OnReceiveNack
ReSendPacket
这里是先将要发送的packet添加到队列中,然后后面再经过网络发送出去。
int32_t RTPSender::ReSendPacket(uint16_t packet_id) {
// Try to find packet in RTP packet history. Also verify RTT here, so that we
// don't retransmit too often.
absl::optional<RtpPacketHistory::PacketState> stored_packet =
packet_history_->GetPacketState(packet_id);
if (!stored_packet || stored_packet->pending_transmission) {
// Packet not found or already queued for retransmission, ignore.
return 0;
}
const int32_t packet_size = static_cast<int32_t>(stored_packet->packet_size);
const bool rtx = (RtxStatus() & kRtxRetransmitted) > 0;
std::unique_ptr<RtpPacketToSend> packet =
packet_history_->GetPacketAndMarkAsPending(
packet_id, [&](const RtpPacketToSend& stored_packet) {
// Check if we're overusing retransmission bitrate.
// TODO(sprang): Add histograms for nack success or failure
// reasons.
std::unique_ptr<RtpPacketToSend> retransmit_packet;
if (retransmission_rate_limiter_ &&
!retransmission_rate_limiter_->TryUseRate(packet_size)) {
return retransmit_packet;
}
// 如果开启rtx,则构建rtx包
if (rtx) {
retransmit_packet = BuildRtxPacket(stored_packet);
} else {
retransmit_packet =
std::make_unique<RtpPacketToSend>(stored_packet);
}
if (retransmit_packet) {
retransmit_packet->set_retransmitted_sequence_number(
stored_packet.SequenceNumber());
}
return retransmit_packet;
});
if (!packet) {
return -1;
}
packet->set_packet_type(RtpPacketMediaType::kRetransmission);
packet->set_fec_protect_packet(false);
std::vector<std::unique_ptr<RtpPacketToSend>> packets;
packets.emplace_back(std::move(packet));
paced_sender_->EnqueuePackets(std::move(packets));
return packet_size;
}
这里调用了GetPacketAndMarkAsPending,里面用了匿名函数。
GetPacketAndMarkAsPending
std::unique_ptr<RtpPacketToSend> RtpPacketHistory::GetPacketAndMarkAsPending(
uint16_t sequence_number,
rtc::FunctionView<std::unique_ptr<RtpPacketToSend>(const RtpPacketToSend&)>
encapsulate) {
MutexLock lock(&lock_);
if (mode_ == StorageMode::kDisabled) {
return nullptr;
}
StoredPacket* packet = GetStoredPacket(sequence_number);
if (packet == nullptr) {
return nullptr;
}
if (packet->pending_transmission_) {
// Packet already in pacer queue, ignore this request.
return nullptr;
}
if (!VerifyRtt(*packet, clock_->TimeInMilliseconds())) {
// Packet already resent within too short a time window, ignore.
return nullptr;
}
// Copy and/or encapsulate packet.
std::unique_ptr<RtpPacketToSend> encapsulated_packet =
encapsulate(*packet->packet_);
if (encapsulated_packet) {
packet->pending_transmission_ = true;
}
return encapsulated_packet;
}