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Public 成员函数 | 所有成员列表
Audio类 参考
#include
|
## Public 成员函数
|
| | Audio () |
| |
| void | Initialize () |
| |
| void | CreateResources () |
| |
| void | ReleaseResources () |
| |
| void | Start () |
| |
| void | Render () |
| |
| void | SetEngineExperiencedCriticalError () |
| |
| bool | HasEngineExperiencedCriticalError () |
| |
| void | PlayBackgroundMusic (const char pszFilePath, bool bLoop) |
| |
| void | StopBackgroundMusic (bool bReleaseData) |
| |
| void | PauseBackgroundMusic () |
| |
| void | ResumeBackgroundMusic () |
| |
| void | RewindBackgroundMusic () |
| |
| bool | IsBackgroundMusicPlaying () |
| |
| void | SetBackgroundVolume (float volume) |
| |
| float | GetBackgroundVolume () |
| |
| void | SetSoundEffectVolume (float volume) |
| |
| float | GetSoundEffectVolume () |
| |
| void | PlaySoundEffect (const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| |
| void | PlaySoundEffect (unsigned int sound) |
| |
| bool | IsSoundEffectStarted (unsigned int sound) |
| |
| void | StopSoundEffect (unsigned int sound) |
| |
| void | PauseSoundEffect (unsigned int sound) |
| |
| void | ResumeSoundEffect (unsigned int sound) |
| |
| void | RewindSoundEffect (unsigned int sound) |
| |
| void | PauseAllSoundEffects () |
| |
| void | ResumeAllSoundEffects () |
| |
| void | StopAllSoundEffects () |
| |
| void | PreloadSoundEffect (const char pszFilePath, bool isMusic=false) |
| |
| void | UnloadSoundEffect (const char pszFilePath) |
| |
| void | UnloadSoundEffect (unsigned int sound) |
| |
| | Audio () |
| |
| void | Initialize () |
| |
| void | CreateResources () |
| |
| void | ReleaseResources () |
| |
| void | Start () |
| |
| void | Render () |
| |
| void | SetEngineExperiencedCriticalError () |
| |
| bool | HasEngineExperiencedCriticalError () |
| |
| void | PlayBackgroundMusic (const char pszFilePath, bool bLoop) |
| |
| void | StopBackgroundMusic (bool bReleaseData) |
| |
| void | PauseBackgroundMusic () |
| |
| void | ResumeBackgroundMusic () |
| |
| void | RewindBackgroundMusic () |
| |
| bool | IsBackgroundMusicPlaying () |
| |
| void | SetBackgroundVolume (float volume) |
| |
| float | GetBackgroundVolume () |
| |
| void | SetSoundEffectVolume (float volume) |
| |
| float | GetSoundEffectVolume () |
| |
| void | PlaySoundEffect (const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
| |
| void | PlaySoundEffect (unsigned int sound) |
| |
| bool | IsSoundEffectStarted (unsigned int sound) |
| |
| void | StopSoundEffect (unsigned int sound) |
| |
| void | PauseSoundEffect (unsigned int sound) |
| |
| void | ResumeSoundEffect (unsigned int sound) |
| |
| void | RewindSoundEffect (unsigned int sound) |
| |
| void | PauseAllSoundEffects () |
| |
| void | ResumeAllSoundEffects () |
| |
| void | StopAllSoundEffects (bool bReleaseData) |
| |
| void | PreloadSoundEffect (const char pszFilePath, bool isMusic=false) |
| |
| void | UnloadSoundEffect (const char pszFilePath) |
| |
| void | UnloadSoundEffect (unsigned int sound) |
| |
构造及析构函数说明
成员函数说明
| float GetBackgroundVolume | ( | | ) | |
| float GetBackgroundVolume | ( | | ) | |
