| cocos2d-x 3.0 | 
   
)- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
Animation 成员列表
成员的完整列表,这些成员属于 Animation,包括所有继承而来的类成员
| pad0 | Animation | |
| _delayPerUnit | Animation | protected | 
| _duration | Animation | protected | 
| _frames | Animation | protected | 
| _loops | Animation | protected | 
| _referenceCount | Ref | protected | 
| _restoreOriginalFrame | Animation | protected | 
| _totalDelayUnits | Animation | protected | 
| addSpriteFrame(SpriteFrame frame) | Animation | |
| addSpriteFrameWithFile(const std::string &filename) | Animation | |
| addSpriteFrameWithFileName(const std::string &filename) | Animation | inline | 
| addSpriteFrameWithTexture(Texture2D pobTexture, const Rect &rect) | Animation | |
| autorelease() | Ref | |
| clone() const override | Animation | virtual | 
| copy() const | Clonable | inline | 
| create(void) | Animation | static | 
| create(const Vector< AnimationFrame > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1) | Animation | static | 
| createWithSpriteFrames(const Vector< SpriteFrame > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1) | Animation | static | 
| getDelayPerUnit() const | Animation | inline | 
| getDuration() const | Animation | |
| getFrames() const | Animation | inline | 
| getLoops() const | Animation | inline | 
| getReferenceCount() const | Ref | |
| getRestoreOriginalFrame() const | Animation | inline | 
| getTotalDelayUnits() const | Animation | inline | 
| init() | Animation | |
| initWithAnimationFrames(const Vector< AnimationFrame > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops) | Animation | |
| initWithSpriteFrames(const Vector< SpriteFrame > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1) | Animation | |
| Ref() | Ref | protected | 
| release() | Ref | |
| retain() | Ref | |
| setDelayPerUnit(float delayPerUnit) | Animation | inline | 
| setFrames(const Vector< AnimationFrame * > &frames) | Animation | inline | 
| setLoops(unsigned int loops) | Animation | inline | 
| setRestoreOriginalFrame(bool restoreOriginalFrame) | Animation | inline | 
| ~Animation(void) | Animation | virtual | 
| ~Clonable() | Clonable | inlinevirtual | 
| ~Ref() | Ref | virtual | 

