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    ArmatureAnimation 成员列表

    成员的完整列表,这些成员属于 ArmatureAnimation,包括所有继承而来的类成员

    _animationDataArmatureAnimationprotected
    _animationInternalProcessBaseprotected
    _armatureArmatureAnimationprotected
    _curFrameIndexProcessBaseprotected
    _currentFrameProcessBaseprotected
    _currentPercentProcessBaseprotected
    _durationTweenProcessBaseprotected
    _frameEventCallFuncArmatureAnimationprotected
    _frameEventListenerArmatureAnimationprotected
    _frameEventQueueArmatureAnimationprotected
    _frameEventTargetArmatureAnimationprotected
    _ignoreFrameEventArmatureAnimationprotected
    _isCompleteProcessBaseprotected
    _isLoopBackProcessBaseprotected
    _isPauseProcessBaseprotected
    _isPlayingProcessBaseprotected
    _loopTypeProcessBaseprotected
    _movementDataArmatureAnimationprotected
    _movementEventCallFuncArmatureAnimationprotected
    _movementEventListenerArmatureAnimationprotected
    _movementEventQueueArmatureAnimationprotected
    _movementEventTargetArmatureAnimationprotected
    _movementIDArmatureAnimationprotected
    _movementIndexArmatureAnimationprotected
    _movementListArmatureAnimationprotected
    _movementListDurationToArmatureAnimationprotected
    _movementListLoopArmatureAnimationprotected
    _nextFrameIndexProcessBaseprotected
    _onMovementListArmatureAnimationprotected
    _processScaleProcessBaseprotected
    _rawDurationProcessBaseprotected
    _referenceCountRefprotected
    _speedScaleArmatureAnimationprotected
    _toIndexArmatureAnimationprotected
    _tweenEasingProcessBaseprotected
    _tweenListArmatureAnimationprotected
    _userObjectArmatureAnimationprotected
    ArmatureAnimation()ArmatureAnimation
    autorelease()Ref
    create(Armature armature)ArmatureAnimationstatic
    frameEvent(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)ArmatureAnimationprotected
    getAnimationData() const ArmatureAnimationinlinevirtual
    getAnimationScale() const ArmatureAnimationvirtual
    getCurrentFrameIndex()ProcessBasevirtual
    getCurrentMovementID() const ArmatureAnimation
    getCurrentPercent() const ProcessBaseinlinevirtual
    getMovementCount() const ArmatureAnimation
    getProcessScale() const ProcessBaseinlinevirtual
    getRawDuration() const ProcessBaseinlinevirtual
    getReferenceCount() const Ref
    getSpeedScale() const ArmatureAnimationvirtual
    getUserObject()ArmatureAnimationinlinevirtual
    getUserObject() const ArmatureAnimationinlinevirtual
    gotoAndPause(int frameIndex)ArmatureAnimationvirtual
    gotoAndPlay(int frameIndex)ArmatureAnimationvirtual
    gotoFrame(int frameIndex)ProcessBaseprotectedvirtual
    init(Armature armature)ArmatureAnimationvirtual
    isComplete() const ProcessBaseinlinevirtual
    isIgnoreFrameEvent() const ArmatureAnimationinlineprotected
    isPause() const ProcessBaseinlinevirtual
    isPlaying() const ProcessBaseinlinevirtual
    movementEvent(Armature armature, MovementEventType movementType, const std::string &movementID)ArmatureAnimationprotected
    pause()ArmatureAnimationvirtual
    play(const std::string &animationName, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
    cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing)ProcessBasevirtual
    playByIndex(int animationIndex, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
    playWithIndex(int animationIndex, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
    playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true)ArmatureAnimationvirtual
    playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true)ArmatureAnimationvirtual
    ProcessBase(void)ProcessBase
    Ref()Refprotected
    release()Ref
    resume()ArmatureAnimationvirtual
    retain()Ref
    setAnimationData(AnimationData data)ArmatureAnimationinlinevirtual
    setAnimationInternal(float animationInternal)ArmatureAnimationinlinevirtual
    setAnimationScale(float animationScale)ArmatureAnimationvirtual
    setFrameEventCallFunc(cocos2d::Ref target, SEL_FrameEventCallFunc callFunc)ArmatureAnimation
    setFrameEventCallFunc(std::function< void(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)> listener)ArmatureAnimation
    setIsComplete(bool complete)ProcessBaseinlinevirtual
    setIsPause(bool pause)ProcessBaseinlinevirtual
    setIsPlaying(bool playing)ProcessBaseinlinevirtual
    setMovementEventCallFunc(cocos2d::Ref target, SEL_MovementEventCallFunc callFunc)ArmatureAnimation
    setMovementEventCallFunc(std::function< void(Armature armature, MovementEventType movementType, const std::string &movementID)> listener)ArmatureAnimation
    setProcessScale(float processScale)ProcessBaseinlinevirtual
    setSpeedScale(float speedScale)ArmatureAnimationvirtual
    setUserObject(Ref userObject)ArmatureAnimationvirtual
    stop()ArmatureAnimationvirtual
    Tween classArmatureAnimationfriend
    update(float dt)ArmatureAnimationvirtual
    updateFrameData(float currentPercent)ArmatureAnimationprotected
    updateHandler()ArmatureAnimationprotectedvirtual
    updateMovementList()ArmatureAnimationprotected
    ~ArmatureAnimation(void)ArmatureAnimationvirtual
    ~ProcessBase(void)ProcessBasevirtual
    ~Ref()Refvirtual
    • 生成于 2014年 五月 29日 星期四 09:41:59 , 为 cocos2d-x使用 doxygen 1.8.6