cocos2d-x 3.0 |
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Label 成员列表
成员的完整列表,这些成员属于 Label,包括所有继承而来的类成员
pad0 | SpriteBatchNode | |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_batchCommand | SpriteBatchNode | protected |
_batchNodes | Label | protected |
_blendFunc | SpriteBatchNode | protected |
_blendFuncDirty | Label | protected |
_bmFontPath | Label | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_clipEnabled | Label | protected |
_commonLineHeight | Label | protected |
_compatibleMode | Label | protected |
_componentContainer | Node | protected |
_contentDirty | Label | protected |
_contentSize | Node | protected |
_currentLabelType | Label | protected |
_currentUTF16String | Label | protected |
_currLabelEffect | Label | protected |
_currNumLines | Label | protected |
_customCommand | Label | protected |
_descendants | SpriteBatchNode | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_effectColor | Label | protected |
_effectColorF | Label | protected |
_eventDispatcher | Node | protected |
_fontAtlas | Label | protected |
_fontConfig | Label | protected |
_fontDefinition | Label | protected |
_fontScale | Label | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hAlignment | Label | protected |
_horizontalKernings | Label | protected |
_ignoreAnchorPointForPosition | Node | protected |
_insideBounds | Label | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isOpacityModifyRGB | Label | protected |
_isTransitionFinished | Node | protected |
_labelDimensions | Label | protected |
_labelHeight | Label | protected |
_labelWidth | Label | protected |
_lettersInfo | Label | protected |
_limitShowCount | Label | protected |
_lineBreakWithoutSpaces | Label | protected |
_localZOrder | Node | protected |
_maxLineWidth | Label | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_orderOfArrival | Node | protected |
_originalUTF8String | Label | protected |
_outlineSize | Label | protected |
_parent | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_reusedLetter | Label | protected |
_reusedRect | Label | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_shadowBlurRadius | Label | protected |
_shadowColor | Label | protected |
_shadowDirty | Label | protected |
_shadowEnabled | Label | protected |
_shadowNode | Label | protected |
_shadowOffset | Label | protected |
_shadowOpacity | Label | protected |
_shadowTransform | Label | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_systemFont | Label | protected |
_systemFontDirty | Label | protected |
_systemFontSize | Label | protected |
_tag | Node | protected |
_textColor | Label | protected |
_textColorF | Label | protected |
_textSprite | Label | protected |
_textureAtlas | SpriteBatchNode | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_uniformEffectColor | Label | protected |
_uniformTextColor | Label | protected |
_useA8Shader | Label | protected |
_useAdditionalTransform | Node | protected |
_useDistanceField | Label | protected |
_userData | Node | protected |
_userObject | Node | protected |
_vAlignment | Label | protected |
_visible | Node | protected |
addChild(Node child, int zOrder=0, int tag=0) override | Label | virtual |
cocos2d::Node::addChild(Node child) | Node | virtual |
cocos2d::Node::addChild(Node child, int localZOrder) | Node | virtual |
addComponent(Component pComponent) | Node | virtual |
addSpriteWithoutQuad(Sprite child, int z, int aTag) | SpriteBatchNode | |
alignText() | Label | protectedvirtual |
appendChild(Sprite sprite) | SpriteBatchNode | |
atlasIndexForChild(Sprite sprite, int z) | SpriteBatchNode | |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
computeHorizontalKernings(const std::u16string &stringToRender) | Label | protected |
computeStringNumLines() | Label | protected |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch touch) const | Node | |
convertTouchToNodeSpaceAR(Touch touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create() | Label | static |
create(const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) | Label | static |
cocos2d::SpriteBatchNode::create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
createSpriteWithFontDefinition() | Label | protected |
createWithBMFont(const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) | Label | static |
createWithCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) | Label | static |
createWithCharMap(Texture2D texture, int itemWidth, int itemHeight, int startCharMap) | Label | static |
createWithCharMap(const std::string &plistFile) | Label | static |
createWithSystemFont(const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) | Label | static |
createWithTexture(Texture2D tex, ssize_t capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
