| cocos2d-x 3.0 |
)- 类列表 - 类索引 - 类继承关系 - 类成员
全部) 类) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义) 组) 页)
TransitionFade 成员列表
成员的完整列表,这些成员属于 TransitionFade,包括所有继承而来的类成员
| pad0 | TransitionFade | |
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _cascadeColorEnabled | Node | protected |
| _cascadeOpacityEnabled | Node | protected |
| _children | Node | protected |
| _color | TransitionFade | protected |
| _componentContainer | Node | protected |
| _contentSize | Node | protected |
| _displayedColor | Node | protected |
| _displayedOpacity | Node | protected |
| _duration | TransitionScene | protected |
| _eventDispatcher | Node | protected |
| _globalZOrder | Node | protected |
| _glProgramState | Node | protected |
| _ignoreAnchorPointForPosition | Node | protected |
| _inScene | TransitionScene | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isInSceneOnTop | TransitionScene | protected |
| _isSendCleanupToScene | TransitionScene | protected |
| _isTransitionFinished | Node | protected |
| _localZOrder | Node | protected |
| _modelViewTransform | Node | protected |
| _name | Node | protected |
| _orderOfArrival | Node | protected |
| _outScene | TransitionScene | protected |
| _parent | Node | protected |
| _position | Node | protected |
| _positionZ | Node | protected |
| _realColor | Node | protected |
| _realOpacity | Node | protected |
| _referenceCount | Ref | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _rotationZ_X | Node | protected |
| _rotationZ_Y | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scaleZ | Node | protected |
| _scheduler | Node | protected |
| _setLocalZOrder(int z) | Node | virtual |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _tag | Node | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _transformUpdated | Node | protected |
| _useAdditionalTransform | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _visible | Node | protected |
| addChild(Node child) | Node | virtual |
| addChild(Node child, int localZOrder) | Node | virtual |
| addChild(Node child, int localZOrder, int tag) | Node | virtual |
| addComponent(Component pComponent) | Node | virtual |
| autorelease() | Ref | |
| boundingBox() const | Node | inlinevirtual |
| childrenAlloc(void) | Node | protected |
| cleanup() override | TransitionScene | virtual |
| convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch touch) const | Node | |
| convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
| convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
| create(float duration, Scene scene, const Color3B &color) | TransitionFade | static |
| create(float duration, Scene scene) | TransitionFade | static |
| cocos2d::Scene::create() | Scene | static |
| detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected |
| disableCascadeColor() | Node | protectedvirtual |
| disableCascadeOpacity() | Node | protectedvirtual |
| draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) override | TransitionScene | virtual |
| cocos2d::Scene::draw() final | Node | virtual |
| finish(void) | TransitionScene | |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getBoundingBox() const | Node | virtual |
| getChildByTag(int tag) | Node | virtual |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | virtual |
| getColor(void) const | Node | virtual |
| getComponent(const std::string &pName) | Node | |
| getContentSize() const | Node | virtual |
| getDescription() const override | Scene | virtual |
| getDisplayedColor() const | Node | virtual |
| getDisplayedOpacity() const | Node | virtual |
| getEventDispatcher() const | Node | inlinevirtual |
| getGlobalZOrder() const | Node | inlinevirtual |
| getGLProgram() | Node | |
| getGLProgramState() | Node | |
| getGLServerState() const | Node | inline |
| getLocalZOrder() const | Node | inlinevirtual |
| getNodeToParentAffineTransform() const | Node | virtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldAffineTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOpacity() const | Node | virtual |
| getOrderOfArrival() const | Node | |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeAffineTransform() const | Node | virtual |
| getParentToNodeTransform() const | Node | virtual |
| getPosition() const | Node | virtual |
| getPosition(float x, float y) const | Node | virtual |
| getPosition3D() const | Node | virtual |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getPositionZ() const | Node | virtual |
| getReferenceCount() const | Ref | |
| getRotation() const | Node | virtual |
| getRotation3D() const | Node | virtual |
| getRotationSkewX() const | Node | virtual |
| getRotationSkewY() const | Node | virtual |
| getRotationX() const | Node | inlinevirtual |
| getRotationY() const | Node | inlinevirtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScaleZ() const | Node | virtual |
| getScene() override | Scene | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inline |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getTag() const | Node | virtual |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVertexZ() const | Node | inlinevirtual |
