cocos2d-x 3.0
    - 首页 - 相关页面 - 模块 - 命名空间 - - 文件 -
    空标题文档 - 图1 空标题文档 - 图2)
    - 类列表 - 类索引 - 类继承关系 - 类成员

    全部)) 命名空间) 文件) 函数) 变量) 类型定义) 枚举) 枚举值) 属性) 友元) 宏定义)))

    ParticleFireworks 成员列表

    成员的完整列表,这些成员属于 ParticleFireworks,包括所有继承而来的类成员

    pad0ParticleFireworks
    _actionManagerNodeprotected
    _additionalTransformNodemutableprotected
    _allocatedParticlesParticleSystemprotected
    _anchorPointNodeprotected
    _anchorPointInPointsNodeprotected
    _angleParticleSystemprotected
    _angleVarParticleSystemprotected
    _atlasIndexParticleSystemprotected
    _batchNodeParticleSystemprotected
    _blendFuncParticleSystemprotected
    _buffersVBOParticleSystemQuadprotected
    _cascadeColorEnabledNodeprotected
    _cascadeOpacityEnabledNodeprotected
    _childrenNodeprotected
    _componentContainerNodeprotected
    _configNameParticleSystemprotected
    _contentSizeNodeprotected
    _displayedColorNodeprotected
    _displayedOpacityNodeprotected
    _durationParticleSystemprotected
    _elapsedParticleSystemprotected
    _emissionRateParticleSystemprotected
    _emitCounterParticleSystemprotected
    _emitterModeParticleSystemprotected
    _endColorParticleSystemprotected
    _endColorVarParticleSystemprotected
    _endSizeParticleSystemprotected
    _endSizeVarParticleSystemprotected
    _endSpinParticleSystemprotected
    _endSpinVarParticleSystemprotected
    _eventDispatcherNodeprotected
    _globalZOrderNodeprotected
    _glProgramStateNodeprotected
    _ignoreAnchorPointForPositionNodeprotected
    _indicesParticleSystemQuadprotected
    _inverseNodemutableprotected
    _inverseDirtyNodemutableprotected
    _isActiveParticleSystemprotected
    _isAutoRemoveOnFinishParticleSystemprotected
    _isBlendAdditiveParticleSystemprotected
    _isTransitionFinishedNodeprotected
    _lifeParticleSystemprotected
    _lifeVarParticleSystemprotected
    _localZOrderNodeprotected
    _modelViewTransformNodeprotected
    _nameNodeprotected
    _opacityModifyRGBParticleSystemprotected
    _orderOfArrivalNodeprotected
    _parentNodeprotected
    _particleCountParticleSystemprotected
    _particleIdxParticleSystemprotected
    _particlesParticleSystemprotected
    _plistFileParticleSystemprotected
    _positionNodeprotected
    _positionTypeParticleSystemprotected
    _positionZNodeprotected
    _posVarParticleSystemprotected
    _quadCommandParticleSystemQuadprotected
    _quadsParticleSystemQuadprotected
    _realColorNodeprotected
    _realOpacityNodeprotected
    _referenceCountRefprotected
    _reorderChildDirtyNodeprotected
    _rotationXNodeprotected
    _rotationYNodeprotected
    _rotationZ_XNodeprotected
    _rotationZ_YNodeprotected
    _runningNodeprotected
    _scaleXNodeprotected
    _scaleYNodeprotected
    _scaleZNodeprotected
    _schedulerNodeprotected
    _setLocalZOrder(int z)Nodevirtual
    _skewXNodeprotected
    _skewYNodeprotected
    _sourcePositionParticleSystemprotected
    _startColorParticleSystemprotected
    _startColorVarParticleSystemprotected
    _startSizeParticleSystemprotected
    _startSizeVarParticleSystemprotected
    _startSpinParticleSystemprotected
    _startSpinVarParticleSystemprotected
    _tagNodeprotected
    _textureParticleSystemprotected
    _totalParticlesParticleSystemprotected
    _transformNodemutableprotected
    _transformDirtyNodemutableprotected
    _transformSystemDirtyParticleSystemprotected
    _transformUpdatedNodeprotected
    _useAdditionalTransformNodeprotected
    _userDataNodeprotected
    _userObjectNodeprotected
    _VAOnameParticleSystemQuadprotected
    _visibleNodeprotected
    _yCoordFlippedParticleSystemprotected
    addChild(Node child)Nodevirtual
    addChild(Node child, int localZOrder)Nodevirtual
    addChild(Node child, int localZOrder, int tag)Nodevirtual
    addComponent(Component pComponent)Nodevirtual
    addParticle()ParticleSystem
