cocos2d-x 3.0 |
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Skin.h 文件参考
#include
## 类 | |
struct | spSkin |
## 函数 | |
spSkin | spSkin_create (const char name) |
void | spSkin_dispose (spSkin self) |
void | spSkin_addAttachment (spSkin self, int slotIndex, const char name, spAttachment attachment) |
spAttachment | spSkin_getAttachment (const spSkin self, int slotIndex, const char name) |
const char | spSkin_getAttachmentName (const spSkin self, int slotIndex, int attachmentIndex) |
void | spSkin_attachAll (const spSkin self, struct spSkeleton skeleton, const spSkin oldspSkin) |
如果之前的皮肤加载了附件在将他添加到新的皮肤中来. 更多… | |
函数说明
void spSkin_addAttachment | ( | spSkin | self, |
int | slotIndex, | ||
const char | name, | ||
spAttachment * | attachment | ||
) |
void spSkin_attachAll | ( | const spSkin | self, |
struct spSkeleton | skeleton, | ||
const spSkin * | oldspSkin | ||
) |
如果之前的皮肤加载了附件在将他添加到新的皮肤中来.
spSkin spSkin_create | ( | const char | name | ) |
void spSkin_dispose | ( | spSkin * | self | ) |
spAttachment spSkin_getAttachment | ( | const spSkin | self, |
int | slotIndex, | ||
const char * | name | ||
) |
const char spSkin_getAttachmentName | ( | const spSkin | self, |
int | slotIndex, | ||
int | attachmentIndex | ||
) |
- cocos
- editor-support
- spine
- Skin.h
- 生成于 2014年 五月 29日 星期四 09:41:42 , 为 cocos2d-x使用 1.8.6