- 首页
- 相关页面
- 模块
- 命名空间
- 类
- 文件
-
)
- 文件列表
- 文件成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
类 | 函数
Skeleton.h 文件参考
#include
#include
#include
## 函数
|
spSkeleton | spSkeleton_create (spSkeletonData data) |
|
void | spSkeleton_dispose (spSkeleton self) |
|
void | spSkeleton_updateWorldTransform (const spSkeleton self) |
|
void | spSkeleton_setToSetupPose (const spSkeleton self) |
|
void | spSkeleton_setBonesToSetupPose (const spSkeleton self) |
|
void | spSkeleton_setSlotsToSetupPose (const spSkeleton self) |
|
spBone | spSkeleton_findBone (const spSkeleton self, const char boneName) |
|
int | spSkeleton_findBoneIndex (const spSkeleton self, const char boneName) |
|
spSlot | spSkeleton_findSlot (const spSkeleton self, const char slotName) |
|
int | spSkeleton_findSlotIndex (const spSkeleton self, const char slotName) |
|
void | spSkeleton_setSkin (spSkeleton self, spSkin skin) |
|
int | spSkeleton_setSkinByName (spSkeleton self, const char skinName) |
|
spAttachment | spSkeleton_getAttachmentForSlotName (const spSkeleton self, const char slotName, const char attachmentName) |
|
spAttachment | spSkeleton_getAttachmentForSlotIndex (const spSkeleton self, int slotIndex, const char attachmentName) |
|
int | spSkeleton_setAttachment (spSkeleton self, const char slotName, const char attachmentName) |
|
void | spSkeleton_update (spSkeleton self, float deltaTime) |
|
函数说明
int spSkeleton_findBoneIndex | ( | const spSkeleton | self, |
| | const char | boneName |
| ) | | |
int spSkeleton_findSlotIndex | ( | const spSkeleton | self, |
| | const char | slotName |
| ) | | |
spAttachment spSkeleton_getAttachmentForSlotIndex | ( | const spSkeleton | self, |
| | int | slotIndex, |
| | const char * | attachmentName |
| ) | | |
spAttachment spSkeleton_getAttachmentForSlotName | ( | const spSkeleton | self, |
| | const char | slotName, |
| | const char | attachmentName |
| ) | | |
int spSkeleton_setAttachment | ( | spSkeleton | self, |
| | const char | slotName, |
| | const char * | attachmentName |
| ) | | |
void spSkeleton_setBonesToSetupPose | ( | const spSkeleton * | self | ) | |
int spSkeleton_setSkinByName | ( | spSkeleton | self, |
| | const char | skinName |
| ) | | |
void spSkeleton_setSlotsToSetupPose | ( | const spSkeleton * | self | ) | |
void spSkeleton_setToSetupPose | ( | const spSkeleton * | self | ) | |
void spSkeleton_update | ( | spSkeleton * | self, |
| | float | deltaTime |
| ) | | |
void spSkeleton_updateWorldTransform | ( | const spSkeleton * | self | ) | |