    allocMemory()ParticleSystemQuadprotected
    autorelease()Ref
    boundingBox() const Nodeinlinevirtual
    childrenAlloc(void)Nodeprotected
    cleanup()Nodevirtual
    convertToNodeSpace(const Vec2 &worldPoint) const Node
    convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
    convertTouchToNodeSpace(Touch touch) const Node
    convertTouchToNodeSpaceAR(Touch touch) const Node
    convertToWindowSpace(const Vec2 &nodePoint) const Nodeprotected
    convertToWorldSpace(const Vec2 &nodePoint) const Node
    convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
    create()ParticleFireworksstatic
    cocos2d::ParticleSystemQuad::create(const std::string &filename)ParticleSystemQuadstatic
    cocos2d::ParticleSystemQuad::create(ValueMap &dictionary)ParticleSystemQuadstatic
    createWithTotalParticles(int numberOfParticles)ParticleFireworksstatic
    detachChild(Node child, ssize_t index, bool doCleanup)Nodeprotected
    disableCascadeColor()Nodeprotectedvirtual
    disableCascadeOpacity()Nodeprotectedvirtual
    draw(Renderer renderer, const Mat4 &transform, bool transformUpdated) overrideParticleSystemQuadvirtual
    cocos2d::ParticleSystem::draw() finalNodevirtual
    DURATION_INFINITY 枚举值ParticleSystem
    endRadiusParticleSystem
    endRadiusVarParticleSystem
    getActionByTag(int tag)Node
    getActionManager()Nodeinlinevirtual
    getActionManager() const Nodeinlinevirtual
    getAnchorPoint() const Nodevirtual
    getAnchorPointInPoints() const Nodevirtual
    getAngle() const ParticleSysteminline
    getAngleVar() const ParticleSysteminline
    getAtlasIndex() const ParticleSysteminline
    getBatchNode() const ParticleSystemvirtual
    getBlendFunc() const overrideParticleSystemvirtual
    getBoundingBox() const Nodevirtual
    getChildByTag(int tag)Nodevirtual
    getChildren()Nodeinlinevirtual
    getChildren() const Nodeinlinevirtual
    getChildrenCount() const Nodevirtual
    getColor(void) const Nodevirtual
    getComponent(const std::string &pName)Node
    getContentSize() const Nodevirtual
    getDescription() const overrideParticleSystemQuadvirtual
    getDisplayedColor() const Nodevirtual
    getDisplayedOpacity() const Nodevirtual
    getDuration() const ParticleSysteminline
    getEmissionRate() const ParticleSysteminline
    getEmitterMode() const ParticleSysteminline
    getEndColor() const ParticleSysteminline
    getEndColorVar() const ParticleSysteminline
    getEndRadius() const ParticleSystemvirtual
    getEndRadiusVar() const ParticleSystemvirtual
    getEndSize() const ParticleSysteminline
    getEndSizeVar() const ParticleSysteminline
    getEndSpin() const ParticleSysteminline
    getEndSpinVar() const ParticleSysteminline
    getEventDispatcher() const Nodeinlinevirtual
    getGlobalZOrder() const Nodeinlinevirtual
    getGLProgram()Node
    getGLProgramState()Node
    getGLServerState() const Nodeinline
    getGravity()ParticleSystemvirtual
    getLife() const ParticleSysteminline
    getLifeVar() const ParticleSysteminline
    getLocalZOrder() const Nodeinlinevirtual
    getNodeToParentAffineTransform() const Nodevirtual
    getNodeToParentTransform() const Nodevirtual
    getNodeToWorldAffineTransform() const Nodevirtual
    getNodeToWorldTransform() const Nodevirtual
    getNumberOfRunningActions() const Node
    getOpacity() const Nodevirtual
    getOpacityModifyRGB() const ParticleSysteminline
    getOrderOfArrival() const Node
    getParent()Nodeinlinevirtual
    getParent() const Nodeinlinevirtual
    getParentToNodeAffineTransform() const Nodevirtual
    getParentToNodeTransform() const Nodevirtual
    getParticleCount() const ParticleSysteminline
    getPosition() const Nodevirtual
    getPosition(float x, float y) const Nodevirtual
    getPosition3D() const Nodevirtual
    getPositionType() const ParticleSysteminline
    getPositionX(void) const Nodevirtual
    getPositionY(void) const Nodevirtual
