1. let v=document.getElementById("video1");
    2. let c=document.getElementById("myCanvas");
    3. ctx=c.getContext('2d');
    4. v.addEventListener('play',function() {
    5. let i=window.setInterval(function() {
    6. ctx.drawImage(v,0,0,270,135)
    7. },20);
    8. },false);
    9. v.addEventListener('pause',function() {
    10. window.clearInterval(i);
    11. } ,false);
    12. v.addEventListener('ended',function() {
    13. clearInterval(i);
    14. },false);