cocos2d-x 3.0
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    GLProgramState 成员列表

    成员的完整列表,这些成员属于 GLProgramState,包括所有继承而来的类成员

    _attributesGLProgramStateprotected
    _glprogramGLProgramStateprotected
    _referenceCountRefprotected
    _textureUnitIndexGLProgramStateprotected
    _uniformsGLProgramStateprotected
    _vertexAttribsFlagsGLProgramStateprotected
    apply(const Mat4 &modelView)GLProgramState
    autorelease()Ref
    create(GLProgram glprogram)GLProgramStatestatic
    getGLProgram() const GLProgramStateinline
    getOrCreateWithGLProgram(GLProgram glprogram)GLProgramStatestatic
    getOrCreateWithGLProgramName(const std::string &glProgramName)GLProgramStatestatic
    getReferenceCount() const Ref
    getUniformCount() const GLProgramStateinline
    getUniformValue(const std::string &uniformName)GLProgramStateprotected
    getVertexAttribCount() const GLProgramStateinline
    getVertexAttribsFlags() const GLProgramStateinline
    getVertexAttribValue(const std::string &attributeName)GLProgramStateprotected
    GLProgramState()GLProgramStateprotected
    GLProgramStateCache classGLProgramStatefriend
    init(GLProgram program)GLProgramStateprotected
    Ref()Refprotected
    release()Ref
    resetGLProgram()GLProgramStateprotected
    retain()Ref
    setGLProgram(GLProgram glprogram)GLProgramState
    setUniformCallback(const std::string &uniformName, const std::function< void(Uniform )> &callback)GLProgramState
    setUniformFloat(const std::string &uniformName, float value)GLProgramState
    setUniformInt(const std::string &uniformName, int value)GLProgramState
    setUniformMat4(const std::string &uniformName, const Mat4 &value)GLProgramState
    setUniformTexture(const std::string &uniformName, Texture2D texture)GLProgramState
    setUniformTexture(const std::string &uniformName, GLuint textureId)GLProgramState
    setUniformVec2(const std::string &uniformName, const Vec2 &value)GLProgramState
    setUniformVec3(const std::string &uniformName, const Vec3 &value)GLProgramState
    setUniformVec4(const std::string &uniformName, const Vec4 &value)GLProgramState
    setVertexAttribCallback(const std::string &name, const std::function< void(VertexAttrib )> &callback)GLProgramState
    setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid pointer)GLProgramState
    ~GLProgramState()GLProgramStateprotected
    ~Ref()Refvirtual
    • 生成于 2014年 五月 29日 星期四 09:41:46 , 为 cocos2d-x使用 doxygen 1.8.6