Learning objectives week 8
- Select and implement appropriate design patterns for a UX prototype design
Slides
- Slides. Link to Zoom (active while lecture ongoing).
Past year video lecture
Notes
Wearable devices
2s内用户就能得到他们想要的信息
Use a complication to provide a small, potentially dynamic piece of information right on the watch face where people can view it at a glance
- Use notifications to deliver timely, high-value information and enable important actions
- Help people use Siri to get information and perform tasks
- If necessary, provide more details and functionality in the app experience
Complications
A complication displays timely, relevant information on the watch face, where people can view it every time they raise their wrist. In addition to providing high-value information, a complication lets people dive into your app with a single tap. All watch faces can display at least one complication; some can display four or more. For developer guidance, see Creating Complications for Your watchOS App.
Notifications
On Apple Watch, notifications communicate high-value information through quick, glanceable interactions. Notifications occur in two stages: short looks and long looks. A short look — which contains brief but meaningful information — appears when the wearer’s wrist is raised and disappears when it’s lowered. If the wearer’s wrist remains raised, Apple Watch displays a long look that can provide a richer experience and more details. People can also view their notifications in Notification Center.
Short looks
Short looks appear briefly, giving people just enough time to see what the notification is about and which app sent it. Because people might miss a short look, avoid using it as the only way to communicate important information.
Make titles short and easy to understand
Keep privacy in mind
Dark Patterns
Ethical design
Required Reading
- Gray, C.M., Kou, Y., Battles, B., Hoggatt, J. and Toombs, A.L., 2018, April. The dark (patterns) side of UX design. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-14).
Additional Links
- Rochelle King et al: Designing with Data, chapter 1.
- Michal Levin: Multi-Device Experiences.
- Apple: WatchOS Design Themes
- Lundell and Bates: “Understanding user experience journeys for a smart watch device” HCII 2016
- Apple: WatchOS Human Interface Guidelines WWDC 2016
- Apple: WatchKit
- Apple: WatchKit Programming (archived documentation)
- Apple: Watch faces and their features
- Apple: Overview of complications
- Some complications that may serve as inspiration
- Why it’s called “complications”…
- Google: WearOS
- Google: WeakOS SDK
- Davis, J.L., 2020. How artifacts afford: The power and politics of everyday things. MIT Press.
- Netflix: The Social Dilemma and The Great Hack.
- Ben Byford et al.: The Machine Ethics podcast.
- University of Oxford: Ethics in AI seminars (available as podcast).