cocos2d-x 3.0 |
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Public 成员函数 | 静态 Public 属性 | Protected 成员函数 | Protected 属性 | 所有成员列表
Action类 参考abstract Actions
Action类是所有动作对象的基类. 更多…
#include
类 Action 继承关系图:
## Public 成员函数 | |
virtual std::string | description () const |
NA NA 更多… | |
virtual Action | clone () const =0 |
返回action的克隆对象 更多… | |
virtual Action | reverse () const =0 |
返回执行与本Action对象相反操作的新Action对象 更多… | |
virtual bool | isDone () const |
当action完成时返回true 更多… | |
virtual void | startWithTarget (Node target) |
方法在action开始前调用, 操作会设置执行Action的目标对象为target. 更多… | |
virtual void | stop () |
方法在action完成之后调用,它将执行Action的target对象设置为nil. 更多… | |
virtual void | step (float dt) |
这个方法每一帧都会被调用, 参数dt为两帧之间的时间间隔(单位秒). 除非你知道正在做什么否则不要重载这个方法. 更多… | |
virtual void | update (float time) |
每一帧都会调用这个方法,参数time是一个在0和1之间的值 更多… | |
Node | getTarget () const |
void | setTarget (Node target) |
这个方法更改action的target属性. 更多… | |
Node | getOriginalTarget () const |
void | setOriginalTarget (Node originalTarget) |
设置action的原始目标对象target, 当target为nil时setOriginalTarget设置的对象会运行这个action 除非你要像ActionManager类那样做一些很复杂的操作,否则不要调用这个方法 本方法只是对originalTarget的弱引用(assigned),没有进行retain操作。 更多… | |
int | getTag () const |
void | setTag (int tag) |
Public 成员函数 继承自 Ref | |
void | retain () |
保留所有权. 更多… | |
void | release () |
立即释放所有权. 更多… | |
Ref | autorelease () |
自动释放所有权在不久的将来. 更多… | |
unsigned int | getReferenceCount () const |
返回Ref对象当前的引用计数. 更多… | |
virtual | ~Ref () |
NA NA 更多… | |
Public 成员函数 继承自 Clonable | |
virtual | ~Clonable () |
NA NA 更多… | |
CC_DEPRECATED_ATTRIBUTE Ref * | copy () const |
返回Ref对象的一份拷贝. 更多… | |
## 静态 Public 属性 | |
static const int | INVALID_TAG = -1 |
所有Action对象的缺省tag值 更多… | |
## Protected 成员函数 | |
Action () | |
virtual | ~Action () |
Protected 成员函数 继承自 Ref | |
Ref () | |
构造函数 更多… | |
## Protected 属性 | |
Node | _originalTarget |
Node | _target |
action动作的执行目标target. 更多… | |
int | _tag |
action的tag属性. 更多… | |
Protected 属性 继承自 Ref | |
unsigned int | _referenceCount |
引用计数 更多… | |
详细描述
Action类是所有动作对象的基类.
构造及析构函数说明
| protected |
| protectedvirtual |
成员函数说明
| pure virtual |
返回action的克隆对象
实现了 Clonable.
在 TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, FadeOut, EaseCircleActionOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, BezierTo, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, EaseBackInOut, JumpTo, EaseBackOut, JumpBy, EaseBackIn, SkewBy, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveTo, __CCCallFuncO, EaseBounce, MoveBy, EaseElasticInOut, __CCCallFuncND, EaseElasticOut, RotateBy, CallFuncN, SplitCols, EaseElasticIn, RotateTo, SplitRows, EaseElastic, Twirl, JumpTiles3D, Spawn, CallFunc, EaseSineInOut, ReuseGrid, Waves, EaseSineOut, CatmullRomBy, StopGrid, CCBEaseInstant, WavesTiles3D, CCBRotateYTo, EaseSineIn, CatmullRomTo, Liquid, DeccelAmplitude, Place, CCBRotateXTo, RepeatForever, Follow, TurnOffTiles, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, Shaky3D, AccelAmplitude, FlipY, EaseExponentialOut, FadeOutDownTiles, CCBSoundEffect, FadeOutUpTiles, Speed, EaseExponentialIn, CardinalSplineTo, Ripple3D, Repeat, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, FadeOutBLTiles, EaseInOut, TiledGrid3DAction, RemoveSelf, FiniteTimeAction, FadeOutTRTiles, EaseOut, Lens3D, Sequence, ToggleVisibility, EaseIn, Grid3DAction, FlipY3D, ShuffleTiles, OrbitCamera, Hide, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, ShatteredTiles3D, ActionCamera, Waves3D, ActionInstant, PageTurn3D, ActionEase, GridAction, ProgressTo , 以及 ShakyTiles3D 内被实现.
| virtual |
NA NA
| inline |
| inline |
| inline |
| virtual |
当action完成时返回true
被 RepeatForever, Follow, Speed, Repeat, ActionInterval , 以及 ActionInstant 重载.
