| pad0 | ParticleGalaxy | |
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _allocatedParticles | ParticleSystem | protected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _angle | ParticleSystem | protected |
| _angleVar | ParticleSystem | protected |
| _atlasIndex | ParticleSystem | protected |
| _batchNode | ParticleSystem | protected |
| _blendFunc | ParticleSystem | protected |
| _buffersVBO | ParticleSystemQuad | protected |
| _cascadeColorEnabled | Node | protected |
| _cascadeOpacityEnabled | Node | protected |
| _children | Node | protected |
| _componentContainer | Node | protected |
| _configName | ParticleSystem | protected |
| _contentSize | Node | protected |
| _displayedColor | Node | protected |
| _displayedOpacity | Node | protected |
| _duration | ParticleSystem | protected |
| _elapsed | ParticleSystem | protected |
| _emissionRate | ParticleSystem | protected |
| _emitCounter | ParticleSystem | protected |
| _emitterMode | ParticleSystem | protected |
| _endColor | ParticleSystem | protected |
| _endColorVar | ParticleSystem | protected |
| _endSize | ParticleSystem | protected |
| _endSizeVar | ParticleSystem | protected |
| _endSpin | ParticleSystem | protected |
| _endSpinVar | ParticleSystem | protected |
| _eventDispatcher | Node | protected |
| _globalZOrder | Node | protected |
| _glProgramState | Node | protected |
| _ignoreAnchorPointForPosition | Node | protected |
| _indices | ParticleSystemQuad | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isActive | ParticleSystem | protected |
| _isAutoRemoveOnFinish | ParticleSystem | protected |
| _isBlendAdditive | ParticleSystem | protected |
| _isTransitionFinished | Node | protected |
| _life | ParticleSystem | protected |
| _lifeVar | ParticleSystem | protected |
| _localZOrder | Node | protected |
| _modelViewTransform | Node | protected |
| _name | Node | protected |
| _opacityModifyRGB | ParticleSystem | protected |
| _orderOfArrival | Node | protected |
| _parent | Node | protected |
| _particleCount | ParticleSystem | protected |
| _particleIdx | ParticleSystem | protected |
| _particles | ParticleSystem | protected |
| _plistFile | ParticleSystem | protected |
| _position | Node | protected |
| _positionType | ParticleSystem | protected |
| _positionZ | Node | protected |
| _posVar | ParticleSystem | protected |
| _quadCommand | ParticleSystemQuad | protected |
| _quads | ParticleSystemQuad | protected |
| _realColor | Node | protected |
| _realOpacity | Node | protected |
| _referenceCount | Ref | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _rotationZ_X | Node | protected |
| _rotationZ_Y | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scaleZ | Node | protected |
| _scheduler | Node | protected |
| _setLocalZOrder(int z) | Node | virtual |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _sourcePosition | ParticleSystem | protected |
| _startColor | ParticleSystem | protected |
| _startColorVar | ParticleSystem | protected |
| _startSize | ParticleSystem | protected |
| _startSizeVar | ParticleSystem | protected |
| _startSpin | ParticleSystem | protected |
| _startSpinVar | ParticleSystem | protected |
| _tag | Node | protected |
| _texture | ParticleSystem | protected |
| _totalParticles | ParticleSystem | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _transformSystemDirty | ParticleSystem | protected |
| _transformUpdated | Node | protected |
| _useAdditionalTransform | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _VAOname | ParticleSystemQuad | protected |
| _visible | Node | protected |
| _yCoordFlipped | ParticleSystem | protected |
| addChild(Node child) | Node | virtual |
| addChild(Node child, int localZOrder) | Node | virtual |
| addChild(Node child, int localZOrder, int tag) | Node | virtual |
| addComponent(Component pComponent) | Node | virtual |
| addParticle() | ParticleSystem | |
| allocMemory() | ParticleSystemQuad | protected |
| autorelease() | Ref | |
| boundingBox() const | Node | inlinevirtual |
| childrenAlloc(void) | Node | protected |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch touch) const | Node | |
| convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create() | ParticleGalaxy | static |
| cocos2d::ParticleSystemQuad::create(const std::string &filename) | ParticleSystemQuad | static |
| cocos2d::ParticleSystemQuad::create(ValueMap &dictionary) | ParticleSystemQuad | static |
| createWithTotalParticles(int numberOfParticles) | ParticleGalaxy | static |
| detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected |
| disableCascadeColor() | Node | protectedvirtual |
| disableCascadeOpacity() | Node | protectedvirtual |
| draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) override | ParticleSystemQuad | virtual |
| cocos2d::ParticleSystem::draw() final | Node | virtual |
| DURATION_INFINITY 枚举值 | ParticleSystem | |
| endRadius | ParticleSystem | |
| endRadiusVar | ParticleSystem | |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getAngle() const | ParticleSystem | inline |
| getAngleVar() const | ParticleSystem | inline |
| getAtlasIndex() const | ParticleSystem | inline |
| getBatchNode() const | ParticleSystem | virtual |
| getBlendFunc() const override | ParticleSystem | virtual |
| getBoundingBox() const | Node | virtual |
| getChildByTag(int tag) | Node | virtual |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor(void) const | Node | virtual |
| getComponent(const std::string &pName) | Node | |
| getContentSize() const | Node | virtual |
| getDescription() const override | ParticleSystemQuad | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getDuration() const | ParticleSystem | inline |
| getEmissionRate() const | ParticleSystem | inline |
| getEmitterMode() const | ParticleSystem | inline |
| getEndColor() const | ParticleSystem | inline |
| getEndColorVar() const | ParticleSystem | inline |
| getEndRadius() const | ParticleSystem | virtual |
| getEndRadiusVar() const | ParticleSystem | virtual |
| getEndSize() const | ParticleSystem | inline |
| getEndSizeVar() const | ParticleSystem | inline |
| getEndSpin() const | ParticleSystem | inline |
| getEndSpinVar() const | ParticleSystem | inline |
| getEventDispatcher() const | Node | inlinevirtual |
| getGlobalZOrder() const | Node | inlinevirtual |
| getGLProgram() | Node | |
| getGLProgramState() | Node | |
| getGLServerState() const | Node | inline |
| getGravity() | ParticleSystem | virtual |
| getLife() const | ParticleSystem | inline |
| getLifeVar() const | ParticleSystem | inline |
| getLocalZOrder() const | Node | inlinevirtual |
| getNodeToParentAffineTransform() const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldAffineTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOpacity() const | Node | virtual |
| getOpacityModifyRGB() const | ParticleSystem | inline |
| getOrderOfArrival() const | Node | |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeAffineTransform() const | Node | virtual |
| getParentToNodeTransform() const | Node | virtual |
| getParticleCount() const | ParticleSystem | inline |
| getPosition() const | Node | virtual |
| getPosition(float x, float y) const | Node | virtual |
| getPosition3D() const | Node | virtual |
| getPositionType() const | ParticleSystem | inline |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getPositionZ() const | Node | virtual |
| getPosVar() const | ParticleSystem | inline |
| getRadialAccel() const | ParticleSystem | virtual |
| getRadialAccelVar() const | ParticleSystem | virtual |
| getReferenceCount() const | Ref | |
| getRotatePerSecond() const | ParticleSystem | virtual |
| getRotatePerSecondVar() const | ParticleSystem | virtual |
| getRotation() const | Node | virtual |
| getRotation3D() const | Node | virtual |
| getRotationIsDir() const | ParticleSystem | virtual |
| getRotationSkewX() const | Node | virtual |
| getRotationSkewY() const | Node | virtual |
| getRotationX() const | Node | inlinevirtual |
| getRotationY() const | Node | inlinevirtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScaleZ() const | Node | virtual |
| getScene() | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inline |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getSourcePosition() const | ParticleSystem | inline |
| getSpeed() const | ParticleSystem | virtual |
| getSpeedVar() const | ParticleSystem | virtual |
| getStartColor() const | ParticleSystem | inline |
| getStartColorVar() const | ParticleSystem | inline |
| getStartRadius() const | ParticleSystem | virtual |
| getStartRadiusVar() const | ParticleSystem | virtual |
| getStartSize() const | ParticleSystem | inline |
| getStartSizeVar() const | ParticleSystem | inline |
| getStartSpin() const | ParticleSystem | inline |
| getStartSpinVar() const | ParticleSystem | inline |
| getTag() const | Node | virtual |
| getTangentialAccel() const | ParticleSystem | virtual |
| getTangentialAccelVar() const | ParticleSystem | virtual |
| getTexture() const override | ParticleSystem | virtual |
| getTotalParticles() const | ParticleSystem | virtual |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVertexZ() const | Node | inlinevirtual |
| getWorldToNodeAffineTransform() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getZOrder() const | Node | inlinevirtual |
| gravity | ParticleSystem | |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| init() | ParticleSystem | virtual |
| initIndices() | ParticleSystemQuad | protected |
| initParticle(tParticle particle) | ParticleSystem | |
| initTexCoordsWithRect(const Rect &rect) | ParticleSystemQuad | protected |
| initWithDictionary(ValueMap &dictionary) | ParticleSystem | |
| initWithDictionary(ValueMap &dictionary, const std::string &dirname) | ParticleSystem | |
| initWithFile(const std::string &plistFile) | ParticleSystem | |
| initWithTotalParticles(int numberOfParticles) | ParticleGalaxy | virtual |
| insertChild(Node child, int z) | Node | protected |
| INVALID_TAG | Node | static |
| isActive() const | ParticleSystem | virtual |
| isAutoRemoveOnFinish() const | ParticleSystem | virtual |
| isBlendAdditive() const | ParticleSystem | virtual |
| isCascadeColorEnabled() const | Node | virtual |
| isCascadeOpacityEnabled() const | Node | virtual |
| isFull() | ParticleSystem | |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isOpacityModifyRGB() const | ParticleSystem | inlinevirtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isVisible() const | Node | virtual |
| listenBackToForeground(EventCustom event) | ParticleSystemQuad | |
| Mode 枚举名称 | ParticleSystem | |
| modeA | ParticleSystem | protected |
| modeB | ParticleSystem | protected |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| onEnter() override | ParticleSystem | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() override | ParticleSystem | virtual |
| onExitTransitionDidStart() | Node | virtual |
| parentToNodeTransform() const | Node | inlinevirtual |
| pause(void) | Node | |
| pauseSchedulerAndActions(void) | Node | |
| PositionType 枚举名称 | ParticleSystem | |
| postStep() override | ParticleSystemQuad | virtual |
| radialAccel | ParticleSystem | |
| radialAccelVar | ParticleSystem | |
| Ref() | Ref | protected |
| release() | Ref | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node child, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const std::string &pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node child, int localZOrder) | Node | virtual |
| resetSystem() | ParticleSystem | |
| resume(void) | Node | |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Ref | |
| rotatePerSecond | ParticleSystem | |
| rotatePerSecondVar | ParticleSystem | |
| rotationIsDir | ParticleSystem | |
| runAction(Action action) | Node | |
| s_globalOrderOfArrival | Node | protectedstatic |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager actionManager) | Node | virtual |
| setAdditionalTransform(Mat4 additionalTransform) | Node | |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
| setAngle(float angle) | ParticleSystem | inline |
| setAngleVar(float angleVar) | ParticleSystem | inline |
| setAtlasIndex(int index) | ParticleSystem | inline |
| setAutoRemoveOnFinish(bool var) | ParticleSystem | virtual |
| setBatchNode(ParticleBatchNode batchNode) override | ParticleSystemQuad | virtual |
| setBlendAdditive(bool value) | ParticleSystem | virtual |
| setBlendFunc(const BlendFunc &blendFunc) override | ParticleSystem | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setColor(const Color3B &color) | Node | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setDisplayFrame(SpriteFrame spriteFrame) | ParticleSystemQuad | |
| setDuration(float duration) | ParticleSystem | inline |
| setEmissionRate(float rate) | ParticleSystem | inline |
| setEmitterMode(Mode mode) | ParticleSystem | inline |
| setEndColor(const Color4F &color) | ParticleSystem | inline |
| setEndColorVar(const Color4F &color) | ParticleSystem | inline |
| setEndRadius(float endRadius) | ParticleSystem | virtual |
| setEndRadiusVar(float endRadiusVar) | ParticleSystem | virtual |
| setEndSize(float endSize) | ParticleSystem | inline |
| setEndSizeVar(float sizeVar) | ParticleSystem | inline |
| setEndSpin(float endSpin) | ParticleSystem | inline |
| setEndSpinVar(float endSpinVar) | ParticleSystem | inline |
| setEventDispatcher(EventDispatcher dispatcher) | Node | virtual |
| setGlobalZOrder(float globalZOrder) | Node | virtual |
| setGLProgram(GLProgram glprogram) | Node | |
| setGLProgramState(GLProgramState glProgramState) | Node | |
| setGLServerState(int serverState) | Node | inline |
| setGravity(const Vec2 &g) | ParticleSystem | virtual |
| setLife(float life) | ParticleSystem | inline |
| setLifeVar(float lifeVar) | ParticleSystem | inline |
| setLocalZOrder(int localZOrder) | Node | virtual |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
| setOpacity(GLubyte opacity) | Node | virtual |
| setOpacityModifyRGB(bool opacityModifyRGB) | ParticleSystem | inlinevirtual |
