cocos2d-x 3.0 |
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cocos2d.h 文件参考
#include "base/ccConfig.h"
#include "base/CCRef.h"
#include "base/CCRefPtr.h"
#include "base/CCVector.h"
#include "base/CCMap.h"
#include "base/CCAutoreleasePool.h"
#include "base/CCNS.h"
#include "base/CCData.h"
#include "base/CCValue.h"
#include "base/ccMacros.h"
#include "base/ccTypes.h"
#include "base/CCConfiguration.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "base/base64.h"
#include "base/ZipUtils.h"
#include "base/CCProfiling.h"
#include "base/CCConsole.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventListenerTouch.h"
#include "base/CCEventTouch.h"
#include "base/CCEventListenerKeyboard.h"
#include "base/CCEventKeyboard.h"
#include "base/CCEventListenerMouse.h"
#include "base/CCEventMouse.h"
#include "base/CCEventAcceleration.h"
#include "base/CCEventListenerAcceleration.h"
#include "base/CCEventCustom.h"
#include "base/CCEventListenerCustom.h"
#include "base/CCEventFocus.h"
#include "base/CCEventListenerFocus.h"
#include "math/CCAffineTransform.h"
#include "math/CCGeometry.h"
#include "math/Vector2.h"
#include "math/Vector3.h"
#include "math/Vector4.h"
#include "math/Quaternion.h"
#include "math/MathUtil.h"
#include "2d/CCAction.h"
#include "2d/CCActionInterval.h"
#include "2d/CCActionCamera.h"
#include "2d/CCActionManager.h"
#include "2d/CCActionEase.h"
#include "2d/CCActionPageTurn3D.h"
#include "2d/CCActionGrid.h"
#include "2d/CCActionProgressTimer.h"
#include "2d/CCActionGrid3D.h"
#include "2d/CCActionTiledGrid.h"
#include "2d/CCActionInstant.h"
#include "2d/CCActionTween.h"
#include "2d/CCActionCatmullRom.h"
#include "2d/CCTweenFunction.h"
#include "2d/CCNode.h"
#include "2d/CCAtlasNode.h"
#include "2d/CCDrawingPrimitives.h"
#include "2d/CCDrawNode.h"
#include "2d/CCLabelAtlas.h"
#include "2d/CCLabelTTF.h"
#include "2d/CCLabelBMFont.h"
#include "2d/CCLabel.h"
#include "2d/CCFontFNT.h"
#include "2d/CCLayer.h"
#include "2d/CCScene.h"
#include "2d/CCTransition.h"
#include "2d/CCTransitionPageTurn.h"
#include "2d/CCTransitionProgress.h"
#include "2d/CCMenu.h"
#include "2d/CCMenuItem.h"
#include "2d/CCClippingNode.h"
#include "2d/CCMotionStreak.h"
#include "2d/CCProgressTimer.h"
#include "2d/CCRenderTexture.h"
#include "2d/CCNodeGrid.h"
#include "2d/CCParticleBatchNode.h"
#include "2d/CCParticleSystem.h"
#include "2d/CCParticleExamples.h"
#include "2d/CCParticleSystemQuad.h"
#include "2d/CCGrabber.h"
#include "2d/CCGrid.h"
#include "base/CCEventType.h"
#include "2d/CCProtocols.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCGroupCommand.h"
#include "renderer/CCQuadCommand.h"
#include "renderer/CCRenderCommand.h"
#include "renderer/CCRenderCommandPool.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramCache.h"
#include "renderer/CCGLProgramState.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/ccShaders.h"
#include "physics/CCPhysicsBody.h"
#include "physics/CCPhysicsContact.h"
#include "physics/CCPhysicsShape.h"
#include "physics/CCPhysicsJoint.h"
#include "physics/CCPhysicsWorld.h"
#include "2d/platform/CCDevice.h"
#include "2d/platform/CCCommon.h"
#include "2d/platform/CCFileUtils.h"
#include "2d/platform/CCImage.h"
#include "2d/platform/CCSAXParser.h"
#include "2d/platform/CCThread.h"
#include "base/CCPlatformConfig.h"
#include "base/CCPlatformMacros.h"
#include "2d/CCScriptSupport.h"
#include "2d/CCAnimation.h"
#include "2d/CCAnimationCache.h"
#include "2d/CCSprite.h"
#include "2d/CCSpriteBatchNode.h"
#include "2d/CCSpriteFrame.h"
#include "2d/CCSpriteFrameCache.h"
#include "2d/ccUTF8.h"
#include "2d/CCUserDefault.h"
#include "2d/CCVertex.h"
#include "2d/CCIMEDelegate.h"
#include "2d/CCIMEDispatcher.h"
#include "2d/CCTextFieldTTF.h"
#include "2d/CCTexture2D.h"
#include "2d/CCTextureAtlas.h"
#include "2d/CCTextureCache.h"
#include "2d/CCParallaxNode.h"
#include "2d/CCTMXLayer.h"
#include "2d/CCTMXObjectGroup.h"
#include "2d/CCTMXTiledMap.h"
#include "2d/CCTMXXMLParser.h"
#include "2d/CCTileMapAtlas.h"
#include "2d/CCComponent.h"
#include "2d/CCComponentContainer.h"
#include "audio/include/SimpleAudioEngine.h"
#include "deprecated/CCDictionary.h"
#include "deprecated/CCArray.h"
#include "deprecated/CCSet.h"
#include "deprecated/CCInteger.h"
#include "deprecated/CCFloat.h"
#include "deprecated/CCDouble.h"
#include "deprecated/CCBool.h"
#include "deprecated/CCString.h"
#include "deprecated/CCNotificationCenter.h"
#include "deprecated/CCDeprecated.h"
## 命名空间 | |
cocos2d | |
Add deprecated global functions and variables here. | |
## 宏定义 | |
#define | COCOS2D_VERSION 0x00030100 |
## 函数 | |
CC_DLL const char * | cocos2dVersion () |
宏定义说明
#define COCOS2D_VERSION 0x00030100 |