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- 类成员
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Audio 成员列表
成员的完整列表,这些成员属于 Audio,包括所有继承而来的类成员
| Audio() | Audio | |
| Audio() | Audio | |
| CreateResources() | Audio | |
| CreateResources() | Audio | |
| GetBackgroundVolume() | Audio | |
| GetBackgroundVolume() | Audio | |
| GetSoundEffectVolume() | Audio | |
| GetSoundEffectVolume() | Audio | |
| HasEngineExperiencedCriticalError() | Audio | inline |
| HasEngineExperiencedCriticalError() | Audio | inline |
| Initialize() | Audio | |
| Initialize() | Audio | |
| IsBackgroundMusicPlaying() | Audio | |
| IsBackgroundMusicPlaying() | Audio | |
| IsSoundEffectStarted(unsigned int sound) | Audio | |
| IsSoundEffectStarted(unsigned int sound) | Audio | |
| PauseAllSoundEffects() | Audio | |
| PauseAllSoundEffects() | Audio | |
| PauseBackgroundMusic() | Audio | |
| PauseBackgroundMusic() | Audio | |
| PauseSoundEffect(unsigned int sound) | Audio | |
| PauseSoundEffect(unsigned int sound) | Audio | |
| PlayBackgroundMusic(const char pszFilePath, bool bLoop) | Audio | |
| PlayBackgroundMusic(const char pszFilePath, bool bLoop) | Audio | |
| PlaySoundEffect(const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) | Audio | |
| PlaySoundEffect(unsigned int sound) | Audio | |
| PlaySoundEffect(const char pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) | Audio | |
| PlaySoundEffect(unsigned int sound) | Audio | |
| PreloadSoundEffect(const char pszFilePath, bool isMusic=false) | Audio | |
| PreloadSoundEffect(const char pszFilePath, bool isMusic=false) | Audio | |
| ReleaseResources() | Audio | |
| ReleaseResources() | Audio | |
| Render() | Audio | |
| Render() | Audio | |
| ResumeAllSoundEffects() | Audio | |
| ResumeAllSoundEffects() | Audio | |
| ResumeBackgroundMusic() | Audio | |
| ResumeBackgroundMusic() | Audio | |
| ResumeSoundEffect(unsigned int sound) | Audio | |
| ResumeSoundEffect(unsigned int sound) | Audio | |
| RewindBackgroundMusic() | Audio | |
| RewindBackgroundMusic() | Audio | |
| RewindSoundEffect(unsigned int sound) | Audio | |
| RewindSoundEffect(unsigned int sound) | Audio | |
| SetBackgroundVolume(float volume) | Audio | |
| SetBackgroundVolume(float volume) | Audio | |
| SetEngineExperiencedCriticalError() | Audio | inline |
| SetEngineExperiencedCriticalError() | Audio | inline |
| SetSoundEffectVolume(float volume) | Audio | |
| SetSoundEffectVolume(float volume) | Audio | |
| Start() | Audio | |
| Start() | Audio | |
| StopAllSoundEffects() | Audio | |
| StopAllSoundEffects(bool bReleaseData) | Audio | |
| StopBackgroundMusic(bool bReleaseData) | Audio | |
| StopBackgroundMusic(bool bReleaseData) | Audio | |
| StopSoundEffect(unsigned int sound) | Audio | |
| StopSoundEffect(unsigned int sound) | Audio | |
| UnloadSoundEffect(const char pszFilePath) | Audio | |
| UnloadSoundEffect(unsigned int sound) | Audio | |
| UnloadSoundEffect(const char pszFilePath) | Audio | |
| UnloadSoundEffect(unsigned int sound) | Audio | |
- 生成于 2014年 五月 29日 星期四 09:41:42 , 为 cocos2d-x使用
1.8.6