createWithTTF(const std::string &text, const std::string &fontFile, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) | Label | static |
createWithTTF(const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int maxLineWidth=0) | Label | static |
detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
disableEffect() | Label | virtual |
DistanceFieldFontSize | Label | static |
draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) override | Label | virtual |
cocos2d::Node::draw() final | Node | virtual |
drawShadowWithoutBlur() | Label | protected |
drawTextSprite(Renderer renderer, bool parentTransformUpdated) | Label | protected |
enableGlow(const Color4B &glowColor) | Label | virtual |
enableOutline(const Color4B &outlineColor, int outlineSize=-1) | Label | virtual |
enableShadow(const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) | Label | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBlendFunc() const override | SpriteBatchNode | virtual |
getBMFontFilePath() const | Label | inline |
getBoundingBox() const override | Label | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor(void) const | Node | virtual |
getCommonLineHeight() const | Label | |
getComponent(const std::string &pName) | Node | |
getContentSize() const override | Label | virtual |
getDescendants() const | SpriteBatchNode | inline |
getDescription() const override | Label | virtual |
getDimensions() const | Label | inline |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getFontAtlas() | Label | inline |
getFontDefinition() const | Label | inline |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() | Node | |
getGLProgramState() | Node | |
getGLServerState() const | Node | inline |
getHeight() const | Label | inline |
getHorizontalAlignment() const | Label | inline |
getLetter(int lettetIndex) | Label | virtual |
getLocalZOrder() const | Node | inlinevirtual |
getMaxLineWidth() | Label | inline |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float x, float y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const override | Label | virtual |
getScaleY() const override | Label | virtual |
getScaleZ() const | Node | virtual |
getScene() | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getString() const override | Label | inlinevirtual |
getStringLength() const | Label | |
getStringNumLines() const | Label | inline |
getSystemFontName() const | Label | inlinevirtual |
getSystemFontSize() const | Label | inlinevirtual |
getTag() const | Node | virtual |
getTextAlignment() const | Label | inline |
getTextColor() const | Label | inline |
getTexture() const override | SpriteBatchNode | virtual |
getTextureAtlas(void) | SpriteBatchNode | inline |
getTTFConfig() const | Label | inlinevirtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getVerticalAlignment() const | Label | inline |
getWidth() const | Label | inline |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
highestAtlasIndexInChild(Sprite sprite) | SpriteBatchNode | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
increaseAtlasCapacity() | SpriteBatchNode | |
init() | SpriteBatchNode | virtual |
initWithFile(const std::string &fileImage, ssize_t capacity) | SpriteBatchNode | |
initWithTexture(Texture2D tex, ssize_t capacity) | SpriteBatchNode | |
insertChild(Node child, int z) | Node | protected |
insertQuadFromSprite(Sprite sprite, ssize_t index) | SpriteBatchNode | |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isClipMarginEnabled() const | Label | inline |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const override | Label | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isVisible() const | Node | virtual |
Label(FontAtlas atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false) | Label | protected |
LabelTextFormatter class | Label | friend |
LabelType 枚举名称 | Label | protected |
lowestAtlasIndexInChild(Sprite sprite) | SpriteBatchNode | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onDraw(const Mat4 &transform, bool transformUpdated) | Label | protected |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
rebuildIndexInOrder(Sprite parent, ssize_t index) | SpriteBatchNode | |
recordLetterInfo(const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex) | Label | protected |
recordPlaceholderInfo(int spriteIndex) | Label | protected |
Ref() | Ref | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) override | SpriteBatchNode | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node child, bool cleanup) override | SpriteBatchNode | virtual |
removeChildAtIndex(ssize_t index, bool doCleanup) | SpriteBatchNode | |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeSpriteFromAtlas(Sprite sprite) | SpriteBatchNode | |
