| pad0 | TransitionSceneOriented |  | 
 | _actionManager | Node | protected | 
 | _additionalTransform | Node | mutableprotected | 
 | _anchorPoint | Node | protected | 
 | _anchorPointInPoints | Node | protected | 
 | _cascadeColorEnabled | Node | protected | 
 | _cascadeOpacityEnabled | Node | protected | 
 | _children | Node | protected | 
 | _componentContainer | Node | protected | 
 | _contentSize | Node | protected | 
 | _displayedColor | Node | protected | 
 | _displayedOpacity | Node | protected | 
 | _duration | TransitionScene | protected | 
 | _eventDispatcher | Node | protected | 
 | _globalZOrder | Node | protected | 
 | _glProgramState | Node | protected | 
 | _ignoreAnchorPointForPosition | Node | protected | 
 | _inScene | TransitionScene | protected | 
 | _inverse | Node | mutableprotected | 
 | _inverseDirty | Node | mutableprotected | 
 | _isInSceneOnTop | TransitionScene | protected | 
 | _isSendCleanupToScene | TransitionScene | protected | 
 | _isTransitionFinished | Node | protected | 
 | _localZOrder | Node | protected | 
 | _modelViewTransform | Node | protected | 
 | _name | Node | protected | 
 | _orderOfArrival | Node | protected | 
 | _orientation | TransitionSceneOriented | protected | 
 | _outScene | TransitionScene | protected | 
 | _parent | Node | protected | 
 | _position | Node | protected | 
 | _positionZ | Node | protected | 
 | _realColor | Node | protected | 
 | _realOpacity | Node | protected | 
 | _referenceCount | Ref | protected | 
 | _reorderChildDirty | Node | protected | 
 | _rotationX | Node | protected | 
 | _rotationY | Node | protected | 
 | _rotationZ_X | Node | protected | 
 | _rotationZ_Y | Node | protected | 
 | _running | Node | protected | 
 | _scaleX | Node | protected | 
 | _scaleY | Node | protected | 
 | _scaleZ | Node | protected | 
 | _scheduler | Node | protected | 
 | _setLocalZOrder(int z) | Node | virtual | 
 | _skewX | Node | protected | 
 | _skewY | Node | protected | 
 | _tag | Node | protected | 
 | _transform | Node | mutableprotected | 
 | _transformDirty | Node | mutableprotected | 
 | _transformUpdated | Node | protected | 
 | _useAdditionalTransform | Node | protected | 
 | _userData | Node | protected | 
 | _userObject | Node | protected | 
 | _visible | Node | protected | 
 | addChild(Node child) | Node | virtual | 
 | addChild(Node child, int localZOrder) | Node | virtual | 
 | addChild(Node child, int localZOrder, int tag) | Node | virtual | 
 | addComponent(Component pComponent) | Node | virtual | 
 | autorelease() | Ref |  | 
 | boundingBox() const  | Node | inlinevirtual | 
 | childrenAlloc(void) | Node | protected | 
 | cleanup() override | TransitionScene | virtual | 
 | convertToNodeSpace(const Vec2 &worldPoint) const  | Node |  | 
 | convertToNodeSpaceAR(const Vec2 &worldPoint) const  | Node |  | 
 | convertTouchToNodeSpace(Touch touch) const  | Node |  | 
 | convertTouchToNodeSpaceAR(Touch touch) const  | Node |  | 
 | convertToWindowSpace(const Vec2 &nodePoint) const  | Node | protected | 
 | convertToWorldSpace(const Vec2 &nodePoint) const  | Node |  | 
 | convertToWorldSpaceAR(const Vec2 &nodePoint) const  | Node |  | 
 | create(float t, Scene s, Orientation o) | TransitionZoomFlipAngular | static | 
 | create(float t, Scene s) | TransitionZoomFlipAngular | static | 
 | cocos2d::TransitionSceneOriented::create(float t, Scene scene, Orientation orientation) | TransitionSceneOriented | static | 
