ThreadPoolExecutor提供了四个构造方法:
ThreadPoolExecutor构造方法.png
我们以最后一个构造方法(参数最多的那个),对其参数进行解释:
public ThreadPoolExecutor(int corePoolSize, // 1int maximumPoolSize, // 2long keepAliveTime, // 3TimeUnit unit, // 4BlockingQueue<Runnable> workQueue, // 5ThreadFactory threadFactory, // 6RejectedExecutionHandler handler ) { //7if (corePoolSize < 0 ||maximumPoolSize <= 0 ||maximumPoolSize < corePoolSize ||keepAliveTime < 0)throw new IllegalArgumentException();if (workQueue == null || threadFactory == null || handler == null)throw new NullPointerException();this.corePoolSize = corePoolSize;this.maximumPoolSize = maximumPoolSize;this.workQueue = workQueue;this.keepAliveTime = unit.toNanos(keepAliveTime);this.threadFactory = threadFactory;this.handler = handler;}
| 序号 | 名称 | 类型 | 含义 |
|---|---|---|---|
| 1 | corePoolSize | int | 核心线程池大小 |
| 2 | maximumPoolSize | int | 最大线程池大小 |
| 3 | keepAliveTime | long | 线程最大空闲时间 |
| 4 | unit | TimeUnit | 时间单位 |
| 5 | workQueue | BlockingQueue |
线程等待队列 |
| 6 | threadFactory | ThreadFactory | 线程创建工厂 |
| 7 | handler | RejectedExecutionHandler | 拒绝策略 |
如果对这些参数作用有疑惑的请看 ThreadPoolExecutor概述。
知道了各个参数的作用后,我们开始构造符合我们期待的线程池。首先看JDK给我们预定义的几种线程池:
一、预定义线程池
1. FixedThreadPool
public static ExecutorService newFixedThreadPool(int nThreads) {return new ThreadPoolExecutor(nThreads, nThreads,0L, TimeUnit.MILLISECONDS,new LinkedBlockingQueue<Runnable>());}
- corePoolSize与maximumPoolSize相等,即其线程全为核心线程,是一个固定大小的线程池,是其优势;
- keepAliveTime = 0 该参数默认对核心线程无效,而FixedThreadPool全部为核心线程;
- workQueue 为LinkedBlockingQueue(无界阻塞队列),队列最大值为Integer.MAX_VALUE。如果任务提交速度持续大余任务处理速度,会造成队列大量阻塞。因为队列很大,很有可能在拒绝策略前,内存溢出。是其劣势;
- FixedThreadPool的任务执行是无序的;
适用场景:可用于Web服务瞬时削峰,但需注意长时间持续高峰情况造成的队列阻塞。
2. CachedThreadPool
public static ExecutorService newCachedThreadPool() {return new ThreadPoolExecutor(0, Integer.MAX_VALUE,60L, TimeUnit.SECONDS,new SynchronousQueue<Runnable>());}
- corePoolSize = 0,maximumPoolSize = Integer.MAX_VALUE,即线程数量几乎无限制;
- keepAliveTime = 60s,线程空闲60s后自动结束。
- workQueue 为 SynchronousQueue 同步队列,这个队列类似于一个接力棒,入队出队必须同时传递,因为CachedThreadPool线程创建无限制,不会有队列等待,所以使用SynchronousQueue;
适用场景:快速处理大量耗时较短的任务,如Netty的NIO接受请求时,可使用CachedThreadPool。
3. SingleThreadExecutor
public static ExecutorService newSingleThreadExecutor() {return new FinalizableDelegatedExecutorService(new ThreadPoolExecutor(1, 1,0L, TimeUnit.MILLISECONDS,new LinkedBlockingQueue<Runnable>()));}
咋一瞅,不就是newFixedThreadPool(1)吗?定眼一看,这里多了一层FinalizableDelegatedExecutorService包装,这一层有什么用呢,写个dome来解释一下:
public static void main(String[] args) {ExecutorService fixedExecutorService = Executors.newFixedThreadPool(1);ThreadPoolExecutor threadPoolExecutor = (ThreadPoolExecutor) fixedExecutorService;System.out.println(threadPoolExecutor.getMaximumPoolSize());threadPoolExecutor.setCorePoolSize(8);ExecutorService singleExecutorService = Executors.newSingleThreadExecutor();// 运行时异常 java.lang.ClassCastException// ThreadPoolExecutor threadPoolExecutor2 = (ThreadPoolExecutor) singleExecutorService;}