| getWorldToNodeAffineTransform() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getZOrder() const | Node | inlinevirtual |
| hideOutShowIn(void) | TransitionScene | |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| init() override | Scene | virtual |
| initWithDuration(float t, Scene scene, const Color3B &color) | TransitionFade | |
| initWithDuration(float t, Scene scene) | TransitionFade | |
| insertChild(Node child, int z) | Node | protected |
| INVALID_TAG | Node | static |
| isCascadeColorEnabled() const | Node | virtual |
| isCascadeOpacityEnabled() const | Node | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isOpacityModifyRGB() const | Node | inlinevirtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isVisible() const | Node | virtual |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| onEnter() override | TransitionFade | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() override | TransitionFade | virtual |
| onExitTransitionDidStart() | Node | virtual |
| Orientation 枚举名称 | TransitionScene | |
| parentToNodeTransform() const | Node | inlinevirtual |
| pause(void) | Node | |
| pauseSchedulerAndActions(void) | Node | |
| Ref() | Ref | protected |
| release() | Ref | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
| removeAllComponents() | Node | virtual |
| removeChild(Node child, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const std::string &pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node child, int localZOrder) | Node | virtual |
| resume(void) | Node | |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Ref | |
| runAction(Action action) | Node | |
| s_globalOrderOfArrival | Node | protectedstatic |
| sceneOrder() | TransitionScene | protectedvirtual |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager actionManager) | Node | virtual |
| setAdditionalTransform(Mat4 additionalTransform) | Node | |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
| setColor(const Color3B &color) | Node | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setEventDispatcher(EventDispatcher dispatcher) | Node | virtual |
| setGlobalZOrder(float globalZOrder) | Node | virtual |
| setGLProgram(GLProgram glprogram) | Node | |
| setGLProgramState(GLProgramState glProgramState) | Node | |
| setGLServerState(int serverState) | Node | inline |
| setLocalZOrder(int localZOrder) | Node | virtual |
| setNewScene(float dt) | TransitionScene | protected |
| setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
| setOpacity(GLubyte opacity) | Node | virtual |
| setOpacityModifyRGB(bool bValue) | Node | inlinevirtual |
| setOrderOfArrival(int orderOfArrival) | Node | |
| setParent(Node parent) | Node | virtual |
| setPosition(const Vec2 &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPosition3D(const Vec3 &position) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setPositionZ(float positionZ) | Node | virtual |
| setRotation(float rotation) | Node | virtual |
| setRotation3D(const Vec3 &rotation) | Node | virtual |
| setRotationSkewX(float rotationX) | Node | virtual |
| setRotationSkewY(float rotationY) | Node | virtual |
| setRotationX(float rotationX) | Node | inlinevirtual |
| setRotationY(float rotationY) | Node | inlinevirtual |
| setScale(float scale) | Node | virtual |
| setScale(float scaleX, float scaleY) | Node | virtual |
| setScaleX(float scaleX) | Node | virtual |
| setScaleY(float scaleY) | Node | virtual |
| setScaleZ(float scaleZ) | Node | virtual |
| setScheduler(Scheduler scheduler) | Node | virtual |
| setShaderProgram(GLProgram glprogram) | Node | inline |
| setSkewX(float skewX) | Node | virtual |
| setSkewY(float skewY) | Node | virtual |
| setTag(int tag) | Node | virtual |
| setUserData(void userData) | Node | virtual |
| setUserObject(Ref userObject) | Node | virtual |
| setVertexZ(float vertexZ) | Node | inlinevirtual |
| setVisible(bool visible) | Node | virtual |
| setZOrder(int localZOrder) | Node | inlinevirtual |
| sortAllChildren() | Node | virtual |
| stopAction(Action action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| transform(const Mat4 &parentTransform) | Node | protected |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float delta) | Node | virtual |
| updateCascadeColor() | Node | protectedvirtual |
| updateCascadeOpacity() | Node | protectedvirtual |
| updateColor() | Node | inlineprotectedvirtual |
| updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
| updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
| updateTransform() | Node | virtual |
| visit(Renderer renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual |
| visit() final | Node | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~Node() | Node | virtual |
| ~Ref() | Ref | virtual |
| ~Scene() | Scene | virtual |
| ~TransitionFade() | TransitionFade | virtual |
| ~TransitionScene() | TransitionScene | virtual |