 | cocos2d::Scene::create() | Scene | static | 
 | detachChild(Node child, ssize_t index, bool doCleanup) | Node | protected | 
 | disableCascadeColor() | Node | protectedvirtual | 
 | disableCascadeOpacity() | Node | protectedvirtual | 
 | draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) override | TransitionScene | virtual | 
 | cocos2d::Scene::draw() final | Node | virtual | 
 | finish(void) | TransitionScene |  | 
 | getActionByTag(int tag) | Node |  | 
 | getActionManager() | Node | inlinevirtual | 
 | getActionManager() const  | Node | inlinevirtual | 
 | getAnchorPoint() const  | Node | virtual | 
 | getAnchorPointInPoints() const  | Node | virtual | 
 | getBoundingBox() const  | Node | virtual | 
 | getChildByTag(int tag) | Node | virtual | 
 | getChildren() | Node | inlinevirtual | 
 | getChildren() const  | Node | inlinevirtual | 
 | getChildrenCount() const  | Node | virtual | 
 | getColor(void) const  | Node | virtual | 
 | getComponent(const std::string &pName) | Node |  | 
 | getContentSize() const  | Node | virtual | 
 | getDescription() const override | Scene | virtual | 
 | getDisplayedColor() const  | Node | virtual | 
 | getDisplayedOpacity() const  | Node | virtual | 
 | getEventDispatcher() const  | Node | inlinevirtual | 
 | getGlobalZOrder() const  | Node | inlinevirtual | 
 | getGLProgram() | Node |  | 
 | getGLProgramState() | Node |  | 
 | getGLServerState() const  | Node | inline | 
 | getLocalZOrder() const  | Node | inlinevirtual | 
 | getNodeToParentAffineTransform() const  | Node | virtual | 
 | getNodeToParentTransform() const  | Node | virtual | 
 | getNodeToWorldAffineTransform() const  | Node | virtual | 
 | getNodeToWorldTransform() const  | Node | virtual | 
 | getNumberOfRunningActions() const  | Node |  | 
 | getOpacity() const  | Node | virtual | 
 | getOrderOfArrival() const  | Node |  | 
 | getParent() | Node | inlinevirtual | 
 | getParent() const  | Node | inlinevirtual | 
 | getParentToNodeAffineTransform() const  | Node | virtual | 
 | getParentToNodeTransform() const  | Node | virtual | 
 | getPosition() const  | Node | virtual | 
 | getPosition(float x, float y) const  | Node | virtual | 
 | getPosition3D() const  | Node | virtual | 
 | getPositionX(void) const  | Node | virtual | 
 | getPositionY(void) const  | Node | virtual | 
 | getPositionZ() const  | Node | virtual | 
 | getReferenceCount() const  | Ref |  | 
 | getRotation() const  | Node | virtual | 
 | getRotation3D() const  | Node | virtual | 
 | getRotationSkewX() const  | Node | virtual | 
 | getRotationSkewY() const  | Node | virtual | 
 | getRotationX() const  | Node | inlinevirtual | 
 | getRotationY() const  | Node | inlinevirtual | 
 | getScale() const  | Node | virtual | 
 | getScaleX() const  | Node | virtual | 
 | getScaleY() const  | Node | virtual | 
 | getScaleZ() const  | Node | virtual | 
 | getScene() override | Scene | virtual | 
 | getScheduler() | Node | inlinevirtual | 
 | getScheduler() const  | Node | inlinevirtual | 
 | getShaderProgram() | Node | inline | 
 | getSkewX() const  | Node | virtual | 
 | getSkewY() const  | Node | virtual | 
 | getTag() const  | Node | virtual | 
 | getUserData() | Node | inlinevirtual | 
 | getUserData() const  | Node | inlinevirtual | 
 | getUserObject() | Node | inlinevirtual | 
