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SkeletonAnimation 成员列表
成员的完整列表,这些成员属于 SkeletonAnimation,包括所有继承而来的类成员
| pad0 | Node | |
| _actionManager | Node | protected | 
| _additionalTransform | Node | mutableprotected | 
| _anchorPoint | Node | protected | 
| _anchorPointInPoints | Node | protected | 
| _cascadeColorEnabled | Node | protected | 
| _cascadeOpacityEnabled | Node | protected | 
| _children | Node | protected | 
| _componentContainer | Node | protected | 
| _contentSize | Node | protected | 
| _displayedColor | Node | protected | 
| _displayedOpacity | Node | protected | 
| _eventDispatcher | Node | protected | 
| _globalZOrder | Node | protected | 
| _glProgramState | Node | protected | 
| _ignoreAnchorPointForPosition | Node | protected | 
| _inverse | Node | mutableprotected | 
| _inverseDirty | Node | mutableprotected | 
| _isTransitionFinished | Node | protected | 
| _localZOrder | Node | protected | 
| _modelViewTransform | Node | protected | 
| _name | Node | protected | 
| _orderOfArrival | Node | protected | 
| _parent | Node | protected | 
| _position | Node | protected | 
| _positionZ | Node | protected | 
| _realColor | Node | protected | 
| _realOpacity | Node | protected | 
| _referenceCount | Ref | protected | 
| _reorderChildDirty | Node | protected | 
| _rotationX | Node | protected | 
| _rotationY | Node | protected | 
| _rotationZ_X | Node | protected | 
| _rotationZ_Y | Node | protected | 
| _running | Node | protected | 
| _scaleX | Node | protected | 
| _scaleY | Node | protected | 
| _scaleZ | Node | protected | 
| _scheduler | Node | protected | 
| _setLocalZOrder(int z) | Node | virtual | 
| _skewX | Node | protected | 
| _skewY | Node | protected | 
| _tag | Node | protected | 
| _transform | Node | mutableprotected | 
| _transformDirty | Node | mutableprotected | 
| _transformUpdated | Node | protected | 
| _useAdditionalTransform | Node | protected | 
| _userData | Node | protected | 
| _userObject | Node | protected | 
| _visible | Node | protected | 
| addAnimation(int trackIndex, const char name, bool loop, float delay=0) | SkeletonAnimation | |
| addChild(Node child) | Node | virtual | 
| addChild(Node child, int localZOrder) | Node | virtual | 
| addChild(Node child, int localZOrder, int tag) | Node | virtual | 
| addComponent(Component pComponent) | Node | virtual | 
| autorelease() | Ref | |
| blendFunc | Skeleton | |
| boundingBox() const | Node | inlinevirtual | 
| childrenAlloc(void) | Node | protected | 
| cleanup() | Node | virtual | 
| clearTrack(int trackIndex=0) | SkeletonAnimation | |
| clearTracks() | SkeletonAnimation | |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch touch) const | Node | |
| convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected | 
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create(void) | Node | static | 
| createWithData(spSkeletonData skeletonData) | SkeletonAnimation | static | 
| spine::Skeleton::createWithData(spSkeletonData skeletonData, bool ownsSkeletonData=false) | Skeleton | static | 
| createWithFile(const char skeletonDataFile, spAtlas atlas, float scale=0) | SkeletonAnimation | static | 
| createWithFile(const char skeletonDataFile, const char atlasFile, float scale=0) | SkeletonAnimation | static | 
| debugBones | Skeleton | |
| debugSlots | Skeleton | |
| detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected | 
| disableCascadeColor() | Node | protectedvirtual | 
| disableCascadeOpacity() | Node | protectedvirtual | 
| draw(cocos2d::Renderer renderer, const cocos2d::Mat4 &transform, bool transformUpdated) override | Skeleton | virtual | 
| cocos2d::Node::draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) | Node | virtual | 
| cocos2d::Node::draw() final | Node | virtual | 
| findBone(const char boneName) const | Skeleton | |
| findSlot(const char slotName) const | Skeleton | |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual | 
| getActionManager() const | Node | inlinevirtual | 
| getAnchorPoint() const | Node | virtual | 
| getAnchorPointInPoints() const | Node | virtual | 
| getAttachment(const char slotName, const char attachmentName) const | Skeleton | |
| getBlendFunc() const override | Skeleton | virtual | 
| getBoundingBox() const override | Skeleton | virtual | 
| getChildByTag(int tag) | Node | virtual | 
| getChildren() | Node | inlinevirtual | 
| getChildren() const | Node | inlinevirtual | 
| getChildrenCount() const | Node | virtual | 
| getColor(void) const | Node | virtual | 
| getComponent(const std::string &pName) | Node | |
| getContentSize() const | Node | virtual | 
| getCurrent(int trackIndex=0) | SkeletonAnimation | |
| getDescription() const | Node | virtual | 