    getPositionZ() const Nodevirtual
    getPosVar() const ParticleSysteminline
    getRadialAccel() const ParticleSystemvirtual
    getRadialAccelVar() const ParticleSystemvirtual
    getReferenceCount() const Ref
    getRotatePerSecond() const ParticleSystemvirtual
    getRotatePerSecondVar() const ParticleSystemvirtual
    getRotation() const Nodevirtual
    getRotation3D() const Nodevirtual
    getRotationIsDir() const ParticleSystemvirtual
    getRotationSkewX() const Nodevirtual
    getRotationSkewY() const Nodevirtual
    getRotationX() const Nodeinlinevirtual
    getRotationY() const Nodeinlinevirtual
    getScale() const Nodevirtual
    getScaleX() const Nodevirtual
    getScaleY() const Nodevirtual
    getScaleZ() const Nodevirtual
    getScene()Nodevirtual
    getScheduler()Nodeinlinevirtual
    getScheduler() const Nodeinlinevirtual
    getShaderProgram()Nodeinline
    getSkewX() const Nodevirtual
    getSkewY() const Nodevirtual
    getSourcePosition() const ParticleSysteminline
    getSpeed() const ParticleSystemvirtual
    getSpeedVar() const ParticleSystemvirtual
    getStartColor() const ParticleSysteminline
    getStartColorVar() const ParticleSysteminline
    getStartRadius() const ParticleSystemvirtual
    getStartRadiusVar() const ParticleSystemvirtual
    getStartSize() const ParticleSysteminline
    getStartSizeVar() const ParticleSysteminline
    getStartSpin() const ParticleSysteminline
    getStartSpinVar() const ParticleSysteminline
    getTag() const Nodevirtual
    getTangentialAccel() const ParticleSystemvirtual
    getTangentialAccelVar() const ParticleSystemvirtual
    getTexture() const overrideParticleSystemvirtual
    getTotalParticles() const ParticleSystemvirtual
    getUserData()Nodeinlinevirtual
    getUserData() const Nodeinlinevirtual
    getUserObject()Nodeinlinevirtual
    getUserObject() const Nodeinlinevirtual
    getVertexZ() const Nodeinlinevirtual
    getWorldToNodeAffineTransform() const Nodevirtual
    getWorldToNodeTransform() const Nodevirtual
    getZOrder() const Nodeinlinevirtual
    gravityParticleSystem
    ignoreAnchorPointForPosition(bool ignore)Nodevirtual
    init()ParticleSystemvirtual
    initIndices()ParticleSystemQuadprotected
    initParticle(tParticle particle)ParticleSystem
    initTexCoordsWithRect(const Rect &rect)ParticleSystemQuadprotected
    initWithDictionary(ValueMap &dictionary)ParticleSystem
    initWithDictionary(ValueMap &dictionary, const std::string &dirname)ParticleSystem
    initWithFile(const std::string &plistFile)ParticleSystem
    initWithTotalParticles(int numberOfParticles)ParticleFireworksvirtual
    insertChild(Node child, int z)Nodeprotected
    INVALID_TAGNodestatic
    isActive() const ParticleSystemvirtual
    isAutoRemoveOnFinish() const ParticleSystemvirtual
    isBlendAdditive() const ParticleSystemvirtual
    isCascadeColorEnabled() const Nodevirtual
    isCascadeOpacityEnabled() const Nodevirtual
    isFull()ParticleSystem
    isIgnoreAnchorPointForPosition() const Nodevirtual
    isOpacityModifyRGB() const ParticleSysteminlinevirtual
    isRunning() const Nodevirtual
    isScheduled(SEL_SCHEDULE selector)Node
    isVisible() const Nodevirtual
    listenBackToForeground(EventCustom event)ParticleSystemQuad
    Mode 枚举名称ParticleSystem
    modeAParticleSystemprotected
    modeBParticleSystemprotected
    nodeToParentTransform() const Nodeinlinevirtual
    nodeToWorldTransform() const Nodeinlinevirtual
    numberOfRunningActions() const Nodeinline
    onEnter() overrideParticleSystemvirtual
    onEnterTransitionDidFinish()Nodevirtual
    onExit() overrideParticleSystemvirtual
    onExitTransitionDidStart()Nodevirtual
    parentToNodeTransform() const Nodeinlinevirtual
    pause(void)Node
    pauseSchedulerAndActions(void)Node
    PositionType 枚举名称ParticleSystem
    postStep() overrideParticleSystemQuadvirtual
