cocos2d-x 3.0 |
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全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
- u -
- U() : UniformValue::U , VertexAttribValue::U
- UICCTextField() : UICCTextField
- uintValue() : __String
- uncompress() : AssetsManager
- UniformValue() : UniformValue
- unionWithRect() : Rect
- unloadBuffer: : CDSoundEngine
- unloadEffect() : AudioPlayer , FmodAudioPlayer , SimpleAudioEngine , ComAudio
- unloadEffect: : SimpleAudioEngine
- UnloadSoundEffect() : Audio
- unlock() : Lock
- unregisterCCNodeLoader() : NodeLoaderLibrary
- unregisterNodeLoader() : NodeLoaderLibrary
- unregisterScriptObserver() : __NotificationCenter
- unrotate() : Vec2
- unschedule() : Node , Scheduler
- unscheduleAll() : Scheduler
- unscheduleAllForTarget() : Scheduler
- unscheduleAllSelectors() : Node
- unscheduleAllWithMinPriority() : Scheduler
- unscheduleSelector() : Scheduler
- unscheduleUpdate() : Node , Scheduler
- unscheduleUpdateForTarget() : Scheduler
- unselected() : MenuItem , MenuItemLabel , MenuItemSprite , MenuItemToggle
- unSelectedEvent() : CheckBox
- update() : AccelAmplitude , AccelDeccelAmplitude , Action , ActionEase , ActionInstant , ActionManager , ActionTween , Animate , BezierBy , Blink , CallFunc , CardinalSplineTo , Component , DeccelAmplitude , DelayTime , EaseBackIn , EaseBackInOut , EaseBackOut , EaseBezierAction , EaseBounceIn , EaseBounceInOut , EaseBounceOut , EaseCircleActionIn , EaseCircleActionInOut , EaseCircleActionOut , EaseCubicActionIn , EaseCubicActionInOut , EaseCubicActionOut , EaseElasticIn , EaseElasticInOut , EaseElasticOut , EaseExponentialIn , EaseExponentialInOut , EaseExponentialOut , EaseIn , EaseInOut , EaseOut , EaseQuadraticActionIn , EaseQuadraticActionInOut , EaseQuadraticActionOut , EaseQuarticActionIn , EaseQuarticActionInOut , EaseQuarticActionOut , EaseQuinticActionIn , EaseQuinticActionInOut , EaseQuinticActionOut , EaseSineIn , EaseSineInOut , EaseSineOut , AssetsManager , ControlStepper , FadeOutTRTiles , FadeTo , FlipX3D , FlipX , FlipY3D , FlipY , Hide , JumpBy , JumpTiles3D , Lens3D , Liquid , MotionStreak , MoveBy , Node , OrbitCamera , PageTurn3D , ParticleSystem , Place , ProgressFromTo , ProgressTo , RemoveSelf , Repeat , ReverseTime , Ripple3D , RotateBy , RotateTo , ScaleTo , ScheduleHandlerDelegate , Scheduler , Sequence , Shaky3D , ShakyTiles3D , ShatteredTiles3D , Show , ShuffleTiles , SkewTo , Spawn , SplitCols , SplitRows , TargetedAction , Timer , TintBy , TintTo , ToggleVisibility , TurnOffTiles , Twirl , PageView , ScrollView , TextField , Waves3D , Waves , WavesTiles3D , CCBEaseInstant , CCBRotateTo , CCBRotateXTo , CCBRotateYTo , CCBSetSpriteFrame , CCBSoundEffect , Armature , ArmatureAnimation , Bone , ComController , ProcessBase , Skeleton , SkeletonAnimation
- updateActionToTimeLine() : ActionNode
- updateArmatureDisplay() : DisplayFactory
- updateArmatureTransform() : Skin
- updateAtlasIndex() : SpriteBatchNode
- updateAtlasValueAt() : TileMapAtlas
- updateAtlasValues() : AtlasNode , LabelAtlas , TileMapAtlas
- updateBackGroundImageColor() : Layout
- updateBackGroundImageOpacity() : Layout
- updateBackGroundImageRGBA() : Layout
- updateBar() : ProgressTimer
- updateBlendFunc() : AtlasNode , ParticleSystem , Sprite , SpriteBatchNode
- updateBoundaryPages() : PageView
