cocos2d-x 3.0 |
)
- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
TransitionProgressInOut 成员列表
成员的完整列表,这些成员属于 TransitionProgressInOut,包括所有继承而来的类成员
pad0 | TransitionScene | |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_duration | TransitionScene | protected |
_eventDispatcher | Node | protected |
_from | TransitionProgress | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inScene | TransitionScene | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isInSceneOnTop | TransitionScene | protected |
_isSendCleanupToScene | TransitionScene | protected |
_isTransitionFinished | Node | protected |
_localZOrder | Node | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_orderOfArrival | Node | protected |
_outScene | TransitionScene | protected |
_parent | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_sceneToBeModified | TransitionProgress | protected |
_scheduler | Node | protected |
_setLocalZOrder(int z) | Node | virtual |
_skewX | Node | protected |
_skewY | Node | protected |
_tag | Node | protected |
_to | TransitionProgress | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_visible | Node | protected |
addChild(Node child) | Node | virtual |
addChild(Node child, int localZOrder) | Node | virtual |
addChild(Node child, int localZOrder, int tag) | Node | virtual |
addComponent(Component pComponent) | Node | virtual |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() override | TransitionScene | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch touch) const | Node | |
convertTouchToNodeSpaceAR(Touch touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(float t, Scene scene) | TransitionProgressInOut | static |
cocos2d::Scene::create() | Scene | static |
detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) override | TransitionScene | virtual |
cocos2d::Scene::draw() final | Node | virtual |
finish(void) | TransitionScene | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor(void) const | Node | virtual |
getComponent(const std::string &pName) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Scene | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() | Node | |
getGLProgramState() | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float x, float y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() override | Scene | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
hideOutShowIn(void) | TransitionScene | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() override | Scene | virtual |
initWithDuration(float t, Scene scene) | TransitionScene | |
insertChild(Node child, int z) | Node | protected |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isOpacityModifyRGB() const | Node | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isVisible() const | Node | virtual |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onEnter() override | TransitionProgress | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | TransitionProgress | virtual |
onExitTransitionDidStart() | Node | virtual |
Orientation 枚举名称 | TransitionScene | |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
progressTimerNodeWithRenderTexture(RenderTexture texture) override | TransitionProgressInOut | protectedvirtual |
Ref() | Ref | protected |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node child, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node child, int localZOrder) | Node | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Ref | |
runAction(Action action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
sceneOrder() override | TransitionProgressInOut | protectedvirtual |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager actionManager) | Node | virtual |
setAdditionalTransform(Mat4 additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEventDispatcher(EventDispatcher dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram glprogram) | Node | |
setGLProgramState(GLProgramState glProgramState) | Node | |
setGLServerState(int serverState) | Node | inline |
setLocalZOrder(int localZOrder) | Node | virtual |
setNewScene(float dt) | TransitionScene | protected |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool bValue) | Node | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node parent) | Node | virtual |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler scheduler) | Node | virtual |
setShaderProgram(GLProgram glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setTag(int tag) | Node | virtual |
setupTransition() override | TransitionProgressInOut | protectedvirtual |
setUserData(void userData) | Node | virtual |
setUserObject(Ref userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
stopAction(Action action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform(const Mat4 &parentTransform) | Node | protected |
TransitionProgress() | TransitionProgress | |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updateTransform() | Node | virtual |
visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |
~Scene() | Scene | virtual |
~TransitionScene() | TransitionScene | virtual |