 | getUserObject() const  | Node | inlinevirtual | 
 | getVertexZ() const  | Node | inlinevirtual | 
 | getWorldToNodeAffineTransform() const  | Node | virtual | 
 | getWorldToNodeTransform() const  | Node | virtual | 
 | getZOrder() const  | Node | inlinevirtual | 
 | hideOutShowIn(void) | TransitionScene |  | 
 | ignoreAnchorPointForPosition(bool ignore) | Node | virtual | 
 | init() override | Scene | virtual | 
 | initWithDuration(float t, Scene scene, Orientation orientation) | TransitionSceneOriented |  | 
 | cocos2d::TransitionScene::initWithDuration(float t, Scene scene) | TransitionScene |  | 
 | insertChild(Node child, int z) | Node | protected | 
 | INVALID_TAG | Node | static | 
 | isCascadeColorEnabled() const  | Node | virtual | 
 | isCascadeOpacityEnabled() const  | Node | virtual | 
 | isIgnoreAnchorPointForPosition() const  | Node | virtual | 
 | isOpacityModifyRGB() const  | Node | inlinevirtual | 
 | isRunning() const  | Node | virtual | 
 | isScheduled(SEL_SCHEDULE selector) | Node |  | 
 | isVisible() const  | Node | virtual | 
 | nodeToParentTransform() const  | Node | inlinevirtual | 
 | nodeToWorldTransform() const  | Node | inlinevirtual | 
 | numberOfRunningActions() const  | Node | inline | 
 | onEnter() override | TransitionZoomFlipAngular | virtual | 
 | onEnterTransitionDidFinish() | Node | virtual | 
 | onExit() override | TransitionScene | virtual | 
 | onExitTransitionDidStart() | Node | virtual | 
 | Orientation 枚举名称 | TransitionScene |  | 
 | parentToNodeTransform() const  | Node | inlinevirtual | 
 | pause(void) | Node |  | 
 | pauseSchedulerAndActions(void) | Node |  | 
 | Ref() | Ref | protected | 
 | release() | Ref |  | 
 | removeAllChildren() | Node | virtual | 
 | removeAllChildrenWithCleanup(bool cleanup) | Node | virtual | 
 | removeAllComponents() | Node | virtual | 
 | removeChild(Node child, bool cleanup=true) | Node | virtual | 
 | removeChildByTag(int tag, bool cleanup=true) | Node | virtual | 
 | removeComponent(const std::string &pName) | Node | virtual | 
 | removeFromParent() | Node | virtual | 
 | removeFromParentAndCleanup(bool cleanup) | Node | virtual | 
 | reorderChild(Node child, int localZOrder) | Node | virtual | 
 | resume(void) | Node |  | 
 | resumeSchedulerAndActions(void) | Node |  | 
 | retain() | Ref |  | 
 | runAction(Action action) | Node |  | 
 | s_globalOrderOfArrival | Node | protectedstatic | 
 | sceneOrder() | TransitionScene | protectedvirtual | 
 | schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node |  | 
 | schedule(SEL_SCHEDULE selector, float interval) | Node |  | 
 | schedule(SEL_SCHEDULE selector) | Node |  | 
 | scheduleOnce(SEL_SCHEDULE selector, float delay) | Node |  | 
 | scheduleUpdate(void) | Node |  | 
 | scheduleUpdateWithPriority(int priority) | Node |  | 
 | scheduleUpdateWithPriorityLua(int handler, int priority) | Node |  | 
 | setActionManager(ActionManager actionManager) | Node | virtual | 
 | setAdditionalTransform(Mat4 additionalTransform) | Node |  | 
 | setAdditionalTransform(const AffineTransform &additionalTransform) | Node |  | 
 | setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual | 
 | setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual | 
 | setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual | 
 | setColor(const Color3B &color) | Node | virtual | 
 | setContentSize(const Size &contentSize) | Node | virtual | 
