给你一个 m x n 的矩阵 board ,由若干字符 'X' 和 'O' ,找到所有被 'X' 围绕的区域,并将这些区域里所有的 'O' 用 'X' 填充。
示例 1:
输入:board = [["X","X","X","X"],["X","O","O","X"],["X","X","O","X"],["X","O","X","X"]]输出:[["X","X","X","X"],["X","X","X","X"],["X","X","X","X"],["X","O","X","X"]]解释:被围绕的区间不会存在于边界上,换句话说,任何边界上的 'O' 都不会被填充为 'X'。 任何不在边界上,或不与边界上的 'O' 相连的 'O' 最终都会被填充为 'X'。如果两个元素在水平或垂直方向相邻,则称它们是“相连”的。
示例 2:
输入:board = [["X"]]输出:[["X"]]
提示:
function solve(board: string[][]): void {const xMap = [0, 0, 1, -1]const yMap = [1, -1, 0, 0]let m = board.lengthlet n = board[0].lengthfor(let i = 0; i < m; i++) {for (let j = 0; j < n; j++) {// 这里需要注意要从边界开始计算不需要转换的区域const isBoundary = i === 0 || i === m - 1 || j === 0 || j === n -1if (isBoundary && board[i][j] === "O") {recursion(i, j)}}}for(let i = 0; i < m; i++) {for (let j = 0; j < n; j++) {if (board[i][j] === "O") {board[i][j] = "X"} else if (board[i][j] === "#") {board[i][j] = "O"}}}function recursion(x: number, y :number) {if (x < 0 || x >= m || y < 0 || y >= n || board[x][y] !== "O" ) {return}board[x][y] = "#"for (let i = 0; i < 4; i++) {recursion(x + xMap[i], y + yMap[i])}}return};
