cocos2d-x 3.0 |
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- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
LuaStack 成员列表
成员的完整列表,这些成员属于 LuaStack,包括所有继承而来的类成员
_callFromLua | LuaStack | protected |
_referenceCount | Ref | protected |
_state | LuaStack | protected |
addLuaLoader(lua_CFunction func) | LuaStack | virtual |
addSearchPath(const char path) | LuaStack | virtual |
attach(lua_State L) | LuaStack | static |
autorelease() | Ref | |
clean(void) | LuaStack | virtual |
create(void) | LuaStack | static |
executeFunction(int numArgs) | LuaStack | virtual |
executeFunction(int handler, int numArgs, int numResults, const std::function< void(lua_State , int)> &func) | LuaStack | virtual |
executeFunctionByHandler(int nHandler, int numArgs) | LuaStack | virtual |
executeFunctionReturnArray(int handler, int numArgs, int numResults, __Array &resultArray) | LuaStack | virtual |
executeGlobalFunction(const char functionName) | LuaStack | virtual |
executeScriptFile(const char filename) | LuaStack | virtual |
executeString(const char codes) | LuaStack | virtual |
getLuaState(void) | LuaStack | inline |
getReferenceCount() const | Ref | |
handleAssert(const char msg) | LuaStack | virtual |
init(void) | LuaStack | protected |
initWithLuaState(lua_State L) | LuaStack | protected |
LuaStack(void) | LuaStack | inlineprotected |
pushBoolean(bool boolValue) | LuaStack | virtual |
pushFloat(float floatValue) | LuaStack | virtual |
pushFunctionByHandler(int nHandler) | LuaStack | virtual |
pushInt(int intValue) | LuaStack | virtual |
pushLong(long longValue) | LuaStack | virtual |
pushLuaValue(const LuaValue &value) | LuaStack | virtual |
pushLuaValueArray(const LuaValueArray &array) | LuaStack | virtual |
pushLuaValueDict(const LuaValueDict &dict) | LuaStack | virtual |
pushNil(void) | LuaStack | virtual |
pushObject(Ref objectValue, const char typeName) | LuaStack | virtual |
pushString(const char stringValue) | LuaStack | virtual |
pushString(const char stringValue, int length) | LuaStack | virtual |
reallocateScriptHandler(int nHandler) | LuaStack | virtual |
Ref() | Ref | protected |
release() | Ref | |
reload(const char moduleFileName) | LuaStack | virtual |
removeScriptHandler(int nHandler) | LuaStack | virtual |
removeScriptObjectByObject(Ref object) | LuaStack | virtual |
retain() | Ref | |
~LuaStack() | LuaStack | virtual |
~Ref() | Ref | virtual |