cocos2d-x 3.0 |
)
- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
Grid3D 成员列表
成员的完整列表,这些成员属于 Grid3D,包括所有继承而来的类成员
_active | GridBase | protected |
_directorProjection | GridBase | protected |
_grabber | GridBase | protected |
_gridSize | GridBase | protected |
_indices | Grid3D | protected |
_isTextureFlipped | GridBase | protected |
_originalVertices | Grid3D | protected |
_referenceCount | Ref | protected |
_reuseGrid | GridBase | protected |
_shaderProgram | GridBase | protected |
_step | GridBase | protected |
_texCoordinates | Grid3D | protected |
_texture | GridBase | protected |
_vertices | Grid3D | protected |
afterDraw(Node target) | GridBase | |
autorelease() | Ref | |
beforeDraw(void) | GridBase | |
blit() override | Grid3D | virtual |
calculateVertexPoints() override | Grid3D | virtual |
create(const Size &gridSize, Texture2D texture, bool flipped) | Grid3D | static |
create(const Size &gridSize) | Grid3D | static |
getGridSize(void) const | GridBase | inline |
getOriginalVertex(const Vec2 &pos) const | Grid3D | |
getReferenceCount() const | Ref | |
getReuseGrid(void) const | GridBase | inline |
getStep(void) const | GridBase | inline |
getVertex(const Vec2 &pos) const | Grid3D | |
Grid3D() | Grid3D | |
initWithSize(const Size &gridSize, Texture2D *texture, bool flipped) | GridBase | |
initWithSize(const Size &gridSize) | GridBase | |
isActive(void) const | GridBase | inline |
isTextureFlipped(void) const | GridBase | inline |
originalVertex(const Vec2 &pos) const | Grid3D | inline |
Ref() | Ref | protected |
release() | Ref | |
retain() | Ref | |
reuse() override | Grid3D | virtual |
set2DProjection(void) | GridBase | |
setActive(bool active) | GridBase | |
setGridSize(const Size &gridSize) | GridBase | inline |
setReuseGrid(int reuseGrid) | GridBase | inline |
setStep(const Vec2 &step) | GridBase | inline |
setTextureFlipped(bool flipped) | GridBase | |
setVertex(const Vec2 &pos, const Vec3 &vertex) | Grid3D | |
vertex(const Vec2 &pos) const | Grid3D | inline |
~Grid3D(void) | Grid3D | |
~GridBase(void) | GridBase | virtual |
~Ref() | Ref | virtual |