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类 | 宏定义 | 枚举 | 变量
CocosDenshion.h 文件参考
IMPORTANT There are 3 different ways of using CocosDenshion. 更多…
#import
#import
#import
#import
#import "CDConfig.h"
#import "CDOpenALSupport.h"
## 枚举
|
enum | bufferState {
CD_BS_EMPTY = 0, CD_BS_LOADED = 1, CD_BS_FAILED = 2, CD_BS_EMPTY = 0,
CD_BS_LOADED = 1, CD_BS_FAILED = 2
} |
|
enum | tCDInterpolationType {
kIT_Linear, kIT_SCurve, kIT_Exponential, kIT_Linear,
kIT_SCurve, kIT_Exponential
} |
| Interpolation type. 更多…
|
|
详细描述
IMPORTANT There are 3 different ways of using CocosDenshion.
Depending on which you choose you will need to include different files and frameworks.
- SimpleAudioEngine
- This is recommended for basic audio requirements. If you just want to play some sound fx and some background music and have no interest in learning the lower level workings then this is the interface to use.
Requirements:
- CDAudioManager
- CDAudioManager is basically a thin wrapper around an AVAudioPlayer object used for playing background music and a CDSoundEngine object used for playing sound effects. It manages the audio session for you deals with audio session interruption. It is fairly low level and it is expected you have some understanding of the underlying technologies. For example, for many use cases regarding background music it is expected you will work directly with the backgroundMusic AVAudioPlayer which is exposed as a property.
Requirements:
- CDSoundEngine
- CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch example. It can playback up to 32 sounds simultaneously with control over pitch, pan and gain. It can be set up to handle audio session interruption automatically. You may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine because you require OS 2.0 compatibility.
Requirements:
- Firmware: OS 2.0 or greater
- Files: CocosDenshion.*
- Frameworks: OpenAL, AudioToolbox
宏定义说明
#define CD_IGNORE_AUDIO_SESSION 0xBEEFBEE |
#define CD_MUTE 0xFEEDBAB |
#define CD_NO_SOUND = -1; |
#define CD_NO_SOURCE 0xFEEDFAC |
#define CD_SAMPLE_RATE_BASIC 8000 |
#define CD_SAMPLE_RATE_DEFAULT 44100 |
#define CD_SAMPLE_RATE_HIGH 44100 |
#define CD_SAMPLE_RATE_LOW 16000 |
#define CD_SAMPLE_RATE_MID 22050 |
#define CD_SOURCE_LIMIT 32 |
#define CDLOG | ( | | … | ) | do {} while (0) |
#define CDLOGINFO | ( | | … | ) | do {} while (0) |
枚举类型说明
枚举值 |
---|
CD_BS_EMPTY | |
CD_BS_LOADED | |
CD_BS_FAILED | |
CD_BS_EMPTY | |
CD_BS_LOADED | |
CD_BS_FAILED | |
Interpolation type.
枚举值 |
---|
kIT_Linear | |
kIT_SCurve |
Straight linear interpolation fade.
|
kIT_Exponential |
S curved interpolation.
Exponential interpolation
|
kIT_Linear | |
kIT_SCurve |
Straight linear interpolation fade.
|
kIT_Exponential |
S curved interpolation.
Exponential interpolation
|
变量说明
float const kCD_GainDefault |
float const kCD_PanDefault |
float const kCD_PanFullLeft |
float const kCD_PanFullRight |
float const kCD_PitchDefault |
float const kCD_PitchHigherOneOctave |
float const kCD_PitchLowerOneOctave |
NSString* const kCDN_AsynchLoadComplete |
NSString* const kCDN_BadAlContext |