- updateCapInset() : Scale9Sprite
- updateCascadeColor() : Node
- updateCascadeOpacity() : Node
- updateCellAtIndex() : TableView
- updateChildrenPosition() : PageView
- updateChildrenSize() : PageView
- updateColor() : Label , LabelAtlas , LayerColor , LayerGradient , Node , ProgressTimer , Sprite , Bone
- updateColorToRenderer() : Widget
- updateContent() : Label
- updateContentSizeWithTextureSize() : Widget
- updateControlPicker() : ControlColourPicker
- updateDesignResolutionSize() : GLViewProtocol
- UpdateDevice() : abstract , GLView
- updateDirtyFlagForSceneGraph() : EventDispatcher
- updateDisplay() : DisplayFactory
- updateDisplayedColor() : __LayerRGBA , __NodeRGBA , __RGBAProtocol , Scale9Sprite , Label , Node , ProtectedNode , Bone
- updateDisplayedOpacity() : __LayerRGBA , __NodeRGBA , __RGBAProtocol , Scale9Sprite , Label , Node , ProtectedNode , Bone
- updateDraggerWithHSV() : ControlSaturationBrightnessPicker
- updateFlippedX() : Button , CheckBox , ImageView , Text , Widget
- updateFlippedY() : Button , CheckBox , ImageView , Text , Widget
- updateFont() : Label
- UpdateForWindowSizeChange() : abstract , GLView , sealed
- updateFrameData() : ArmatureAnimation , Tween
- updateFrameSize() : GLView
- updateHandler() : ArmatureAnimation , ProcessBase , Tween
- updateHueAndControlPicker() : ControlColourPicker
- updateImagesVisibility() : MenuItemSprite
- updateInnerContainerSize() : ListView
- updateInset() : ScrollView
- updateLayoutUsingTouchLocation() : ControlStepper
- updateListeners() : EventDispatcher
- updateMovementList() : ArmatureAnimation
- updateOffsetPoint() : Armature
- updateOpacityModifyRGB() : AtlasNode
- updateOpacityToRenderer() : Widget
- UpdateOrientation() : GLView
- updateParticleDisplay() : DisplayFactory
- updatePosition() : CardinalSplineBy , CardinalSplineTo , EditBox , EditBoxImpl
- updatePositions() : Scale9Sprite
- updateProgress() : ProgressTimer
- updateProjection() : DirectorDelegate
- updateQuad() : TextureAtlas
- updateQuadFromSprite() : SpriteBatchNode
- updateQuads() : Label
- updateQuadWithParticle() : ParticleSystem , ParticleSystemQuad
- updateRadial() : ProgressTimer
- updateRGBAToRenderer() : Widget
- updateShaderProgram() : Label
- updateSizeAndPosition() : Widget
- updateSliderPosition() : ControlHuePicker , ControlSaturationBrightnessPicker
- updateTexCoords() : ParticleSystemQuad
- updateTextureColor() : Button , CheckBox , ImageView , LoadingBar , Slider , Text , TextAtlas , TextBMFont , TextField , Widget
- updateTextureOpacity() : Button , CheckBox , ImageView , LoadingBar , Slider , Text , TextAtlas , TextBMFont , TextField , Widget
- updateTextureRGBA() : Button , CheckBox , ImageView , LoadingBar , Slider , Text , TextAtlas , TextBMFont , TextField , Widget
- updateTitleLocation() : Button
- updateToFrameByTime() : ActionObject
- updateTransform() : ActionCamera , Node , Sprite , ColliderDetector , Skin
- updateTweenAction() : ActionTweenDelegate , ScrollView
- updateUniformLocation() : GLProgram
- updateUniforms() : GLProgram
- updateWithBatchNode() : Scale9Sprite
- updateWithData() : Texture2D
- updateWithHSV() : ControlSaturationBrightnessPicker
- updateWithNoTime() : ParticleSystem
- updateWorldTransform() : Skeleton
- updateZOrder() : Bone
- use() : GLProgram
- useMaterial() : QuadCommand
- Utf8ToAnsi() : CWin32InputBox