 | setEventDispatcher(EventDispatcher dispatcher) | Node | virtual | 
 | setGlobalZOrder(float globalZOrder) | Node | virtual | 
 | setGLProgram(GLProgram glprogram) | Node |  | 
 | setGLProgramState(GLProgramState glProgramState) | Node |  | 
 | setGLServerState(int serverState) | Node | inline | 
 | setLocalZOrder(int localZOrder) | Node | virtual | 
 | setNewScene(float dt) | TransitionScene | protected | 
 | setNodeToParentTransform(const Mat4 &transform) | Node | virtual | 
 | setOpacity(GLubyte opacity) | Node | virtual | 
 | setOpacityModifyRGB(bool bValue) | Node | inlinevirtual | 
 | setOrderOfArrival(int orderOfArrival) | Node |  | 
 | setParent(Node parent) | Node | virtual | 
 | setPosition(const Vec2 &position) | Node | virtual | 
 | setPosition(float x, float y) | Node | virtual | 
 | setPosition3D(const Vec3 &position) | Node | virtual | 
 | setPositionX(float x) | Node | virtual | 
 | setPositionY(float y) | Node | virtual | 
 | setPositionZ(float positionZ) | Node | virtual | 
 | setRotation(float rotation) | Node | virtual | 
 | setRotation3D(const Vec3 &rotation) | Node | virtual | 
 | setRotationSkewX(float rotationX) | Node | virtual | 
 | setRotationSkewY(float rotationY) | Node | virtual | 
 | setRotationX(float rotationX) | Node | inlinevirtual | 
 | setRotationY(float rotationY) | Node | inlinevirtual | 
 | setScale(float scale) | Node | virtual | 
 | setScale(float scaleX, float scaleY) | Node | virtual | 
 | setScaleX(float scaleX) | Node | virtual | 
 | setScaleY(float scaleY) | Node | virtual | 
 | setScaleZ(float scaleZ) | Node | virtual | 
 | setScheduler(Scheduler scheduler) | Node | virtual | 
 | setShaderProgram(GLProgram glprogram) | Node | inline | 
 | setSkewX(float skewX) | Node | virtual | 
 | setSkewY(float skewY) | Node | virtual | 
 | setTag(int tag) | Node | virtual | 
 | setUserData(void userData) | Node | virtual | 
 | setUserObject(Ref userObject) | Node | virtual | 
 | setVertexZ(float vertexZ) | Node | inlinevirtual | 
 | setVisible(bool visible) | Node | virtual | 
 | setZOrder(int localZOrder) | Node | inlinevirtual | 
 | sortAllChildren() | Node | virtual | 
 | stopAction(Action action) | Node |  | 
 | stopActionByTag(int tag) | Node |  | 
 | stopAllActions() | Node |  | 
 | transform(const Mat4 &parentTransform) | Node | protected | 
 | TransitionZoomFlipAngular() | TransitionZoomFlipAngular | protected | 
 | unschedule(SEL_SCHEDULE selector) | Node |  | 
 | unscheduleAllSelectors(void) | Node |  | 
 | unscheduleUpdate(void) | Node |  | 
 | update(float delta) | Node | virtual | 
 | updateCascadeColor() | Node | protectedvirtual | 
 | updateCascadeOpacity() | Node | protectedvirtual | 
 | updateColor() | Node | inlineprotectedvirtual | 
 | updateDisplayedColor(const Color3B &parentColor) | Node | virtual | 
 | updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual | 
 | updateTransform() | Node | virtual | 
 | visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) | Node | virtual | 
 | visit() final | Node | virtual | 
 | worldToNodeTransform() const  | Node | inlinevirtual | 
 | ~Node() | Node | virtual | 
 | ~Ref() | Ref | virtual | 
 | ~Scene() | Scene | virtual | 
 | ~TransitionScene() | TransitionScene | virtual | 
 | ~TransitionSceneOriented() | TransitionSceneOriented | virtual | 
 | ~TransitionZoomFlipAngular() | TransitionZoomFlipAngular | protectedvirtual |