cocos2d-x 3.0 |
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ControlSaturationBrightnessPicker 成员列表
成员的完整列表,这些成员属于 ControlSaturationBrightnessPicker,包括所有继承而来的类成员
pad0 | Control | |
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_addTouchListener() | Layer | protected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_background | ControlSaturationBrightnessPicker | protected |
_brightness | ControlSaturationBrightnessPicker | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_dispatchTable | Control | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_enabled | Control | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hasVisibleParents | Control | protected |
_highlighted | Control | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isOpacityModifyRGB | Control | protected |
_isTransitionFinished | Node | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_orderOfArrival | Node | protected |
_overlay | ControlSaturationBrightnessPicker | protected |
_parent | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_saturation | ControlSaturationBrightnessPicker | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_selected | Control | protected |
_setLocalZOrder(int z) | Node | virtual |
_shadow | ControlSaturationBrightnessPicker | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_slider | ControlSaturationBrightnessPicker | protected |
_startPos | ControlSaturationBrightnessPicker | protected |
_state | Control | protected |
_swallowsTouches | Layer | protected |
_tag | Node | protected |
_touchEnabled | Layer | protected |
_touchListener | Layer | protected |
_touchMode | Layer | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_visible | Node | protected |
addChild(Node child) | Node | virtual |
addChild(Node child, int localZOrder) | Node | virtual |
addChild(Node child, int localZOrder, int tag) | Node | virtual |
addComponent(Component pComponent) | Node | virtual |
addTargetWithActionForControlEvent(Ref target, Handler action, EventType controlEvent) | Control | protected |
addTargetWithActionForControlEvents(Ref target, Handler action, EventType controlEvents) | Control | virtual |
addTouchListener() | Layer | inlineprotected |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
boxPos | ControlSaturationBrightnessPicker | protected |
boxSize | ControlSaturationBrightnessPicker | protected |
ccTouchBegan(Touch pTouch, Event pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch pTouch, Event pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch pTouch, Event pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(Set pTouches, Event pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(Set pTouches, Event pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(Set pTouches, Event pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(Set pTouches, Event pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch pTouch, Event pEvent) final | Layer | inlinevirtual |
checkSliderPosition(Vec2 location) | ControlSaturationBrightnessPicker | protected |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
ControlSaturationBrightnessPicker() | ControlSaturationBrightnessPicker | |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch touch) const | Node | |
convertTouchToNodeSpaceAR(Touch touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(Node target, Vec2 pos) | ControlSaturationBrightnessPicker | static |
cocos2d::extension::Control::create() | Control | static |
detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration accelerationValue) final | Layer | inlinevirtual |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
dispatchListforControlEvent(EventType controlEvent) | Control | protected |
draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) | Node | virtual |
draw() final | Node | virtual |
EventType 枚举名称 | Control | |
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch > &touches, Event event) | Layer | protected |
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch touch, Event event) | Layer | protected |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBackground(void) | ControlSaturationBrightnessPicker | virtual |
getBoundingBox() const | Node | virtual |
getBrightness(void) | ControlSaturationBrightnessPicker | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor(void) const | Node | virtual |
getComponent(const std::string &pName) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Layer | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() | Node | |
getGLProgramState() | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getOverlay(void) | ControlSaturationBrightnessPicker | virtual |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float x, float y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getSaturation(void) | ControlSaturationBrightnessPicker | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inline |
getShadow(void) | ControlSaturationBrightnessPicker | virtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSlider(void) | ControlSaturationBrightnessPicker | virtual |
getStartPos(void) | ControlSaturationBrightnessPicker | virtual |
getState(void) | Control | virtual |
getTag() const | Node | virtual |
getTouchLocation(Touch touch) | Control | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
Handler typedef | Control | |
hasVisibleParents() const | Control | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init(void) override | Control | virtual |
initWithTargetAndPos(Node target, Vec2 pos) | ControlSaturationBrightnessPicker | virtual |
insertChild(Node child, int z) | Node | protected |
INVALID_TAG | Node | static |
invocationWithTargetAndActionForControlEvent(Ref target, Handler action, EventType controlEvent) | Control | protected |
isAccelerometerEnabled() const | Layer | virtual |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isEnabled() const | Control | virtual |
isHighlighted() const | Control | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isOpacityModifyRGB() const override | Control | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSelected() const | Control | virtual |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | Layer | |
isTouchInside(Touch touch) | Control | virtual |
isVisible() const | Node | virtual |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
needsLayout() | Control | virtual |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onAcceleration(Acceleration acc, Event unused_event) | Layer | virtual |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event event) | Layer | virtual |
onTouchBegan(Touch touch, Event pEvent) | ControlSaturationBrightnessPicker | protectedvirtual |
onTouchCancelled(Touch touch, Event event) | Control | inlinevirtual |
onTouchEnded(Touch touch, Event event) | Control | inlinevirtual |
onTouchesBegan(const std::vector< Touch > &touches, Event unused_event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch > &touches, Event unused_event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch > &touches, Event unused_event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch > &touches, Event unused_event) | Layer | virtual |
onTouchMoved(Touch pTouch, Event pEvent) | ControlSaturationBrightnessPicker | protectedvirtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
Ref() | Ref | protected |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node child, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeTargetWithActionForControlEvent(Ref target, Handler action, EventType controlEvent) | Control | protected |
removeTargetWithActionForControlEvents(Ref target, Handler action, EventType controlEvents) | Control | virtual |
reorderChild(Node child, int localZOrder) | Node | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Ref | |
runAction(Action action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
sendActionsForControlEvents(EventType controlEvents) | Control | virtual |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager actionManager) | Node | virtual |
setAdditionalTransform(Mat4 additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEnabled(bool enabled) | ControlSaturationBrightnessPicker | virtual |
setEventDispatcher(EventDispatcher dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram glprogram) | Node | |
setGLProgramState(GLProgramState glProgramState) | Node | |
setGLServerState(int serverState) | Node | inline |
setHighlighted(bool bHighlighted) | Control | virtual |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool bOpacityModifyRGB) override | Control | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node parent) | Node | virtual |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler scheduler) | Node | virtual |
setSelected(bool bSelected) | Control | virtual |
setShaderProgram(GLProgram glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool value) | Layer | |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void userData) | Node | virtual |
setUserObject(Ref userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
State 枚举名称 | Control | |
stopAction(Action action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updateDraggerWithHSV(HSV hsv) | ControlSaturationBrightnessPicker | virtual |
updateSliderPosition(Vec2 location) | ControlSaturationBrightnessPicker | protected |
updateTransform() | Node | virtual |
updateWithHSV(HSV hsv) | ControlSaturationBrightnessPicker | virtual |
visit(Renderer renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Control() | Control | virtual |
~ControlSaturationBrightnessPicker() | ControlSaturationBrightnessPicker | virtual |
~Layer() | Layer | virtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |