| cocos2d-x 3.0 | 
   
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Public 成员函数 | 静态 Public 成员函数 | Protected 成员函数 | Protected 属性 | 友元 | 所有成员列表
GLView类 参考
Class that represent the OpenGL View. 更多…
#include 
类 GLView 继承关系图:
 
  
| ## Public 成员函数 | |
| bool | isOpenGLReady () override | 
| 获取OpenGL渲染系统是否就绪,子类必须实现这个方法 更多… | |
| void | end () override | 
| 强制销毁EGL视图,子类必须实现这个方法 更多… | |
| void | swapBuffers () override | 
| 交换前后缓冲区,子类必须实现这个方法 更多… | |
| void | setIMEKeyboardState (bool bOpen) override | 
| 开启或者关闭键盘,子类必须实现这个方法 更多… | |
| float | getFrameZoomFactor () | 
| virtual void | setViewPortInPoints (float x, float y, float w, float h) | 
| 通过点来设置OpenGL视口的矩形。 更多… | |
| virtual void | setScissorInPoints (float x, float y, float w, float h) | 
| 通过点来设置裁剪矩形。 更多… | |
| bool | windowShouldClose () | 
| void | pollEvents () | 
| GLFWwindow | getWindow () const | 
| virtual bool | isOpenGLReady () override | 
| 获取OpenGL渲染系统是否就绪,子类必须实现这个方法 更多… | |
| virtual void | end () override | 
| 强制销毁EGL视图,子类必须实现这个方法 更多… | |
| virtual void | swapBuffers () override | 
| 交换前后缓冲区,子类必须实现这个方法 更多… | |
| virtual void | setFrameSize (float width, float height) override | 
| 设置EGL 视图的框架尺寸 更多… | |
| virtual void | setIMEKeyboardState (bool bOpen) override | 
| 开启或者关闭键盘,子类必须实现这个方法 更多… | |
| void | setFrameZoomFactor (float zoomFactor) | 
| void | enableRetina (bool enabled) | 
| 默认情况下Retina支持是不可用的 更多… | |
| bool | isRetinaEnabled () | 
| 检查是否支持retina display 更多… | |
| bool | setContentScaleFactor (float contentScaleFactor) | 
| sets the content scale factor 更多… | |
| float | getContentScaleFactor () const | 
| returns the content scale factor 更多… | |
| bool | isRetinaDisplay () const | 
| returns whether or not the view is in Retina Display mode 更多… | |
| void | getEAGLView () const | 
| returns the objective-c CCEAGLView instance 更多… | |
| virtual bool | isOpenGLReady () override | 
| 获取OpenGL渲染系统是否就绪,子类必须实现这个方法 更多… | |
| virtual void | end () override | 
| 强制销毁EGL视图,子类必须实现这个方法 更多… | |
| virtual void | swapBuffers () override | 
| 交换前后缓冲区,子类必须实现这个方法 更多… | |
| virtual void | setIMEKeyboardState (bool bOpen) override | 
| 开启或者关闭键盘,子类必须实现这个方法 更多… | |
| GLView () | |
| virtual | ~GLView () | 
| virtual bool | isOpenGLReady () | 
| 获取OpenGL渲染系统是否就绪,子类必须实现这个方法 更多… | |
| virtual void | end () | 
| 强制销毁EGL视图,子类必须实现这个方法 更多… | |
| virtual void | swapBuffers () | 
| 交换前后缓冲区,子类必须实现这个方法 更多… | |
| virtual void | setFrameSize (float width, float height) | 
| 设置EGL 视图的框架尺寸 更多… | |
| virtual void | setIMEKeyboardState (bool bOpen) | 
| 开启或者关闭键盘,子类必须实现这个方法 更多… | |
| void | ShowKeyboard (Windows::Foundation::Rect r) | 
| void | HideKeyboard (Windows::Foundation::Rect r) | 
| virtual bool | Create (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel) | 
| void | UpdateForWindowSizeChange () | 
| void | OnRendering () | 
| void | OnSuspending () | 
| void | GLView::QueueEvent (std::shared_ptr< InputEvent > &event) | 
| void | OnPointerPressed (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerMoved (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerReleased (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerPressed (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args) | 
| void | OnBackKeyPress () | 
| Windows::UI::Core::CoreWindow | getWindow () | 
| int | Run () | 
| void | resize (int width, int height) | 
| void | setFrameZoomFactor (float fZoomFactor) | 
| float | getFrameZoomFactor () | 
| void | centerWindow () | 
| virtual bool | isOpenGLReady () | 
| 获取OpenGL渲染系统是否就绪,子类必须实现这个方法 更多… | |
| virtual void | end () | 
| 强制销毁EGL视图,子类必须实现这个方法 更多… | |
| virtual void | swapBuffers () | 
| 交换前后缓冲区,子类必须实现这个方法 更多… | |
| virtual void | setViewPortInPoints (float x, float y, float w, float h) | 
| 通过点来设置OpenGL视口的矩形。 更多… | |
| virtual void | setScissorInPoints (float x, float y, float w, float h) | 
| 通过点来设置裁剪矩形。 更多… | |
| const Matrix & | getOrientationMatrix () const | 
| const Matrix & | getReverseOrientationMatrix () const | 
| Windows::Graphics::Display::DisplayOrientations | getDeviceOrientation () | 
| virtual void | setIMEKeyboardState (bool bOpen) | 
| 开启或者关闭键盘,子类必须实现这个方法 更多… | |
| void | ShowKeyboard (Windows::Foundation::Rect r) | 
| void | HideKeyboard (Windows::Foundation::Rect r) | 
| virtual bool | Create (EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height) | 
| virtual void | UpdateDevice (EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface) | 
| void | OnPointerPressed (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerMoved (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerReleased (Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerPressed (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerWheelChanged (Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerMoved (Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^args) | 
| void | OnPointerReleased (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::PointerEventArgs^args) | 
| void | OnVisibilityChanged (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::VisibilityChangedEventArgs^args) | 
| void | OnWindowClosed (Windows::UI::Core::CoreWindow^sender, Windows::UI::Core::CoreWindowEventArgs^args) | 
| void | OnResuming (Platform::Object^sender, Platform::Object^args) | 
| void | OnSuspending (Platform::Object^sender, Windows::ApplicationModel::SuspendingEventArgs^args) | 
| void | OnBackKeyPress () | 
| void | QueueBackKeyPress () | 
| void | QueuePointerEvent (PointerEventType type, Windows::UI::Core::PointerEventArgs^args) | 
| void | GLView::QueueEvent (std::shared_ptr< InputEvent > &event) | 
| void | SetXamlEventDelegate (PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^delegate) | 
| void | SetXamlMessageBoxDelegate (PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^delegate) | 
| void | SetXamlEditBoxDelegate (PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^delegate) | 
| bool | ShowMessageBox (Platform::String^title, Platform::String^message) | 
| bool | OpenXamlEditBox (Platform::String^strPlaceHolder, Platform::String^strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler< Platform::String^>^receiveHandler) | 
| int | Run () | 
| void | Render () | 
| void | resize (int width, int height) | 
| float | getFrameZoomFactor () | 
| void | centerWindow () | 
| void | UpdateOrientation (Windows::Graphics::Display::DisplayOrientations orientation) | 
| void | UpdateForWindowSizeChange (float width, float height) | 
| void | ProcessEvents () | 
| void | AddPointerEvent (PointerEventType type, Windows::UI::Core::PointerEventArgs^args) | 
  Public 成员函数 继承自 Ref | |
| void | retain () | 
| 保留所有权. 更多… | |
| void | release () | 
| 立即释放所有权. 更多… | |
| Ref * | autorelease () | 
| 自动释放所有权在不久的将来. 更多… | |
| unsigned int | getReferenceCount () const | 
| 返回Ref对象当前的引用计数. 更多… | |
| virtual | ~Ref () | 
| NA NA 更多… | |
  Public 成员函数 继承自 GLViewProtocol | |
| GLViewProtocol () | |
| ctor 更多… | |
| virtual | ~GLViewProtocol () | 
| NA NA 更多… | |
| virtual void | pollInputEvents () | 
| 轮询输入事件。如果平台没有提供事件回调函数,子类必须实现这个方法 更多… | |
| virtual const Size & | getFrameSize () const | 
| 获取EGL视图的框架尺寸 一般情况下,因为EGL视图是全屏视图,所以它会返回屏幕的尺寸 更多… | |
| virtual Size | getVisibleSize () const | 
| Get the visible area size of opengl viewport. 更多… | |
| virtual Vec2 | getVisibleOrigin () const | 
| 获取OpenGL视口的可视原点 更多… | |
| virtual Rect | getVisibleRect () const | 
| 获取OpenGL视口的可视矩形 更多… | |
| virtual void | setDesignResolutionSize (float width, float height, ResolutionPolicy resolutionPolicy) | 
| 设置设计分辨率尺寸 更多… | |
| virtual const Size & | getDesignResolutionSize () const | 
| 获得设计分辨率的尺寸。 默认的分辨率尺寸和 'getFrameSize'一样。 更多… | |
| virtual bool | isScissorEnabled () | 
| 获取GL_SCISSOR_TEST 是否可用 更多… | |
| virtual Rect | getScissorRect () const | 
| 获取当前的裁剪矩形。 更多… | |
| virtual void | setViewName (const std::string &viewname) | 
| const std::string & | getViewName () const | 
| virtual void | handleTouchesBegin (int num, intptr_t ids[], float xs[], float ys[]) | 
| 通过默认的方式处理触摸事件; 如果你想自定义处理程序,可以重载下面的这些函数: 更多… | |
| virtual void | handleTouchesMove (int num, intptr_t ids[], float xs[], float ys[]) | 
| virtual void | handleTouchesEnd (int num, intptr_t ids[], float xs[], float ys[]) | 
| virtual void | handleTouchesCancel (int num, intptr_t ids[], float xs[], float ys[]) | 
| const Rect & | getViewPortRect () const | 
| 获取OpenGL视口矩形。 更多… | |
| float | getScaleX () const | 
| 获取水平方向的缩放因子 更多… | |
| float | getScaleY () const | 
| 获取垂直方向的缩放因子 更多… | |
| ResolutionPolicy | getResolutionPolicy () const | 
| 返回当前的分辨率适配规则 更多… | |
| ## 静态 Public 成员函数 | |
| static GLView | create (const std::string &viewname) | 
| static GLView | createWithRect (const std::string &viewName, Rect rect, float frameZoomFactor=1.0f) | 
| static GLView | createWithFullScreen (const std::string &viewName) | 
| static GLView | create (const std::string &viewName) | 
| static GLView | createWithRect (const std::string &viewName, Rect size, float frameZoomFactor=1.0f) | 
| static GLView | createWithFullScreen (const std::string &viewName) | 
| static GLView | createWithFullScreen (const std::string &viewName, const GLFWvidmode &videoMode, GLFWmonitor monitor) | 
| static GLView | createWithEAGLView (void eaglview) | 
| creates a GLView with a objective-c CCEAGLView instance 更多… | |
| static GLView | create (const std::string &viewName) | 
| creates a GLView with a title name in fullscreen mode 更多… | |
| static GLView | createWithRect (const std::string &viewName, Rect rect, float frameZoomFactor=1.0f) | 
| creates a GLView with a title name, a rect and the zoom factor 更多… | |
| static GLView | createWithFullScreen (const std::string &viewName) | 
| creates a GLView with a name in fullscreen mode 更多… | |
| static GLView | sharedOpenGLView () | 
| get the shared main open gl window 更多… | |
| static GLView | create (const std::string &viewName) | 
| static GLView | sharedOpenGLView () | 
| get the shared main open gl window 更多… | |
| ## Protected 成员函数 | |
| GLView () | |
| virtual | ~GLView () | 
| bool | initWithRect (const std::string &viewName, Rect rect, float frameZoomFactor) | 
| bool | initWithFullScreen (const std::string &viewName) | 
| GLView () | |
| virtual | ~GLView () | 
| bool | initWithRect (const std::string &viewName, Rect rect, float frameZoomFactor) | 
| bool | initWithFullScreen (const std::string &viewName) | 
| bool | initWithFullscreen (const std::string &viewname, const GLFWvidmode &videoMode, GLFWmonitor monitor) | 
| bool | initGlew () | 
| void | updateFrameSize () | 
| void | onGLFWError (int errorID, const char errorDesc) | 
| void | onGLFWMouseCallBack (GLFWwindow window, int button, int action, int modify) | 
| void | onGLFWMouseMoveCallBack (GLFWwindow window, double x, double y) | 
| void | onGLFWMouseScrollCallback (GLFWwindow window, double x, double y) | 
| void | onGLFWKeyCallback (GLFWwindow window, int key, int scancode, int action, int mods) | 
| void | onGLFWCharCallback (GLFWwindow window, unsigned int character) | 
| void | onGLFWWindowPosCallback (GLFWwindow windows, int x, int y) | 
| void | onGLFWframebuffersize (GLFWwindow window, int w, int h) | 
| void | onGLFWWindowSizeFunCallback (GLFWwindow window, int width, int height) | 
| GLView () | |
| virtual | ~GLView () | 
| bool | initWithEAGLView (void *eaglview) | 
| bool | initWithRect (const std::string &viewName, Rect rect, float frameZoomFactor) | 
| bool | initWithFullScreen (const std::string &viewName) | 
| GLView () | |
| virtual | ~GLView () | 
| bool | initWithRect (const std::string &viewName, Rect rect, float frameZoomFactor) | 
| bool | initWithFullScreen (const std::string &viewName) | 
| void | setFrameZoomFactor (float zoomFactor) | 
| bool | isRetina () | 
  Protected 成员函数 继承自 Ref | |
| Ref () | |
| 构造函数 更多… | |
  Protected 成员函数 继承自 GLViewProtocol | |
| void | updateDesignResolutionSize () | 
| void | handleTouchesOfEndOrCancel (EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[]) | 
| ## Protected 属性 | |
| bool | _captured | 
| bool | _supportTouch | 
| bool | _isInRetinaMonitor | 
| bool | _isRetinaEnabled | 
| int | _retinaFactor | 
| float | _frameZoomFactor | 
| GLFWwindow | _mainWindow | 
| GLFWmonitor | _monitor | 
| float | _mouseX | 
| float | _mouseY | 
| void * | _eaglview | 
| bool | _isRetina | 
  Protected 属性 继承自 Ref | |
| unsigned int | _referenceCount | 
| 引用计数 更多… | |
  Protected 属性 继承自 GLViewProtocol | |
| Size | _screenSize | 
| Size | _designResolutionSize | 
| Rect | _viewPortRect | 
| std::string | _viewName | 
| float | _scaleX | 
| float | _scaleY | 
| ResolutionPolicy | _resolutionPolicy | 
| ## 友元 | |
| class | GLFWEventHandler | 
详细描述
Class that represent the OpenGL View.
构造及析构函数说明
 
 
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| GLView | ( | ) | 
 
 
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成员函数说明
| void AddPointerEvent | ( | PointerEventType | type, | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void centerWindow | ( | ) | 
| void centerWindow | ( | ) | 
 
 
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creates a GLView with a title name in fullscreen mode
 
 
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creates a GLView with a objective-c CCEAGLView instance
 
 
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creates a GLView with a name in fullscreen mode
 
 
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creates a GLView with a title name, a rect and the zoom factor
| void enableRetina | ( | bool | enabled | ) | 
默认情况下Retina支持是不可用的
- 注解
 - 这个函数只能在Mac平台上使用.
 
 
 
  |  overridevirtual | 
强制销毁EGL视图,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
强制销毁EGL视图,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
强制销毁EGL视图,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
强制销毁EGL视图,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
强制销毁EGL视图,子类必须实现这个方法
实现了 GLViewProtocol.
| float getContentScaleFactor | ( | ) | const | 
returns the content scale factor
 
 
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returns the objective-c CCEAGLView instance
| float getFrameZoomFactor | ( | ) | 
| float getFrameZoomFactor | ( | ) | 
| float getFrameZoomFactor | ( | ) | 
| const Matrix& getOrientationMatrix | ( | ) | const | 
 
 
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| void GLView::QueueEvent | ( | std::shared_ptr< InputEvent > & | event | ) | 
| void GLView::QueueEvent | ( | std::shared_ptr< InputEvent > & | event | ) | 
| void HideKeyboard | ( | Windows::Foundation::Rect | r | ) | 
| void HideKeyboard | ( | Windows::Foundation::Rect | r | ) | 
 
 
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  |  overridevirtual | 
获取OpenGL渲染系统是否就绪,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
获取OpenGL渲染系统是否就绪,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
获取OpenGL渲染系统是否就绪,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
获取OpenGL渲染系统是否就绪,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
获取OpenGL渲染系统是否就绪,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
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returns whether or not the view is in Retina Display mode
 
 
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检查是否支持retina display
| void OnBackKeyPress | ( | ) | 
| void OnBackKeyPress | ( | ) | 
 
 
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| void OnPointerMoved | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerMoved | ( | Windows::UI::Core::CoreWindow^ | , | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void OnPointerMoved | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerPressed | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerPressed | ( | Windows::UI::Core::CoreWindow^ | sender, | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void OnPointerPressed | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerPressed | ( | Windows::UI::Core::CoreWindow^ | sender, | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void OnPointerReleased | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerReleased | ( | Windows::UI::Core::CoreWindow^ | sender, | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void OnPointerReleased | ( | Windows::UI::Core::PointerEventArgs^ | args | ) | 
| void OnPointerWheelChanged | ( | Windows::UI::Core::CoreWindow^ | , | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void OnRendering | ( | ) | 
| void OnResuming | ( | Platform::Object^ | sender, | 
| Platform::Object^ | args | ||
| ) | 
| void OnSuspending | ( | Platform::Object^ | sender, | 
| Windows::ApplicationModel::SuspendingEventArgs^ | args | ||
| ) | 
| void OnSuspending | ( | ) | 
| void OnVisibilityChanged | ( | Windows::UI::Core::CoreWindow^ | sender, | 
| Windows::UI::Core::VisibilityChangedEventArgs^ | args | ||
| ) | 
| void OnWindowClosed | ( | Windows::UI::Core::CoreWindow^ | sender, | 
| Windows::UI::Core::CoreWindowEventArgs^ | args | ||
| ) | 
| bool OpenXamlEditBox | ( | Platform::String^ | strPlaceHolder, | 
| Platform::String^ | strText, | ||
| int | maxLength, | ||
| int | inputMode, | ||
| int | inputFlag, | ||
| Windows::Foundation::EventHandler< Platform::String^>^ | receiveHandler | ||
| ) | 
| void pollEvents | ( | ) | 
| void ProcessEvents | ( | ) | 
| void QueueBackKeyPress | ( | ) | 
| void QueuePointerEvent | ( | PointerEventType | type, | 
| Windows::UI::Core::PointerEventArgs^ | args | ||
| ) | 
| void Render | ( | ) | 
| void resize | ( | int | width, | 
| int | height | ||
| ) | 
| void resize | ( | int | width, | 
| int | height | ||
| ) | 
| int Run | ( | ) | 
| int Run | ( | ) | 
| bool setContentScaleFactor | ( | float | contentScaleFactor | ) | 
sets the content scale factor
 
 
  |  overridevirtual | 
设置EGL 视图的框架尺寸
重载 GLViewProtocol .
 
 
  |  virtual | 
设置EGL 视图的框架尺寸
重载 GLViewProtocol .
| void setFrameZoomFactor | ( | float | zoomFactor | ) | 
 
 
  |  protected | 
| void setFrameZoomFactor | ( | float | fZoomFactor | ) | 
 
 
  |  overridevirtual | 
开启或者关闭键盘,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
开启或者关闭键盘,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
开启或者关闭键盘,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
开启或者关闭键盘,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
开启或者关闭键盘,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
通过点来设置裁剪矩形。
重载 GLViewProtocol .
 
 
  |  virtual | 
通过点来设置裁剪矩形。
重载 GLViewProtocol .
 
 
  |  virtual | 
通过点来设置OpenGL视口的矩形。
重载 GLViewProtocol .
 
 
  |  virtual | 
通过点来设置OpenGL视口的矩形。
重载 GLViewProtocol .
 
 
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get the shared main open gl window
 
 
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get the shared main open gl window
| void ShowKeyboard | ( | Windows::Foundation::Rect | r | ) | 
| void ShowKeyboard | ( | Windows::Foundation::Rect | r | ) | 
| bool ShowMessageBox | ( | Platform::String^ | title, | 
| Platform::String^ | message | ||
| ) | 
 
 
  |  overridevirtual | 
交换前后缓冲区,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
交换前后缓冲区,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
交换前后缓冲区,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  overridevirtual | 
交换前后缓冲区,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
交换前后缓冲区,子类必须实现这个方法
实现了 GLViewProtocol.
 
 
  |  virtual | 
| void UpdateForWindowSizeChange | ( | float | width, | 
| float | height | ||
| ) | 
| void UpdateForWindowSizeChange | ( | ) | 
 
 
  |  protected | 
| void UpdateOrientation | ( | Windows::Graphics::Display::DisplayOrientations | orientation | ) | 
| bool windowShouldClose | ( | ) | 
友元及相关函数文档
 
 
  |  friend | 
类成员变量说明
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
 
 
  |  protected | 
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/2d/platform/android/CCGLView.h
 
 Public 成员函数 继承自 
