cocos2d-x 3.0 |
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AudioPlayer类 参考abstract
#include
类 AudioPlayer 继承关系图:
## Public 成员函数 | |
virtual void | close ()=0 |
virtual void | preloadBackgroundMusic (const char pszFilePath)=0 |
Preload background music. 更多… | |
virtual void | playBackgroundMusic (const char pszFilePath, bool bLoop=false)=0 |
Play background music. 更多… | |
virtual void | stopBackgroundMusic (bool bReleaseData=false)=0 |
Stop playing background music. 更多… | |
virtual void | pauseBackgroundMusic ()=0 |
Pause playing background music. 更多… | |
virtual void | resumeBackgroundMusic ()=0 |
Resume playing background music. 更多… | |
virtual void | rewindBackgroundMusic ()=0 |
Rewind playing background music. 更多… | |
virtual bool | willPlayBackgroundMusic ()=0 |
virtual bool | isBackgroundMusicPlaying ()=0 |
Whether the background music is playing. 更多… | |
virtual float | getBackgroundMusicVolume ()=0 |
The volume of the background music max value is 1.0,the min value is 0.0. 更多… | |
virtual void | setBackgroundMusicVolume (float volume)=0 |
set the volume of background music 更多… | |
virtual float | getEffectsVolume ()=0 |
The volume of the effects max value is 1.0,the min value is 0.0. 更多… | |
virtual void | setEffectsVolume (float volume)=0 |
set the volume of sound effecs 更多… | |
virtual unsigned int | playEffect (const char pszFilePath, bool bLoop, float pitch, float pan, float gain)=0 |
Play sound effect. 更多… | |
virtual void | stopEffect (unsigned int nSoundId)=0 |
Stop playing sound effect. 更多… | |
virtual void | preloadEffect (const char pszFilePath)=0 |
preload a compressed audio file 更多… | |
virtual void | unloadEffect (const char *pszFilePath)=0 |
unload the preloaded effect from internal buffer 更多… | |
virtual void | pauseEffect (unsigned int uSoundId)=0 |
pause an effect identified by sound id 更多… | |
virtual void | pauseAllEffects ()=0 |
pause all playing effects 更多… | |
virtual void | resumeEffect (unsigned int uSoundId)=0 |
resume an effect identified by sound id 更多… | |
virtual void | resumeAllEffects ()=0 |
resume a effect identified by sound id 更多… | |
virtual void | stopAllEffects ()=0 |
stop all playing effects 更多… | |
成员函数说明
| pure virtual |
在 FmodAudioPlayer 内被实现.
| pure virtual |
The volume of the background music max value is 1.0,the min value is 0.0.
在 FmodAudioPlayer 内被实现.
| pure virtual |
The volume of the effects max value is 1.0,the min value is 0.0.
在 FmodAudioPlayer 内被实现.
| pure virtual |
Whether the background music is playing.
- 返回
- If is playing return true,or return false
在 FmodAudioPlayer 内被实现.
| pure virtual |
pause all playing effects
在 FmodAudioPlayer 内被实现.
| pure virtual |
Pause playing background music.
在 FmodAudioPlayer 内被实现.
| pure virtual |
pause an effect identified by sound id
- 参数
[in]uSoundIdsound id
在 FmodAudioPlayer 内被实现.
| pure virtual |
Play background music.
- 参数
pszFilePathThe path of the background music file,or the FileName of T_SoundResInfo bLoopWhether the background music loop or not
在 FmodAudioPlayer 内被实现.
| pure virtual |
Play sound effect.
- 参数
pszFilePathThe path of the effect file,or the FileName of T_SoundResInfo Whether to loop the effect playing, default value is false
在 FmodAudioPlayer 内被实现.
| pure virtual |
Preload background music.
- 参数
pszFilePathThe path of the background music file,or the FileName of T_SoundResInfo
在 FmodAudioPlayer 内被实现.
| pure virtual |
preload a compressed audio file
the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine
在 FmodAudioPlayer 内被实现.
| pure virtual |
resume a effect identified by sound id
在 FmodAudioPlayer 内被实现.
| pure virtual |
Resume playing background music.
在 FmodAudioPlayer 内被实现.
| pure virtual |
resume an effect identified by sound id
- 参数
[in]uSoundIdsound id
在 FmodAudioPlayer 内被实现.
| pure virtual |
Rewind playing background music.
在 FmodAudioPlayer 内被实现.
| pure virtual |
set the volume of background music
- 参数
volumemust be in 0.0~1.0
在 FmodAudioPlayer 内被实现.
| pure virtual |
set the volume of sound effecs
- 参数
volumemust be in 0.0~1.0
在 FmodAudioPlayer 内被实现.
| pure virtual |
stop all playing effects
在 FmodAudioPlayer 内被实现.
| pure virtual |
Stop playing background music.
- 参数
bReleaseDataIf release the background music data or not.As default value is false
在 FmodAudioPlayer 内被实现.
| pure virtual |
Stop playing sound effect.
- 参数
nSoundIdThe return value of function playEffect
在 FmodAudioPlayer 内被实现.
| pure virtual |
unload the preloaded effect from internal buffer
- 参数
[in]pszFilePathThe path of the effect file,or the FileName of T_SoundResInfo
在 FmodAudioPlayer 内被实现.
| pure virtual |
在 FmodAudioPlayer 内被实现.
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/audio/linux/AudioPlayer.h
- CocosDenshion
- AudioPlayer
- 生成于 2014年 五月 29日 星期四 09:41:58 , 为 cocos2d-x使用 1.8.6