| pure virtual |
返回执行与本Action对象相反操作的新Action对象
在 TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, FadeOut, EaseCircleActionOut, EaseCircleActionIn, FadeIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, EaseQuinticActionIn, Blink, EaseQuarticActionInOut, ScaleBy, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, BezierTo, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, EaseBackInOut, JumpTo, EaseBackOut, JumpBy, EaseBackIn, SkewBy, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, EaseBounce, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, CallFunc, ReuseGrid, EaseSineOut, CatmullRomBy, StopGrid, CCBEaseInstant, CCBRotateYTo, EaseSineIn, CatmullRomTo, DeccelAmplitude, Place, CCBRotateXTo, RepeatForever, Follow, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, AccelAmplitude, EaseExponentialOut, FlipY, CCBSoundEffect, Speed, EaseExponentialIn, CardinalSplineTo, Repeat, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, EaseInOut, RemoveSelf, FiniteTimeAction, EaseOut, Sequence, ToggleVisibility, EaseIn, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, ActionCamera, ActionInstant, ActionEase, GridAction , 以及 ProgressTo 内被实现.
| inline |
设置action的原始目标对象target, 当target为nil时setOriginalTarget设置的对象会运行这个action 除非你要像ActionManager类那样做一些很复杂的操作,否则不要调用这个方法 本方法只是对originalTarget的弱引用(assigned),没有进行retain操作。
- 自从
- v0.8.2
| inline |
| inline |
这个方法更改action的target属性.
| virtual |
方法在action开始前调用, 操作会设置执行Action的目标对象为target.
被 TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, RotateBy, SplitCols, RotateTo, SplitRows, Spawn, ReuseGrid, StopGrid, CCBRotateYTo, DeccelAmplitude, RepeatForever, CCBRotateXTo, TurnOffTiles, CCBRotateTo, CardinalSplineBy, AccelAmplitude, Speed, CardinalSplineTo, Repeat, AccelDeccelAmplitude, Sequence, OrbitCamera, ShuffleTiles, ProgressFromTo, ActionTween, ActionInterval, ActionCamera, ActionEase, GridAction , 以及 ProgressTo 重载.
| virtual |
这个方法每一帧都会被调用, 参数dt为两帧之间的时间间隔(单位秒). 除非你知道正在做什么否则不要重载这个方法.
被 RepeatForever, Follow, Speed, ActionInterval , 以及 ActionInstant 重载.
| virtual |
方法在action完成之后调用,它将执行Action的target对象设置为nil.
IMPORTANT: 你不应该直接去调用 "action->stop()" 方法, 而应该调用 "target->stopAction(action);"
被 TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence , 以及 ActionEase 重载.
| virtual |
每一帧都会调用这个方法,参数time是一个在0和1之间的值
time的含义举例:
- 0 表示action刚刚开始
- 0.5 表示action执行到正中间
- 1 表示action已经执行完毕
被 TargetedAction, Animate, ReverseTime, DelayTime, EaseCubicActionInOut, EaseCubicActionOut, TintBy, EaseCubicActionIn, TintTo, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, FadeTo, EaseQuinticActionOut, Blink, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, ScaleTo, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, BezierBy, EaseBezierAction, EaseBackInOut, EaseBackOut, JumpBy, EaseBackIn, EaseBounceInOut, SkewTo, EaseBounceOut, EaseBounceIn, MoveBy, EaseElasticInOut, EaseElasticOut, RotateBy, SplitCols, EaseElasticIn, RotateTo, SplitRows, Twirl, JumpTiles3D, Spawn, EaseSineInOut, CallFunc, Waves, EaseSineOut, CCBEaseInstant, WavesTiles3D, CCBRotateYTo, EaseSineIn, Liquid, DeccelAmplitude, CCBRotateXTo, Place, TurnOffTiles, EaseExponentialInOut, CCBRotateTo, Shaky3D, AccelAmplitude, EaseExponentialOut, FlipY, CCBSoundEffect, CardinalSplineTo, Repeat, EaseExponentialIn, Ripple3D, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, EaseInOut, RemoveSelf, FadeOutTRTiles, Lens3D, EaseOut, Sequence, ToggleVisibility, EaseIn, FlipY3D, OrbitCamera, ShuffleTiles, Hide, ProgressFromTo, FlipX3D, ActionTween, Show, ShatteredTiles3D, Waves3D, ActionInstant, ActionEase, PageTurn3D, ProgressTo , 以及 ShakyTiles3D 重载.
类成员变量说明
| protected |
| protected |
action的tag属性.
是action的一个标识
| protected |
action动作的执行目标target.
在 'startWithTarget' 方法中会对target进行设置. 当 'stop' 方法被调用时, target会被设置为nil. target 是弱引用(assigned),没有进行retain操作.
| static |
所有Action对象的缺省tag值
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/2d/CCAction.h