| cocos2d-x 3.0 |
)- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
GLProgramState 成员列表
成员的完整列表,这些成员属于 GLProgramState,包括所有继承而来的类成员
| _attributes | GLProgramState | protected |
| _glprogram | GLProgramState | protected |
| _referenceCount | Ref | protected |
| _textureUnitIndex | GLProgramState | protected |
| _uniforms | GLProgramState | protected |
| _vertexAttribsFlags | GLProgramState | protected |
| apply(const Mat4 &modelView) | GLProgramState | |
| autorelease() | Ref | |
| create(GLProgram glprogram) | GLProgramState | static |
| getGLProgram() const | GLProgramState | inline |
| getOrCreateWithGLProgram(GLProgram glprogram) | GLProgramState | static |
| getOrCreateWithGLProgramName(const std::string &glProgramName) | GLProgramState | static |
| getReferenceCount() const | Ref | |
| getUniformCount() const | GLProgramState | inline |
| getUniformValue(const std::string &uniformName) | GLProgramState | protected |
| getVertexAttribCount() const | GLProgramState | inline |
| getVertexAttribsFlags() const | GLProgramState | inline |
| getVertexAttribValue(const std::string &attributeName) | GLProgramState | protected |
| GLProgramState() | GLProgramState | protected |
| GLProgramStateCache class | GLProgramState | friend |
| init(GLProgram program) | GLProgramState | protected |
| Ref() | Ref | protected |
| release() | Ref | |
| resetGLProgram() | GLProgramState | protected |
| retain() | Ref | |
| setGLProgram(GLProgram glprogram) | GLProgramState | |
| setUniformCallback(const std::string &uniformName, const std::function< void(Uniform )> &callback) | GLProgramState | |
| setUniformFloat(const std::string &uniformName, float value) | GLProgramState | |
| setUniformInt(const std::string &uniformName, int value) | GLProgramState | |
| setUniformMat4(const std::string &uniformName, const Mat4 &value) | GLProgramState | |
| setUniformTexture(const std::string &uniformName, Texture2D texture) | GLProgramState | |
| setUniformTexture(const std::string &uniformName, GLuint textureId) | GLProgramState | |
| setUniformVec2(const std::string &uniformName, const Vec2 &value) | GLProgramState | |
| setUniformVec3(const std::string &uniformName, const Vec3 &value) | GLProgramState | |
| setUniformVec4(const std::string &uniformName, const Vec4 &value) | GLProgramState | |
| setVertexAttribCallback(const std::string &name, const std::function< void(VertexAttrib )> &callback) | GLProgramState | |
| setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid pointer) | GLProgramState | |
| ~GLProgramState() | GLProgramState | protected |
| ~Ref() | Ref | virtual |

