- 首页
- 相关页面
- 模块
- 命名空间
- 类
- 文件
-
)
- 类列表
- 类索引
- 类继承关系
- 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
ArmatureAnimation 成员列表
成员的完整列表,这些成员属于 ArmatureAnimation,包括所有继承而来的类成员
| _animationData | ArmatureAnimation | protected |
| _animationInternal | ProcessBase | protected |
| _armature | ArmatureAnimation | protected |
| _curFrameIndex | ProcessBase | protected |
| _currentFrame | ProcessBase | protected |
| _currentPercent | ProcessBase | protected |
| _durationTween | ProcessBase | protected |
| _frameEventCallFunc | ArmatureAnimation | protected |
| _frameEventListener | ArmatureAnimation | protected |
| _frameEventQueue | ArmatureAnimation | protected |
| _frameEventTarget | ArmatureAnimation | protected |
| _ignoreFrameEvent | ArmatureAnimation | protected |
| _isComplete | ProcessBase | protected |
| _isLoopBack | ProcessBase | protected |
| _isPause | ProcessBase | protected |
| _isPlaying | ProcessBase | protected |
| _loopType | ProcessBase | protected |
| _movementData | ArmatureAnimation | protected |
| _movementEventCallFunc | ArmatureAnimation | protected |
| _movementEventListener | ArmatureAnimation | protected |
| _movementEventQueue | ArmatureAnimation | protected |
| _movementEventTarget | ArmatureAnimation | protected |
| _movementID | ArmatureAnimation | protected |
| _movementIndex | ArmatureAnimation | protected |
| _movementList | ArmatureAnimation | protected |
| _movementListDurationTo | ArmatureAnimation | protected |
| _movementListLoop | ArmatureAnimation | protected |
| _nextFrameIndex | ProcessBase | protected |
| _onMovementList | ArmatureAnimation | protected |
| _processScale | ProcessBase | protected |
| _rawDuration | ProcessBase | protected |
| _referenceCount | Ref | protected |
| _speedScale | ArmatureAnimation | protected |
| _toIndex | ArmatureAnimation | protected |
| _tweenEasing | ProcessBase | protected |
| _tweenList | ArmatureAnimation | protected |
| _userObject | ArmatureAnimation | protected |
| ArmatureAnimation() | ArmatureAnimation | |
| autorelease() | Ref | |
| create(Armature armature) | ArmatureAnimation | static |
| frameEvent(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex) | ArmatureAnimation | protected |
| getAnimationData() const | ArmatureAnimation | inlinevirtual |
| getAnimationScale() const | ArmatureAnimation | virtual |
| getCurrentFrameIndex() | ProcessBase | virtual |
| getCurrentMovementID() const | ArmatureAnimation | |
| getCurrentPercent() const | ProcessBase | inlinevirtual |
| getMovementCount() const | ArmatureAnimation | |
| getProcessScale() const | ProcessBase | inlinevirtual |
| getRawDuration() const | ProcessBase | inlinevirtual |
| getReferenceCount() const | Ref | |
| getSpeedScale() const | ArmatureAnimation | virtual |
| getUserObject() | ArmatureAnimation | inlinevirtual |
| getUserObject() const | ArmatureAnimation | inlinevirtual |
| gotoAndPause(int frameIndex) | ArmatureAnimation | virtual |
| gotoAndPlay(int frameIndex) | ArmatureAnimation | virtual |
| gotoFrame(int frameIndex) | ProcessBase | protectedvirtual |
| init(Armature armature) | ArmatureAnimation | virtual |
| isComplete() const | ProcessBase | inlinevirtual |
| isIgnoreFrameEvent() const | ArmatureAnimation | inlineprotected |
| isPause() const | ProcessBase | inlinevirtual |
| isPlaying() const | ProcessBase | inlinevirtual |
| movementEvent(Armature armature, MovementEventType movementType, const std::string &movementID) | ArmatureAnimation | protected |
| pause() | ArmatureAnimation | virtual |
| play(const std::string &animationName, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
| cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing) | ProcessBase | virtual |
| playByIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
| playWithIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual |
| playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual |
| playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual |
| ProcessBase(void) | ProcessBase | |
| Ref() | Ref | protected |
| release() | Ref | |
| resume() | ArmatureAnimation | virtual |
| retain() | Ref | |
| setAnimationData(AnimationData data) | ArmatureAnimation | inlinevirtual |
| setAnimationInternal(float animationInternal) | ArmatureAnimation | inlinevirtual |
| setAnimationScale(float animationScale) | ArmatureAnimation | virtual |
| setFrameEventCallFunc(cocos2d::Ref target, SEL_FrameEventCallFunc callFunc) | ArmatureAnimation | |
| setFrameEventCallFunc(std::function< void(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)> listener) | ArmatureAnimation | |
| setIsComplete(bool complete) | ProcessBase | inlinevirtual |
| setIsPause(bool pause) | ProcessBase | inlinevirtual |
| setIsPlaying(bool playing) | ProcessBase | inlinevirtual |
| setMovementEventCallFunc(cocos2d::Ref target, SEL_MovementEventCallFunc callFunc) | ArmatureAnimation | |
| setMovementEventCallFunc(std::function< void(Armature armature, MovementEventType movementType, const std::string &movementID)> listener) | ArmatureAnimation | |
| setProcessScale(float processScale) | ProcessBase | inlinevirtual |
| setSpeedScale(float speedScale) | ArmatureAnimation | virtual |
| setUserObject(Ref userObject) | ArmatureAnimation | virtual |
| stop() | ArmatureAnimation | virtual |
| Tween class | ArmatureAnimation | friend |
| update(float dt) | ArmatureAnimation | virtual |
| updateFrameData(float currentPercent) | ArmatureAnimation | protected |
| updateHandler() | ArmatureAnimation | protectedvirtual |
| updateMovementList() | ArmatureAnimation | protected |
| ~ArmatureAnimation(void) | ArmatureAnimation | virtual |
| ~ProcessBase(void) | ProcessBase | virtual |
| ~Ref() | Ref | virtual |
- 生成于 2014年 五月 29日 星期四 09:41:59 , 为 cocos2d-x使用
1.8.6