    radialAccelParticleSystem
    radialAccelVarParticleSystem
    Ref()Refprotected
    release()Ref
    removeAllChildren()Nodevirtual
    removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
    removeAllComponents()Nodevirtual
    removeChild(Node child, bool cleanup=true)Nodevirtual
    removeChildByTag(int tag, bool cleanup=true)Nodevirtual
    removeComponent(const std::string &pName)Nodevirtual
    removeFromParent()Nodevirtual
    removeFromParentAndCleanup(bool cleanup)Nodevirtual
    reorderChild(Node child, int localZOrder)Nodevirtual
    resetSystem()ParticleSystem
    resume(void)Node
    resumeSchedulerAndActions(void)Node
    retain()Ref
    rotatePerSecondParticleSystem
    rotatePerSecondVarParticleSystem
    rotationIsDirParticleSystem
    runAction(Action action)Node
    s_globalOrderOfArrivalNodeprotectedstatic
    schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
    schedule(SEL_SCHEDULE selector, float interval)Node
    schedule(SEL_SCHEDULE selector)Node
    scheduleOnce(SEL_SCHEDULE selector, float delay)Node
    scheduleUpdate(void)Node
    scheduleUpdateWithPriority(int priority)Node
    scheduleUpdateWithPriorityLua(int handler, int priority)Node
    setActionManager(ActionManager actionManager)Nodevirtual
    setAdditionalTransform(Mat4 additionalTransform)Node
    setAdditionalTransform(const AffineTransform &additionalTransform)Node
    setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
    setAngle(float angle)ParticleSysteminline
    setAngleVar(float angleVar)ParticleSysteminline
    setAtlasIndex(int index)ParticleSysteminline
    setAutoRemoveOnFinish(bool var)ParticleSystemvirtual
    setBatchNode(ParticleBatchNode batchNode) overrideParticleSystemQuadvirtual
    setBlendAdditive(bool value)ParticleSystemvirtual
    setBlendFunc(const BlendFunc &blendFunc) overrideParticleSystemvirtual
    setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
    setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
    setColor(const Color3B &color)Nodevirtual
    setContentSize(const Size &contentSize)Nodevirtual
    setDisplayFrame(SpriteFrame spriteFrame)ParticleSystemQuad
    setDuration(float duration)ParticleSysteminline
    setEmissionRate(float rate)ParticleSysteminline
    setEmitterMode(Mode mode)ParticleSysteminline
    setEndColor(const Color4F &color)ParticleSysteminline
    setEndColorVar(const Color4F &color)ParticleSysteminline
    setEndRadius(float endRadius)ParticleSystemvirtual
    setEndRadiusVar(float endRadiusVar)ParticleSystemvirtual
    setEndSize(float endSize)ParticleSysteminline
    setEndSizeVar(float sizeVar)ParticleSysteminline
    setEndSpin(float endSpin)ParticleSysteminline
    setEndSpinVar(float endSpinVar)ParticleSysteminline
    setEventDispatcher(EventDispatcher dispatcher)Nodevirtual
    setGlobalZOrder(float globalZOrder)Nodevirtual
    setGLProgram(GLProgram glprogram)Node
    setGLProgramState(GLProgramState glProgramState)Node
    setGLServerState(int serverState)Nodeinline
    setGravity(const Vec2 &g)ParticleSystemvirtual
    setLife(float life)ParticleSysteminline
    setLifeVar(float lifeVar)ParticleSysteminline
    setLocalZOrder(int localZOrder)Nodevirtual
    setNodeToParentTransform(const Mat4 &transform)Nodevirtual
    setOpacity(GLubyte opacity)Nodevirtual
    setOpacityModifyRGB(bool opacityModifyRGB)ParticleSysteminlinevirtual
    setOrderOfArrival(int orderOfArrival)Node
    setParent(Node parent)Nodevirtual
    setPosition(const Vec2 &position)Nodevirtual
    setPosition(float x, float y)Nodevirtual
    setPosition3D(const Vec3 &position)Nodevirtual
    setPositionType(PositionType type)ParticleSysteminline
    setPositionX(float x)Nodevirtual
    setPositionY(float y)Nodevirtual
    setPositionZ(float positionZ)Nodevirtual
    setPosVar(const Vec2 &pos)ParticleSysteminline
    setRadialAccel(float t)ParticleSystemvirtual
