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类 | 函数
Skeleton.h 文件参考
#include
#include
#include
|
## 函数
|
| spSkeleton | spSkeleton_create (spSkeletonData data) |
| |
| void | spSkeleton_dispose (spSkeleton self) |
| |
| void | spSkeleton_updateWorldTransform (const spSkeleton self) |
| |
| void | spSkeleton_setToSetupPose (const spSkeleton self) |
| |
| void | spSkeleton_setBonesToSetupPose (const spSkeleton self) |
| |
| void | spSkeleton_setSlotsToSetupPose (const spSkeleton self) |
| |
| spBone | spSkeleton_findBone (const spSkeleton self, const char boneName) |
| |
| int | spSkeleton_findBoneIndex (const spSkeleton self, const char boneName) |
| |
| spSlot | spSkeleton_findSlot (const spSkeleton self, const char slotName) |
| |
| int | spSkeleton_findSlotIndex (const spSkeleton self, const char slotName) |
| |
| void | spSkeleton_setSkin (spSkeleton self, spSkin skin) |
| |
| int | spSkeleton_setSkinByName (spSkeleton self, const char skinName) |
| |
| spAttachment | spSkeleton_getAttachmentForSlotName (const spSkeleton self, const char slotName, const char attachmentName) |
| |
| spAttachment | spSkeleton_getAttachmentForSlotIndex (const spSkeleton self, int slotIndex, const char attachmentName) |
| |
| int | spSkeleton_setAttachment (spSkeleton self, const char slotName, const char attachmentName) |
| |
| void | spSkeleton_update (spSkeleton self, float deltaTime) |
| |
函数说明
| int spSkeleton_findBoneIndex | ( | const spSkeleton | self, |
| | const char | boneName |
| ) | | |
| int spSkeleton_findSlotIndex | ( | const spSkeleton | self, |
| | const char | slotName |
| ) | | |
| spAttachment spSkeleton_getAttachmentForSlotIndex | ( | const spSkeleton | self, |
| | int | slotIndex, |
| | const char * | attachmentName |
| ) | | |
| spAttachment spSkeleton_getAttachmentForSlotName | ( | const spSkeleton | self, |
| | const char | slotName, |
| | const char | attachmentName |
| ) | | |
| int spSkeleton_setAttachment | ( | spSkeleton | self, |
| | const char | slotName, |
| | const char * | attachmentName |
| ) | | |
| void spSkeleton_setBonesToSetupPose | ( | const spSkeleton * | self | ) | |
| int spSkeleton_setSkinByName | ( | spSkeleton | self, |
| | const char | skinName |
| ) | | |
| void spSkeleton_setSlotsToSetupPose | ( | const spSkeleton * | self | ) | |
| void spSkeleton_setToSetupPose | ( | const spSkeleton * | self | ) | |
| void spSkeleton_update | ( | spSkeleton * | self, |
| | float | deltaTime |
| ) | | |
| void spSkeleton_updateWorldTransform | ( | const spSkeleton * | self | ) | |