| getDisplayedColor() const | Node | virtual | 
| getDisplayedOpacity() const | Node | virtual | 
| getEventDispatcher() const | Node | inlinevirtual | 
| getGlobalZOrder() const | Node | inlinevirtual | 
| getGLProgram() | Node | |
| getGLProgramState() | Node | |
| getGLServerState() const | Node | inline | 
| getLocalZOrder() const | Node | inlinevirtual | 
| getNodeToParentAffineTransform() const | Node | virtual | 
| getNodeToParentTransform() const | Node | virtual | 
| getNodeToWorldAffineTransform() const | Node | virtual | 
| getNodeToWorldTransform() const | Node | virtual | 
| getNumberOfRunningActions() const | Node | |
| getOpacity() const | Node | virtual | 
| getOrderOfArrival() const | Node | |
| getParent() | Node | inlinevirtual | 
| getParent() const | Node | inlinevirtual | 
| getParentToNodeAffineTransform() const | Node | virtual | 
| getParentToNodeTransform() const | Node | virtual | 
| getPosition() const | Node | virtual | 
| getPosition(float x, float y) const | Node | virtual | 
| getPosition3D() const | Node | virtual | 
| getPositionX(void) const | Node | virtual | 
| getPositionY(void) const | Node | virtual | 
| getPositionZ() const | Node | virtual | 
| getReferenceCount() const | Ref | |
| getRotation() const | Node | virtual | 
| getRotation3D() const | Node | virtual | 
| getRotationSkewX() const | Node | virtual | 
| getRotationSkewY() const | Node | virtual | 
| getRotationX() const | Node | inlinevirtual | 
| getRotationY() const | Node | inlinevirtual | 
| getScale() const | Node | virtual | 
| getScaleX() const | Node | virtual | 
| getScaleY() const | Node | virtual | 
| getScaleZ() const | Node | virtual | 
| getScene() | Node | virtual | 
| getScheduler() | Node | inlinevirtual | 
| getScheduler() const | Node | inlinevirtual | 
| getShaderProgram() | Node | inline | 
| getSkewX() const | Node | virtual | 
| getSkewY() const | Node | virtual | 
| getTag() const | Node | virtual | 
| getTextureAtlas(spRegionAttachment regionAttachment) const | Skeleton | protectedvirtual | 
| getUserData() | Node | inlinevirtual | 
| getUserData() const | Node | inlinevirtual | 
| getUserObject() | Node | inlinevirtual | 
| getUserObject() const | Node | inlinevirtual | 
| getVertexZ() const | Node | inlinevirtual | 
| getWorldToNodeAffineTransform() const | Node | virtual | 
| getWorldToNodeTransform() const | Node | virtual | 
| getZOrder() const | Node | inlinevirtual | 
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual | 
| init() | Node | virtual | 
| insertChild(Node child, int z) | Node | protected | 
| INVALID_TAG | Node | static | 
| isCascadeColorEnabled() const | Node | virtual | 
| isCascadeOpacityEnabled() const | Node | virtual | 
| isIgnoreAnchorPointForPosition() const | Node | virtual | 
| isOpacityModifyRGB() const | Node | inlinevirtual | 
| isRunning() const | Node | virtual | 
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isVisible() const | Node | virtual | 
| nodeToParentTransform() const | Node | inlinevirtual | 
| nodeToWorldTransform() const | Node | inlinevirtual | 
| numberOfRunningActions() const | Node | inline | 
| onAnimationStateEvent(int trackIndex, spEventType type, spEvent event, int loopCount) | SkeletonAnimation | virtual | 
| onDraw(const cocos2d::Mat4 &transform, bool transformUpdated) | Skeleton | |
| onEnter() override | Skeleton | virtual | 
| onEnterTransitionDidFinish() | Node | virtual | 
| onExit() override | Skeleton | virtual | 
| onExitTransitionDidStart() | Node | virtual | 
| parentToNodeTransform() const | Node | inlinevirtual | 
| pause(void) | Node | |
| pauseSchedulerAndActions(void) | Node | |
| premultipliedAlpha | Skeleton | |
| Ref() | Ref | protected | 
| release() | Ref | |
| removeAllChildren() | Node | virtual | 
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual | 
| removeAllComponents() | Node | virtual | 
| removeChild(Node child, bool cleanup=true) | Node | virtual | 
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual | 
| removeComponent(const std::string &pName) | Node | virtual | 
| removeFromParent() | Node | virtual | 
| removeFromParentAndCleanup(bool cleanup) | Node | virtual | 
| reorderChild(Node child, int localZOrder) | Node | virtual | 
| resume(void) | Node | |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Ref | |
| rootBone | Skeleton | |
| runAction(Action action) | Node | |
| s_globalOrderOfArrival | Node | protectedstatic | 
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager actionManager) | Node | virtual | 
| setAdditionalTransform(Mat4 additionalTransform) | Node | |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual | 
