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Public 成员函数 | 所有成员列表
Audio类 参考
#include
## Public 成员函数
|
| Audio () |
|
void | Initialize () |
|
void | CreateResources () |
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void | ReleaseResources () |
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void | Start () |
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void | Render () |
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void | SetEngineExperiencedCriticalError () |
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bool | HasEngineExperiencedCriticalError () |
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void | PlayBackgroundMusic (const char pszFilePath, bool bLoop) |
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void | StopBackgroundMusic (bool bReleaseData) |
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void | PauseBackgroundMusic () |
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void | ResumeBackgroundMusic () |
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void | RewindBackgroundMusic () |
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bool | IsBackgroundMusicPlaying () |
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void | SetBackgroundVolume (float volume) |
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float | GetBackgroundVolume () |
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void | SetSoundEffectVolume (float volume) |
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float | GetSoundEffectVolume () |
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void | PlaySoundEffect (const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
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void | PlaySoundEffect (unsigned int sound) |
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bool | IsSoundEffectStarted (unsigned int sound) |
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void | StopSoundEffect (unsigned int sound) |
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void | PauseSoundEffect (unsigned int sound) |
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void | ResumeSoundEffect (unsigned int sound) |
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void | RewindSoundEffect (unsigned int sound) |
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void | PauseAllSoundEffects () |
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void | ResumeAllSoundEffects () |
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void | StopAllSoundEffects () |
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void | PreloadSoundEffect (const char pszFilePath, bool isMusic=false) |
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void | UnloadSoundEffect (const char pszFilePath) |
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void | UnloadSoundEffect (unsigned int sound) |
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| Audio () |
|
void | Initialize () |
|
void | CreateResources () |
|
void | ReleaseResources () |
|
void | Start () |
|
void | Render () |
|
void | SetEngineExperiencedCriticalError () |
|
bool | HasEngineExperiencedCriticalError () |
|
void | PlayBackgroundMusic (const char pszFilePath, bool bLoop) |
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void | StopBackgroundMusic (bool bReleaseData) |
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void | PauseBackgroundMusic () |
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void | ResumeBackgroundMusic () |
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void | RewindBackgroundMusic () |
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bool | IsBackgroundMusicPlaying () |
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void | SetBackgroundVolume (float volume) |
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float | GetBackgroundVolume () |
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void | SetSoundEffectVolume (float volume) |
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float | GetSoundEffectVolume () |
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void | PlaySoundEffect (const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
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void | PlaySoundEffect (unsigned int sound) |
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bool | IsSoundEffectStarted (unsigned int sound) |
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void | StopSoundEffect (unsigned int sound) |
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void | PauseSoundEffect (unsigned int sound) |
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void | ResumeSoundEffect (unsigned int sound) |
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void | RewindSoundEffect (unsigned int sound) |
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void | PauseAllSoundEffects () |
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void | ResumeAllSoundEffects () |
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void | StopAllSoundEffects (bool bReleaseData) |
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void | PreloadSoundEffect (const char pszFilePath, bool isMusic=false) |
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void | UnloadSoundEffect (const char pszFilePath) |
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void | UnloadSoundEffect (unsigned int sound) |
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构造及析构函数说明
成员函数说明
float GetBackgroundVolume | ( | | ) | |
float GetBackgroundVolume | ( | | ) | |
float GetSoundEffectVolume | ( | | ) | |
float GetSoundEffectVolume | ( | | ) | |
bool HasEngineExperiencedCriticalError | ( | | ) | |
| inline |
bool HasEngineExperiencedCriticalError | ( | | ) | |
| inline |
bool IsBackgroundMusicPlaying | ( | | ) | |
bool IsBackgroundMusicPlaying | ( | | ) | |
bool IsSoundEffectStarted | ( | unsigned int | sound | ) | |
bool IsSoundEffectStarted | ( | unsigned int | sound | ) | |
void PauseAllSoundEffects | ( | | ) | |
void PauseAllSoundEffects | ( | | ) | |
void PauseBackgroundMusic | ( | | ) | |
void PauseBackgroundMusic | ( | | ) | |
void PauseSoundEffect | ( | unsigned int | sound | ) | |
void PauseSoundEffect | ( | unsigned int | sound | ) | |
void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| | bool | bLoop |
| ) | | |
void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| | bool | bLoop |
| ) | | |
void PlaySoundEffect | ( | const char * | pszFilePath, |
| | bool | bLoop, |
| | unsigned int & | sound, |
| | bool | isMusic = false |
| ) | | |
void PlaySoundEffect | ( | unsigned int | sound | ) | |
void PlaySoundEffect | ( | const char * | pszFilePath, |
| | bool | bLoop, |
| | unsigned int & | sound, |
| | bool | isMusic = false |
| ) | | |
void PlaySoundEffect | ( | unsigned int | sound | ) | |
void PreloadSoundEffect | ( | const char * | pszFilePath, |
| | bool | isMusic = false |
| ) | | |
void PreloadSoundEffect | ( | const char * | pszFilePath, |
| | bool | isMusic = false |
| ) | | |
void ReleaseResources | ( | | ) | |
void ReleaseResources | ( | | ) | |
void ResumeAllSoundEffects | ( | | ) | |
void ResumeAllSoundEffects | ( | | ) | |
void ResumeBackgroundMusic | ( | | ) | |
void ResumeBackgroundMusic | ( | | ) | |
void ResumeSoundEffect | ( | unsigned int | sound | ) | |
void ResumeSoundEffect | ( | unsigned int | sound | ) | |
void RewindBackgroundMusic | ( | | ) | |
void RewindBackgroundMusic | ( | | ) | |
void RewindSoundEffect | ( | unsigned int | sound | ) | |
void RewindSoundEffect | ( | unsigned int | sound | ) | |
void SetBackgroundVolume | ( | float | volume | ) | |
void SetBackgroundVolume | ( | float | volume | ) | |
void SetEngineExperiencedCriticalError | ( | | ) | |
| inline |
void SetEngineExperiencedCriticalError | ( | | ) | |
| inline |
void SetSoundEffectVolume | ( | float | volume | ) | |
void SetSoundEffectVolume | ( | float | volume | ) | |
void StopAllSoundEffects | ( | | ) | |
void StopAllSoundEffects | ( | bool | bReleaseData | ) | |
void StopBackgroundMusic | ( | bool | bReleaseData | ) | |
void StopBackgroundMusic | ( | bool | bReleaseData | ) | |
void StopSoundEffect | ( | unsigned int | sound | ) | |
void StopSoundEffect | ( | unsigned int | sound | ) | |
void UnloadSoundEffect | ( | const char * | pszFilePath | ) | |
void UnloadSoundEffect | ( | unsigned int | sound | ) | |
void UnloadSoundEffect | ( | const char * | pszFilePath | ) | |
void UnloadSoundEffect | ( | unsigned int | sound | ) | |
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/audio/winrt/Audio.h
- Audio
- 生成于 2014年 五月 29日 星期四 09:41:42 , 为 cocos2d-x使用 1.8.6