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ArmatureAnimation 成员列表
 
成员的完整列表,这些成员属于 ArmatureAnimation,包括所有继承而来的类成员
 | _animationData | ArmatureAnimation | protected | 
 | _animationInternal | ProcessBase | protected | 
 | _armature | ArmatureAnimation | protected | 
 | _curFrameIndex | ProcessBase | protected | 
 | _currentFrame | ProcessBase | protected | 
 | _currentPercent | ProcessBase | protected | 
 | _durationTween | ProcessBase | protected | 
 | _frameEventCallFunc | ArmatureAnimation | protected | 
 | _frameEventListener | ArmatureAnimation | protected | 
 | _frameEventQueue | ArmatureAnimation | protected | 
 | _frameEventTarget | ArmatureAnimation | protected | 
 | _ignoreFrameEvent | ArmatureAnimation | protected | 
 | _isComplete | ProcessBase | protected | 
 | _isLoopBack | ProcessBase | protected | 
 | _isPause | ProcessBase | protected | 
 | _isPlaying | ProcessBase | protected | 
 | _loopType | ProcessBase | protected | 
 | _movementData | ArmatureAnimation | protected | 
 | _movementEventCallFunc | ArmatureAnimation | protected | 
 | _movementEventListener | ArmatureAnimation | protected | 
 | _movementEventQueue | ArmatureAnimation | protected | 
 | _movementEventTarget | ArmatureAnimation | protected | 
 | _movementID | ArmatureAnimation | protected | 
 | _movementIndex | ArmatureAnimation | protected | 
 | _movementList | ArmatureAnimation | protected | 
 | _movementListDurationTo | ArmatureAnimation | protected | 
 | _movementListLoop | ArmatureAnimation | protected | 
 | _nextFrameIndex | ProcessBase | protected | 
 | _onMovementList | ArmatureAnimation | protected | 
 | _processScale | ProcessBase | protected | 
 | _rawDuration | ProcessBase | protected | 
 | _referenceCount | Ref | protected | 
 | _speedScale | ArmatureAnimation | protected | 
 | _toIndex | ArmatureAnimation | protected | 
 | _tweenEasing | ProcessBase | protected | 
 | _tweenList | ArmatureAnimation | protected | 
 | _userObject | ArmatureAnimation | protected | 
 | ArmatureAnimation() | ArmatureAnimation |  | 
 | autorelease() | Ref |  | 
 | create(Armature armature) | ArmatureAnimation | static | 
 | frameEvent(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex) | ArmatureAnimation | protected | 
 | getAnimationData() const  | ArmatureAnimation | inlinevirtual | 
 | getAnimationScale() const  | ArmatureAnimation | virtual | 
 | getCurrentFrameIndex() | ProcessBase | virtual | 
 | getCurrentMovementID() const  | ArmatureAnimation |  | 
 | getCurrentPercent() const  | ProcessBase | inlinevirtual | 
 | getMovementCount() const  | ArmatureAnimation |  | 
 | getProcessScale() const  | ProcessBase | inlinevirtual | 
 | getRawDuration() const  | ProcessBase | inlinevirtual | 
 | getReferenceCount() const  | Ref |  | 
 | getSpeedScale() const  | ArmatureAnimation | virtual | 
 | getUserObject() | ArmatureAnimation | inlinevirtual | 
 | getUserObject() const  | ArmatureAnimation | inlinevirtual | 
 | gotoAndPause(int frameIndex) | ArmatureAnimation | virtual | 
 | gotoAndPlay(int frameIndex) | ArmatureAnimation | virtual | 
 | gotoFrame(int frameIndex) | ProcessBase | protectedvirtual | 
 | init(Armature armature) | ArmatureAnimation | virtual | 
 | isComplete() const  | ProcessBase | inlinevirtual | 
 | isIgnoreFrameEvent() const  | ArmatureAnimation | inlineprotected | 
 | isPause() const  | ProcessBase | inlinevirtual | 
 | isPlaying() const  | ProcessBase | inlinevirtual | 
 | movementEvent(Armature armature, MovementEventType movementType, const std::string &movementID) | ArmatureAnimation | protected | 
 | pause() | ArmatureAnimation | virtual | 
 | play(const std::string &animationName, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual | 
 | cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing) | ProcessBase | virtual | 
 | playByIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual | 
 | playWithIndex(int animationIndex, int durationTo=-1, int loop=-1) | ArmatureAnimation | virtual | 
 | playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual | 
 | playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true) | ArmatureAnimation | virtual | 
 | ProcessBase(void) | ProcessBase |  | 
 | Ref() | Ref | protected | 
 | release() | Ref |  | 
 | resume() | ArmatureAnimation | virtual | 
 | retain() | Ref |  | 
 | setAnimationData(AnimationData data) | ArmatureAnimation | inlinevirtual | 
 | setAnimationInternal(float animationInternal) | ArmatureAnimation | inlinevirtual | 
 | setAnimationScale(float animationScale) | ArmatureAnimation | virtual | 
 | setFrameEventCallFunc(cocos2d::Ref target, SEL_FrameEventCallFunc callFunc) | ArmatureAnimation |  | 
 | setFrameEventCallFunc(std::function< void(Bone bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)> listener) | ArmatureAnimation |  | 
 | setIsComplete(bool complete) | ProcessBase | inlinevirtual | 
 | setIsPause(bool pause) | ProcessBase | inlinevirtual | 
 | setIsPlaying(bool playing) | ProcessBase | inlinevirtual | 
 | setMovementEventCallFunc(cocos2d::Ref target, SEL_MovementEventCallFunc callFunc) | ArmatureAnimation |  | 
 | setMovementEventCallFunc(std::function< void(Armature armature, MovementEventType movementType, const std::string &movementID)> listener) | ArmatureAnimation |  | 
 | setProcessScale(float processScale) | ProcessBase | inlinevirtual | 
 | setSpeedScale(float speedScale) | ArmatureAnimation | virtual | 
 | setUserObject(Ref userObject) | ArmatureAnimation | virtual | 
 | stop() | ArmatureAnimation | virtual | 
 | Tween class | ArmatureAnimation | friend | 
 | update(float dt) | ArmatureAnimation | virtual | 
 | updateFrameData(float currentPercent) | ArmatureAnimation | protected | 
 | updateHandler() | ArmatureAnimation | protectedvirtual | 
 | updateMovementList() | ArmatureAnimation | protected | 
 | ~ArmatureAnimation(void) | ArmatureAnimation | virtual | 
 | ~ProcessBase(void) | ProcessBase | virtual | 
 | ~Ref() | Ref | virtual | 
 
 
  
 
- 生成于 2014年 五月 29日 星期四 09:41:59 , 为 cocos2d-x使用  
 1.8.6