| setAnimation(int trackIndex, const char name, bool loop) | SkeletonAnimation | |
| setAnimationListener(cocos2d::Ref instance, SEL_AnimationStateEvent method) | SkeletonAnimation | |
| setAnimationStateData(spAnimationStateData stateData) | SkeletonAnimation | |
| setAttachment(const char slotName, const char attachmentName) | Skeleton | |
| setBlendFunc(const cocos2d::BlendFunc &func) override | Skeleton | virtual | 
| setBonesToSetupPose() | Skeleton | |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual | 
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual | 
| setColor(const Color3B &color) | Node | virtual | 
| setContentSize(const Size &contentSize) | Node | virtual | 
| setEventDispatcher(EventDispatcher dispatcher) | Node | virtual | 
| setGlobalZOrder(float globalZOrder) | Node | virtual | 
| setGLProgram(GLProgram glprogram) | Node | |
| setGLProgramState(GLProgramState glProgramState) | Node | |
| setGLServerState(int serverState) | Node | inline | 
| setLocalZOrder(int localZOrder) | Node | virtual | 
| setMix(const char fromAnimation, const char toAnimation, float duration) | SkeletonAnimation | |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual | 
| setOpacity(GLubyte opacity) | Node | virtual | 
| setOpacityModifyRGB(bool bValue) | Node | inlinevirtual | 
| setOrderOfArrival(int orderOfArrival) | Node | |
| setParent(Node parent) | Node | virtual | 
| setPosition(const Vec2 &position) | Node | virtual | 
| setPosition(float x, float y) | Node | virtual | 
| setPosition3D(const Vec3 &position) | Node | virtual | 
| setPositionX(float x) | Node | virtual | 
| setPositionY(float y) | Node | virtual | 
| setPositionZ(float positionZ) | Node | virtual | 
| setRotation(float rotation) | Node | virtual | 
| setRotation3D(const Vec3 &rotation) | Node | virtual | 
| setRotationSkewX(float rotationX) | Node | virtual | 
| setRotationSkewY(float rotationY) | Node | virtual | 
| setRotationX(float rotationX) | Node | inlinevirtual | 
| setRotationY(float rotationY) | Node | inlinevirtual | 
| setScale(float scale) | Node | virtual | 
| setScale(float scaleX, float scaleY) | Node | virtual | 
| setScaleX(float scaleX) | Node | virtual | 
| setScaleY(float scaleY) | Node | virtual | 
| setScaleZ(float scaleZ) | Node | virtual | 
| setScheduler(Scheduler scheduler) | Node | virtual | 
| setShaderProgram(GLProgram glprogram) | Node | inline | 
| setSkeletonData(spSkeletonData skeletonData, bool ownsSkeletonData) | Skeleton | protected | 
| setSkewX(float skewX) | Node | virtual | 
| setSkewY(float skewY) | Node | virtual | 
| setSkin(const char skinName) | Skeleton | |
| setSlotsToSetupPose() | Skeleton | |
| setTag(int tag) | Node | virtual | 
| setToSetupPose() | Skeleton | |
| setUserData(void userData) | Node | virtual | 
| setUserObject(Ref userObject) | Node | virtual | 
| setVertexZ(float vertexZ) | Node | inlinevirtual | 
| setVisible(bool visible) | Node | virtual | 
| setZOrder(int localZOrder) | Node | inlinevirtual | 
| skeleton | Skeleton | |
| Skeleton(spSkeletonData skeletonData, bool ownsSkeletonData=false) | Skeleton | |
| Skeleton(const char skeletonDataFile, spAtlas atlas, float scale=0) | Skeleton | |
| Skeleton(const char skeletonDataFile, const char atlasFile, float scale=0) | Skeleton | |
| Skeleton() | Skeleton | protected | 
| SkeletonAnimation(spSkeletonData skeletonData) | SkeletonAnimation | |
| SkeletonAnimation(const char skeletonDataFile, spAtlas atlas, float scale=0) | SkeletonAnimation | |
| SkeletonAnimation(const char skeletonDataFile, const char atlasFile, float scale=0) | SkeletonAnimation | |
| SkeletonAnimation() | SkeletonAnimation | protected | 
| sortAllChildren() | Node | virtual | 
| state | SkeletonAnimation | |
| stopAction(Action action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| timeScale | Skeleton | |
| transform(const Mat4 &parentTransform) | Node | protected | 
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float deltaTime) | SkeletonAnimation | virtual | 
| updateCascadeColor() | Node | protectedvirtual | 
| updateCascadeOpacity() | Node | protectedvirtual | 
| updateColor() | Node | inlineprotectedvirtual | 
| updateDisplayedColor(const Color3B &parentColor) | Node | virtual | 
| updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual | 
| updateTransform() | Node | virtual | 
| updateWorldTransform() | Skeleton | |
| visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual | 
| visit() final | Node | virtual | 
| worldToNodeTransform() const | Node | inlinevirtual | 
| ~BlendProtocol() | BlendProtocol | inlinevirtual | 
| ~Node() | Node | virtual | 
| ~Ref() | Ref | virtual | 
| ~Skeleton() | Skeleton | virtual | 
| ~SkeletonAnimation() | SkeletonAnimation | virtual | 