对比可以看出,FixedThreadPool可以向下转型为ThreadPoolExecutor,并对其线程池进行配置,而SingleThreadExecutor被包装后,无法成功向下转型。因此,SingleThreadExecutor被定以后,无法修改,做到了真正的Single。
使用场景:
希望多个任务排队执行。线程数固定为 1,任务数多于 1 时,会放入无界队列排队。任务执行完毕,这唯一的线程也不会被释放
4. ScheduledThreadPool
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {return new ScheduledThreadPoolExecutor(corePoolSize);}
newScheduledThreadPool调用的是ScheduledThreadPoolExecutor的构造方法,而ScheduledThreadPoolExecutor继承了ThreadPoolExecutor,构造是还是调用了其父类的构造方法。
public ScheduledThreadPoolExecutor(int corePoolSize) {super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,new DelayedWorkQueue());}
整个线程池表现为:线程数固定,任务数多于线程数时,会放入无界队列排队。任务执行完毕,这些线程也不会被释放。用来执行延迟或反复执行的任务
二、自定义线程池
以下是自定义线程池,使用了有界队列,自定义ThreadFactory和拒绝策略的demo:
public class ThreadTest {public static void main(String[] args) throws InterruptedException, IOException {int corePoolSize = 2;int maximumPoolSize = 4;long keepAliveTime = 10;TimeUnit unit = TimeUnit.SECONDS;BlockingQueue<Runnable> workQueue = new ArrayBlockingQueue<>(2);ThreadFactory threadFactory = new NameTreadFactory();RejectedExecutionHandler handler = new MyIgnorePolicy();ThreadPoolExecutor executor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, unit,workQueue, threadFactory, handler);executor.prestartAllCoreThreads(); // 预启动所有核心线程for (int i = 1; i <= 10; i++) {MyTask task = new MyTask(String.valueOf(i));executor.execute(task);}System.in.read(); //阻塞主线程}static class NameTreadFactory implements ThreadFactory {private final AtomicInteger mThreadNum = new AtomicInteger(1);@Overridepublic Thread newThread(Runnable r) {Thread t = new Thread(r, "my-thread-" + mThreadNum.getAndIncrement());System.out.println(t.getName() + " has been created");return t;}}public static class MyIgnorePolicy implements RejectedExecutionHandler {public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {doLog(r, e);}private void doLog(Runnable r, ThreadPoolExecutor e) {// 可做日志记录等System.err.println( r.toString() + " rejected");// System.out.println("completedTaskCount: " + e.getCompletedTaskCount());}}static class MyTask implements Runnable {private String name;public MyTask(String name) {this.name = name;}@Overridepublic void run() {try {System.out.println(this.toString() + " is running!");Thread.sleep(3000); //让任务执行慢点} catch (InterruptedException e) {e.printStackTrace();}}public String getName() {return name;}@Overridepublic String toString() {return "MyTask [name=" + name + "]";}}}
输出结果如下:
image.png
其中线程线程1-4先占满了核心线程和最大线程数量,然后4、5线程进入等待队列,7-10线程被直接忽略拒绝执行,等1-4线程中有线程执行完后通知4、5线程继续执行。
总结,通过自定义线程池,我们可以更好的让线程池为我们所用,更加适应我的实际场景。
作者:徐志毅
链接:https://www.jianshu.com/p/f030aa5d7a28
来源:简书
