• Scene management (workflow)
    • Transitions between scenes
    • Sprites and Sprite Sheets
    • Effects: Lens, Ripple, Waves, Liquid, etc.
    • Actions (behaviours):
      • Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
      • Composable actions: Sequence, Spawn, Repeat, Reverse
      • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
      • Misc actions: CallFunc, OrbitCamera, Follow, Tween
    • Basic menus and buttons
    • Integrated with physics engines: Box2d and Chipmunk
    • Particle system
    • Skeleton Animations: Spine and Armature support
    • Fonts:
      • Fast font rendering using Fixed and Variable width fonts
      • Support for .ttf fonts
    • Tile Map support: Orthogonal, Isometric and Hexagonal
    • Parallax scrolling
    • Motion Streak
    • Render To Texture
    • Touch/Accelerometer on mobile devices
    • Touch/Mouse/Keyboard on desktop
    • Sound Engine support
    • Integrated Slow motion/Fast forward
    • Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
    • Resolution Independent
    • Language: C++, with Lua and JavaScript bindings
    • Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
    • OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) / metal(macos and iOS) based