| float GetSoundEffectVolume | ( | | ) | |
| float GetSoundEffectVolume | ( | | ) | |
| bool HasEngineExperiencedCriticalError | ( | | ) | |
| inline |
| bool HasEngineExperiencedCriticalError | ( | | ) | |
| inline |
| bool IsBackgroundMusicPlaying | ( | | ) | |
| bool IsBackgroundMusicPlaying | ( | | ) | |
| bool IsSoundEffectStarted | ( | unsigned int | sound | ) | |
| bool IsSoundEffectStarted | ( | unsigned int | sound | ) | |
| void PauseAllSoundEffects | ( | | ) | |
| void PauseAllSoundEffects | ( | | ) | |
| void PauseBackgroundMusic | ( | | ) | |
| void PauseBackgroundMusic | ( | | ) | |
| void PauseSoundEffect | ( | unsigned int | sound | ) | |
| void PauseSoundEffect | ( | unsigned int | sound | ) | |
| void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| | bool | bLoop |
| ) | | |
| void PlayBackgroundMusic | ( | const char * | pszFilePath, |
| | bool | bLoop |
| ) | | |
| void PlaySoundEffect | ( | const char * | pszFilePath, |
| | bool | bLoop, |
| | unsigned int & | sound, |
| | bool | isMusic = false |
| ) | | |
| void PlaySoundEffect | ( | unsigned int | sound | ) | |
| void PlaySoundEffect | ( | const char * | pszFilePath, |
| | bool | bLoop, |
| | unsigned int & | sound, |
| | bool | isMusic = false |
| ) | | |
| void PlaySoundEffect | ( | unsigned int | sound | ) | |
| void PreloadSoundEffect | ( | const char * | pszFilePath, |
| | bool | isMusic = false |
| ) | | |
| void PreloadSoundEffect | ( | const char * | pszFilePath, |
| | bool | isMusic = false |
| ) | | |
| void ReleaseResources | ( | | ) | |
| void ReleaseResources | ( | | ) | |
| void ResumeAllSoundEffects | ( | | ) | |
| void ResumeAllSoundEffects | ( | | ) | |
| void ResumeBackgroundMusic | ( | | ) | |
| void ResumeBackgroundMusic | ( | | ) | |
| void ResumeSoundEffect | ( | unsigned int | sound | ) | |
| void ResumeSoundEffect | ( | unsigned int | sound | ) | |
| void RewindBackgroundMusic | ( | | ) | |
| void RewindBackgroundMusic | ( | | ) | |
| void RewindSoundEffect | ( | unsigned int | sound | ) | |
| void RewindSoundEffect | ( | unsigned int | sound | ) | |
| void SetBackgroundVolume | ( | float | volume | ) | |
| void SetBackgroundVolume | ( | float | volume | ) | |
| void SetEngineExperiencedCriticalError | ( | | ) | |
| inline |
| void SetEngineExperiencedCriticalError | ( | | ) | |
| inline |
| void SetSoundEffectVolume | ( | float | volume | ) | |
| void SetSoundEffectVolume | ( | float | volume | ) | |
| void StopAllSoundEffects | ( | | ) | |
| void StopAllSoundEffects | ( | bool | bReleaseData | ) | |
| void StopBackgroundMusic | ( | bool | bReleaseData | ) | |
| void StopBackgroundMusic | ( | bool | bReleaseData | ) | |
| void StopSoundEffect | ( | unsigned int | sound | ) | |
| void StopSoundEffect | ( | unsigned int | sound | ) | |
| void UnloadSoundEffect | ( | const char * | pszFilePath | ) | |
| void UnloadSoundEffect | ( | unsigned int | sound | ) | |
| void UnloadSoundEffect | ( | const char * | pszFilePath | ) | |
| void UnloadSoundEffect | ( | unsigned int | sound | ) | |
该类的文档由以下文件生成:
- /Users/zeroyang/Documents/github/cocos2d-x/cocos/audio/winrt/Audio.h
- Audio
- 生成于 2014年 五月 29日 星期四 09:41:42 , 为 cocos2d-x使用
1.8.6