Video pre-lectures
Note: The video-lecture content is NOT covered by the lecture slides.
Slides
- Slides. Recorded lecture.
- [[Link to zoom stream active while lecture ongoing.]]
- [Last year Lean, Design Thinking and Qualitative Validation (recorded lecture)]
- REAFEL Project and Assignment Details and link to research project description
Required Reading
- Rex Hartson and Pardha Pyla: The UX Book, Chapters 23 and 24
- Apple: Healthkit
- Google: Material Design Guidelines
Reafel (CACHET Research Project)
Notes
Additional Links
- Thinking Outside of the Box or Enjoying Your 2 Seconds of Frame
- Eric R. Kandel: The Age of Insight: The Quest to Understand the Unconscious in Art, Mind, and Brain, From Vienna 1900 to the Present. 2012. Random House: New York
- Prototyping 101: The Difference between Low-Fidelity and High-Fidelity Prototypes and When to Use Each
- Linchuan Liu and Peter Khooshabeh. 2003. Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments. In CHI ‘03 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘03). ACM, New York, NY, USA, 1030-1031.
- Yngve Dahl, Ole A. Alsos & Dag Svanæs (2010) Fidelity Considerations for Simulation-Based Usability Assessments of Mobile ICT for Hospitals, International Journal of Human–Computer Interaction, 26:5, 445-476
- Steven P. Dow and Scott R. Klemmer: The Efficacy of Prototyping Under Time Constraint. In “Design Thinking. Understand — Improve — Apply”. Edited by H. Plattner et al. Springer 2011.
- Virzi, Robert A., et al. “Usability Problem Identification Using Both Low- and High-Fidelity Prototypes.” Conference on Human Factors in Computing Systems - Proceedings, ACM, 1996, pp. 236–43,
- Gregor Gabrysiak, Holger Giese and Andreas Seibel: Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users. Ibid.
- Jenifer Tidwell: Designing Interfaces. Patterns for Effective Interaction Design
- Cortrium ECG device
- Albert, William, and Thomas Tullis. Measuring the user experience: collecting, analyzing, and presenting usability metrics. Newnes, 2013.
- K. Dorst. The Core of Design Thinking and its Application. 2011.