cocos2d-x 3.0
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cocos2d.h 文件参考

#include "base/ccConfig.h"

#include "base/CCRef.h"

#include "base/CCRefPtr.h"

#include "base/CCVector.h"

#include "base/CCMap.h"

#include "base/CCAutoreleasePool.h"

#include "base/CCNS.h"

#include "base/CCData.h"

#include "base/CCValue.h"

#include "base/ccMacros.h"

#include "base/ccTypes.h"

#include "base/CCConfiguration.h"

#include "base/CCDirector.h"

#include "base/CCScheduler.h"

#include "base/base64.h"

#include "base/ZipUtils.h"

#include "base/CCProfiling.h"

#include "base/CCConsole.h"

#include "base/CCEventDispatcher.h"

#include "base/CCEventListenerTouch.h"

#include "base/CCEventTouch.h"

#include "base/CCEventListenerKeyboard.h"

#include "base/CCEventKeyboard.h"

#include "base/CCEventListenerMouse.h"

#include "base/CCEventMouse.h"

#include "base/CCEventAcceleration.h"

#include "base/CCEventListenerAcceleration.h"

#include "base/CCEventCustom.h"

#include "base/CCEventListenerCustom.h"

#include "base/CCEventFocus.h"

#include "base/CCEventListenerFocus.h"

#include "math/CCAffineTransform.h"

#include "math/CCGeometry.h"

#include "math/Vector2.h"

#include "math/Vector3.h"

#include "math/Vector4.h"

#include "math/Quaternion.h"

#include "math/MathUtil.h"

#include "2d/CCAction.h"

#include "2d/CCActionInterval.h"

#include "2d/CCActionCamera.h"

#include "2d/CCActionManager.h"

#include "2d/CCActionEase.h"

#include "2d/CCActionPageTurn3D.h"

#include "2d/CCActionGrid.h"

#include "2d/CCActionProgressTimer.h"

#include "2d/CCActionGrid3D.h"

#include "2d/CCActionTiledGrid.h"

#include "2d/CCActionInstant.h"

#include "2d/CCActionTween.h"

#include "2d/CCActionCatmullRom.h"

#include "2d/CCTweenFunction.h"

#include "2d/CCNode.h"

#include "2d/CCAtlasNode.h"

#include "2d/CCDrawingPrimitives.h"

#include "2d/CCDrawNode.h"

#include "2d/CCLabelAtlas.h"

#include "2d/CCLabelTTF.h"

#include "2d/CCLabelBMFont.h"

#include "2d/CCLabel.h"

#include "2d/CCFontFNT.h"

#include "2d/CCLayer.h"

#include "2d/CCScene.h"

#include "2d/CCTransition.h"

#include "2d/CCTransitionPageTurn.h"

#include "2d/CCTransitionProgress.h"

#include "2d/CCMenu.h"

#include "2d/CCMenuItem.h"

#include "2d/CCClippingNode.h"

#include "2d/CCMotionStreak.h"

#include "2d/CCProgressTimer.h"

#include "2d/CCRenderTexture.h"

#include "2d/CCNodeGrid.h"

#include "2d/CCParticleBatchNode.h"

#include "2d/CCParticleSystem.h"

#include "2d/CCParticleExamples.h"

#include "2d/CCParticleSystemQuad.h"

#include "2d/CCGrabber.h"

#include "2d/CCGrid.h"

#include "base/CCEventType.h"

#include "2d/CCProtocols.h"

#include "renderer/CCCustomCommand.h"

#include "renderer/CCGroupCommand.h"

#include "renderer/CCQuadCommand.h"

#include "renderer/CCRenderCommand.h"

#include "renderer/CCRenderCommandPool.h"

#include "renderer/CCRenderer.h"

#include "renderer/CCGLProgram.h"

#include "renderer/CCGLProgramCache.h"

#include "renderer/CCGLProgramState.h"

#include "renderer/ccGLStateCache.h"

#include "renderer/ccShaders.h"

#include "physics/CCPhysicsBody.h"

#include "physics/CCPhysicsContact.h"

#include "physics/CCPhysicsShape.h"

#include "physics/CCPhysicsJoint.h"

#include "physics/CCPhysicsWorld.h"

#include "2d/platform/CCDevice.h"

#include "2d/platform/CCCommon.h"

#include "2d/platform/CCFileUtils.h"

#include "2d/platform/CCImage.h"

#include "2d/platform/CCSAXParser.h"

#include "2d/platform/CCThread.h"

#include "base/CCPlatformConfig.h"

#include "base/CCPlatformMacros.h"

#include "2d/CCScriptSupport.h"

#include "2d/CCAnimation.h"

#include "2d/CCAnimationCache.h"

#include "2d/CCSprite.h"

#include "2d/CCSpriteBatchNode.h"

#include "2d/CCSpriteFrame.h"

#include "2d/CCSpriteFrameCache.h"

#include "2d/ccUTF8.h"

#include "2d/CCUserDefault.h"

#include "2d/CCVertex.h"

#include "2d/CCIMEDelegate.h"

#include "2d/CCIMEDispatcher.h"

#include "2d/CCTextFieldTTF.h"

#include "2d/CCTexture2D.h"

#include "2d/CCTextureAtlas.h"

#include "2d/CCTextureCache.h"

#include "2d/CCParallaxNode.h"

#include "2d/CCTMXLayer.h"

#include "2d/CCTMXObjectGroup.h"

#include "2d/CCTMXTiledMap.h"

#include "2d/CCTMXXMLParser.h"

#include "2d/CCTileMapAtlas.h"

#include "2d/CCComponent.h"

#include "2d/CCComponentContainer.h"

#include "audio/include/SimpleAudioEngine.h"

#include "deprecated/CCDictionary.h"

#include "deprecated/CCArray.h"

#include "deprecated/CCSet.h"

#include "deprecated/CCInteger.h"

#include "deprecated/CCFloat.h"

#include "deprecated/CCDouble.h"

#include "deprecated/CCBool.h"

#include "deprecated/CCString.h"

#include "deprecated/CCNotificationCenter.h"

#include "deprecated/CCDeprecated.h"

## 命名空间
cocos2d
Add deprecated global functions and variables here.
## 宏定义
#define COCOS2D_VERSION 0x00030100
## 函数
CC_DLL const char * cocos2dVersion ()

宏定义说明

#define COCOS2D_VERSION 0x00030100
  • cocos
  • cocos2d.h
  • 生成于 2014年 五月 29日 星期四 09:41:42 , 为 cocos2d-x使用 doxygen 1.8.6