    setRadialAccelVar(float t)ParticleSystemvirtual
    setRotatePerSecond(float degrees)ParticleSystemvirtual
    setRotatePerSecondVar(float degrees)ParticleSystemvirtual
    setRotation(float newRotation)ParticleSystemvirtual
    setRotation3D(const Vec3 &rotation)Nodevirtual
    setRotationIsDir(bool t)ParticleSystemvirtual
    setRotationSkewX(float rotationX)Nodevirtual
    setRotationSkewY(float rotationY)Nodevirtual
    setRotationX(float rotationX)Nodeinlinevirtual
    setRotationY(float rotationY)Nodeinlinevirtual
    setScale(float s)ParticleSystemvirtual
    cocos2d::Node::setScale(float scaleX, float scaleY)Nodevirtual
    setScaleX(float newScaleX)ParticleSystemvirtual
    setScaleY(float newScaleY)ParticleSystemvirtual
    setScaleZ(float scaleZ)Nodevirtual
    setScheduler(Scheduler scheduler)Nodevirtual
    setShaderProgram(GLProgram glprogram)Nodeinline
    setSkewX(float skewX)Nodevirtual
    setSkewY(float skewY)Nodevirtual
    setSourcePosition(const Vec2 &pos)ParticleSysteminline
    setSpeed(float speed)ParticleSystemvirtual
    setSpeedVar(float speed)ParticleSystemvirtual
    setStartColor(const Color4F &color)ParticleSysteminline
    setStartColorVar(const Color4F &color)ParticleSysteminline
    setStartRadius(float startRadius)ParticleSystemvirtual
    setStartRadiusVar(float startRadiusVar)ParticleSystemvirtual
    setStartSize(float startSize)ParticleSysteminline
    setStartSizeVar(float sizeVar)ParticleSysteminline
    setStartSpin(float spin)ParticleSysteminline
    setStartSpinVar(float pinVar)ParticleSysteminline
    setTag(int tag)Nodevirtual
    setTangentialAccel(float t)ParticleSystemvirtual
    setTangentialAccelVar(float t)ParticleSystemvirtual
    setTexture(Texture2D texture) overrideParticleSystemQuadvirtual
    setTextureWithRect(Texture2D texture, const Rect &rect)ParticleSystemQuad
    setTotalParticles(int tp) overrideParticleSystemQuadvirtual
    setupVBO()ParticleSystemQuadprotected
    setupVBOandVAO()ParticleSystemQuadprotected
    setUserData(void userData)Nodevirtual
    setUserObject(Ref userObject)Nodevirtual
    setVertexZ(float vertexZ)Nodeinlinevirtual
    setVisible(bool visible)Nodevirtual
    setZOrder(int localZOrder)Nodeinlinevirtual
    sortAllChildren()Nodevirtual
    speedParticleSystem
    speedVarParticleSystem
    START_RADIUS_EQUAL_TO_END_RADIUS 枚举值ParticleSystem
    START_SIZE_EQUAL_TO_END_SIZE 枚举值ParticleSystem
    startRadiusParticleSystem
    startRadiusVarParticleSystem
    stopAction(Action action)Node
    stopActionByTag(int tag)Node
    stopAllActions()Node
    stopSystem()ParticleSystem
    tangentialAccelParticleSystem
    tangentialAccelVarParticleSystem
    transform(const Mat4 &parentTransform)Nodeprotected
    unschedule(SEL_SCHEDULE selector)Node
    unscheduleAllSelectors(void)Node
    unscheduleUpdate(void)Node
    update(float dt) overrideParticleSystemvirtual
    updateBlendFunc()ParticleSystemprotectedvirtual
    updateCascadeColor()Nodeprotectedvirtual
    updateCascadeOpacity()Nodeprotectedvirtual
    updateColor()Nodeinlineprotectedvirtual
    updateDisplayedColor(const Color3B &parentColor)Nodevirtual
    updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
    updateQuadWithParticle(tParticle particle, const Vec2 &newPosition) overrideParticleSystemQuadvirtual
    updateTexCoords()ParticleSystemQuadprotected
    updateTransform()Nodevirtual
    updateWithNoTime(void)ParticleSystemvirtual
    visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated)Nodevirtual
    visit() finalNodevirtual
    worldToNodeTransform() const Nodeinlinevirtual
    ~BlendProtocol()BlendProtocolinlinevirtual
    ~Node()Nodevirtual
    ~ParticleSystem()ParticleSystemvirtual
    ~ParticleSystemQuad()ParticleSystemQuadvirtual
    ~Ref()Refvirtual
    ~TextureProtocol()TextureProtocolinlinevirtual
    • 生成于 2014年 五月 29日 星期四 09:41:48 , 为 cocos2d-x使用 doxygen 1.8.6