| setOrderOfArrival(int orderOfArrival) | Node | |
| setParent(Node parent) | Node | virtual |
| setPosition(const Vec2 &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPosition3D(const Vec3 &position) | Node | virtual |
| setPositionType(PositionType type) | ParticleSystem | inline |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setPositionZ(float positionZ) | Node | virtual |
| setPosVar(const Vec2 &pos) | ParticleSystem | inline |
| setRadialAccel(float t) | ParticleSystem | virtual |
| setRadialAccelVar(float t) | ParticleSystem | virtual |
| setRotatePerSecond(float degrees) | ParticleSystem | virtual |
| setRotatePerSecondVar(float degrees) | ParticleSystem | virtual |
| setRotation(float newRotation) | ParticleSystem | virtual |
| setRotation3D(const Vec3 &rotation) | Node | virtual |
| setRotationIsDir(bool t) | ParticleSystem | virtual |
| setRotationSkewX(float rotationX) | Node | virtual |
| setRotationSkewY(float rotationY) | Node | virtual |
| setRotationX(float rotationX) | Node | inlinevirtual |
| setRotationY(float rotationY) | Node | inlinevirtual |
| setScale(float s) | ParticleSystem | virtual |
| cocos2d::Node::setScale(float scaleX, float scaleY) | Node | virtual |
| setScaleX(float newScaleX) | ParticleSystem | virtual |
| setScaleY(float newScaleY) | ParticleSystem | virtual |
| setScaleZ(float scaleZ) | Node | virtual |
| setScheduler(Scheduler scheduler) | Node | virtual |
| setShaderProgram(GLProgram glprogram) | Node | inline |
| setSkewX(float skewX) | Node | virtual |
| setSkewY(float skewY) | Node | virtual |
| setSourcePosition(const Vec2 &pos) | ParticleSystem | inline |
| setSpeed(float speed) | ParticleSystem | virtual |
| setSpeedVar(float speed) | ParticleSystem | virtual |
| setStartColor(const Color4F &color) | ParticleSystem | inline |
| setStartColorVar(const Color4F &color) | ParticleSystem | inline |
| setStartRadius(float startRadius) | ParticleSystem | virtual |
| setStartRadiusVar(float startRadiusVar) | ParticleSystem | virtual |
| setStartSize(float startSize) | ParticleSystem | inline |
| setStartSizeVar(float sizeVar) | ParticleSystem | inline |
| setStartSpin(float spin) | ParticleSystem | inline |
| setStartSpinVar(float pinVar) | ParticleSystem | inline |
| setTag(int tag) | Node | virtual |
| setTangentialAccel(float t) | ParticleSystem | virtual |
| setTangentialAccelVar(float t) | ParticleSystem | virtual |
| setTexture(Texture2D texture) override | ParticleSystemQuad | virtual |
| setTextureWithRect(Texture2D texture, const Rect &rect) | ParticleSystemQuad | |
| setTotalParticles(int tp) override | ParticleSystemQuad | virtual |
| setupVBO() | ParticleSystemQuad | protected |
| setupVBOandVAO() | ParticleSystemQuad | protected |
| setUserData(void userData) | Node | virtual |
| setUserObject(Ref userObject) | Node | virtual |
| setVertexZ(float vertexZ) | Node | inlinevirtual |
| setVisible(bool visible) | Node | virtual |
| setZOrder(int localZOrder) | Node | inlinevirtual |
| sortAllChildren() | Node | virtual |
| speed | ParticleSystem | |
| speedVar | ParticleSystem | |
| START_RADIUS_EQUAL_TO_END_RADIUS 枚举值 | ParticleSystem | |
| START_SIZE_EQUAL_TO_END_SIZE 枚举值 | ParticleSystem | |
| startRadius | ParticleSystem | |
| startRadiusVar | ParticleSystem | |
| stopAction(Action action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| stopSystem() | ParticleSystem | |
| tangentialAccel | ParticleSystem | |
| tangentialAccelVar | ParticleSystem | |
| transform(const Mat4 &parentTransform) | Node | protected |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float dt) override | ParticleSystem | virtual |
| updateBlendFunc() | ParticleSystem | protectedvirtual |
| updateCascadeColor() | Node | protectedvirtual |
| updateCascadeOpacity() | Node | protectedvirtual |
| updateColor() | Node | inlineprotectedvirtual |
| updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
| updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
| updateQuadWithParticle(tParticle particle, const Vec2 &newPosition) override | ParticleSystemQuad | virtual |
| updateTexCoords() | ParticleSystemQuad | protected |
| updateTransform() | Node | virtual |
| updateWithNoTime(void) | ParticleSystem | virtual |
| visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual |
| visit() final | Node | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~BlendProtocol() | BlendProtocol | inlinevirtual |
| ~Node() | Node | virtual |
| ~ParticleSystem() | ParticleSystem | virtual |
| ~ParticleSystemQuad() | ParticleSystemQuad | virtual |
| ~Ref() | Ref | virtual |
| ~TextureProtocol() | TextureProtocol | inlinevirtual |