGHT : Vec2
- angle : tParticle , Vec2 , Vec3 , Vec4
- angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint() : ControlPotentiometer
- ANIMATION : CCBReader
- animation : spTrackEntry
- animationByName() : AnimationCache
- AnimationCache() : AnimationCache
- animationCount : spSkeletonData
- AnimationData() : AnimationData
- animationEvent() : ArmatureMovementDispatcher
- animations : RelativeData , spSkeletonData
- AnsiToUtf8() : CWin32InputBox
- ANY : EditBox
- anyObject() : __Set
- append() : __String
- appendChild() : SpriteBatchNode
- appendIn() : Scheduler
- appendWithFormat() : __String
- Application() : Application
- applicationDidBecomeActive : CDAudioManager
- applicationDidEnterBackground() : ApplicationProtocol
- applicationDidFinishLaunching() : ApplicationProtocol
- applicationScreenSizeChanged() : Application
- applicationWillEnterForeground() : ApplicationProtocol
- applicationWillResignActive : CDAudioManager
- apply() : GLProgramState , UniformValue , VertexAttribValue
- applyParentTransform() : Bone
- Armature() : Armature
- armature : MovementEvent
- ARMATURE_EVENT : ScriptHandlerMgr
- ArmatureAnimation() : ArmatureAnimation
- ArmatureData() : ArmatureData
- ArmatureDisplayData() : ArmatureDisplayData
- ArmatureMovementDispatcher() : ArmatureMovementDispatcher
- armatures : RelativeData
- ARRAY_BUFFER : LuaMinXmlHttpRequest
- arrayValue() : LuaValue , LuaValueField
- arriveKeyFrame() : Tween
- asBool() : Value
- asByte() : Value
- asDouble() : Value
- asFloat() : Value
- asInt() : Value
- asIntKeyMap() : Value
- AssetsManager() : AssetsManager
- ASSETSMANAGER_ERROR : ScriptHandlerMgr
- ASSETSMANAGER_PROGRESS : ScriptHandlerMgr
- ASSETSMANAGER_SUCCESS : ScriptHandlerMgr
- assetsManagerProgressFunc : AssetsManager
- associateNodeAndEventListener() : EventDispatcher
- asString() : Value
- asValueMap() : Value
- asValueVector() : Value
- asynchLoadProgress : CDSoundEngine
- asynchLoadProgress_ : CDSoundEngine
- AsyncStruct() : TextureCache::AsyncStruct
- asyncStruct : DataInfo , ImageInfo
- at() : Map< K, V > , Vector< T >
- ATC_EXPLICIT_ALPHA : Texture2D
- ATC_INTERPOLATED_ALPHA : Texture2D
- ATC_RGB : Texture2D
- ATITC : Image
- atlas : spAtlasAttachmentLoader
- atlasIndex : Label::LetterInfo , tParticle
- atlasIndexForChild() : SpriteBatchNode
- attach() : LuaStack
- ATTACH_WITH_IME : TextField
- AttachComponentType : SceneReader
- attachDelegateWithIME() : IMEDispatcher
- attachedBufferId : sourceInfo
- attachment : spSlot
- attachmentLoader : spSkeletonJson
- attachmentName : spSlotData
- attachmentNames : spAttachmentTimeline
- attachWithIME() : IMEDelegate , TextFieldTTF , TextField
- attachWithIMEEvent() : TextField
- ATTRIBUTE_NAME_COLOR : GLProgram
- ATTRIBUTE_NAME_NORMAL : GLProgram
- ATTRIBUTE_NAME_POSITION : GLProgram
- ATTRIBUTE_NAME_TEX_COORD : GLProgram
- Audio() : Audio
- AudioEngineCallbacks() : AudioEngineCallbacks
- audioSessionInterrupted : CDAudioManager
- audioSessionResumed : CDAudioManager
- audioSourceChannels : CDAudioManager
- audioSourceFilePath : CDLongAudioSource
- audioSourceForChannel: : CDAudioManager
- audioSourceLoad:channel: : CDAudioManager
- audioSourcePlayer : CDLongAudioSource
- AUTO : Texture2D
- autoLoadSpriteFile : AsyncStruct
- autorelease() : HttpRequest , HttpResponse , Ref
- AutoreleasePool() : AutoreleasePool , PoolManager , Ref
- autoScrollChildren() : ScrollView