reorderBatch(bool reorder) | SpriteBatchNode | |
reorderChild(Node child, int zOrder) override | SpriteBatchNode | virtual |
reset() | Label | protected |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Ref | |
runAction(Action action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager actionManager) | Node | virtual |
setAdditionalTransform(Mat4 additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAlignment(TextHAlignment hAlignment) | Label | inline |
setAlignment(TextHAlignment hAlignment, TextVAlignment vAlignment) | Label | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | Label | virtual |
setBMFontFilePath(const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO) | Label | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setCharMap(const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) | Label | virtual |
setCharMap(Texture2D texture, int itemWidth, int itemHeight, int startCharMap) | Label | virtual |
setCharMap(const std::string &plistFile) | Label | virtual |
setClipMarginEnabled(bool clipEnabled) | Label | inline |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setDimensions(unsigned int width, unsigned int height) | Label | |
setEventDispatcher(EventDispatcher dispatcher) | Node | virtual |
setFontAtlas(FontAtlas atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) | Label | protectedvirtual |
setFontDefinition(const FontDefinition &textDefinition) | Label | virtual |
setFontScale(float fontScale) | Label | protected |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram glprogram) | Node | |
setGLProgramState(GLProgramState glProgramState) | Node | |
setGLServerState(int serverState) | Node | inline |
setHeight(unsigned int height) | Label | inline |
setHorizontalAlignment(TextHAlignment hAlignment) | Label | inline |
setLineBreakWithoutSpace(bool breakWithoutSpace) | Label | |
setLocalZOrder(int localZOrder) | Node | virtual |
setMaxLineWidth(unsigned int maxLineWidth) | Label | |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool isOpacityModifyRGB) override | Label | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node parent) | Node | virtual |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) override | Label | virtual |
cocos2d::SpriteBatchNode::setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) override | Label | virtual |
setScaleY(float scaleY) override | Label | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler scheduler) | Node | virtual |
setShaderProgram(GLProgram glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setString(const std::string &text) override | Label | virtual |
setSystemFontName(const std::string &systemFont) | Label | virtual |
setSystemFontSize(float fontSize) | Label | virtual |
setTag(int tag) | Node | virtual |
setTextColor(const Color4B &color) | Label | virtual |
setTexture(Texture2D texture) override | SpriteBatchNode | virtual |
setTextureAtlas(TextureAtlas textureAtlas) | SpriteBatchNode | inline |
setTTFConfig(const TTFConfig &ttfConfig) | Label | virtual |
setUserData(void userData) | Node | virtual |
setUserObject(Ref userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVerticalAlignment(TextVAlignment vAlignment) | Label | inline |
setVisible(bool visible) | Node | virtual |
setWidth(unsigned int width) | Label | inline |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() override | Label | virtual |
stopAction(Action action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
swap(ssize_t oldIndex, ssize_t newIndex) | SpriteBatchNode | protected |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateAtlasIndex(Sprite sprite, ssize_t curIndex) | SpriteBatchNode | protected |
updateBlendFunc() | SpriteBatchNode | protected |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() override | Label | protectedvirtual |
updateContent() | Label | virtual |
updateDisplayedColor(const Color3B &parentColor) override | Label | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) override | Label | virtual |
updateFont() | Label | protected |
updateQuadFromSprite(Sprite sprite, ssize_t index) | SpriteBatchNode | protected |
updateQuads() | Label | protected |
updateShaderProgram() | Label | protectedvirtual |
updateTransform() | Node | virtual |
visit(Renderer renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override | Label | virtual |
cocos2d::Node::visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~BlendProtocol() | BlendProtocol | inlinevirtual |
~Label() | Label | protectedvirtual |
~LabelProtocol() | LabelProtocol | inlinevirtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |
~SpriteBatchNode() | SpriteBatchNode | virtual |
~TextureProtocol() | TextureProtocol | inlinevirtual |