heap包提供了对任意类型(实现了heap.Interface接口)的堆操作。
heap是常用的实现优先队列的方法。要创建一个优先队列,实现一个具有使用(负的)优先级作为比较的依据的Less方法的Heap接口,如此一来可用Push添加项目而用Pop取出队列最高优先级的项目。
Func
// 一个堆在使用任何堆操作之前应先初始化// Init函数对于堆的约束性是幂等的(多次执行无意义)func Init(h Interface)// 向堆h中插入元素x,并保持堆的约束性。复杂度O(log(n)),其中n等于h.Len()。func Push(h Interface, x interface{})// 删除并返回堆h中的最小元素。复杂度O(log(n)),其中n等于h.Len()。等价于Remove(h, 0)。func Pop(h Interface) interface{}// 删除堆中的第i个元素,并保持堆的约束性。复杂度O(log(n)),其中n等于h.Len()。func Remove(h Interface, i int) interface{}// 在修改第i个元素后,调用本函数修复堆,比删除第i个元素后插入新元素更有效率。// 复杂度O(log(n)),其中n等于h.Len()。func Fix(h Interface, i int)
type Interface
注意接口的Push和Pop方法是供heap包调用的,请使用heap.Push和heap.Pop来向一个堆添加或者删除元素。
type Interface interface {sort.InterfacePush(x interface{}) // 向末尾添加元素Pop() interface{} // 从末尾删除元素}
Demo
IntHeap
// This example demonstrates an integer heap built using the heap interface.package heap_testimport ("container/heap""fmt")// An IntHeap is a min-heap of ints.type IntHeap []intfunc (h IntHeap) Len() int { return len(h) }func (h IntHeap) Less(i, j int) bool { return h[i] < h[j] }func (h IntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }func (h *IntHeap) Push(x interface{}) {// Push and Pop use pointer receivers because they modify the slice's length,// not just its contents.*h = append(*h, x.(int))}func (h *IntHeap) Pop() interface{} {old := *hn := len(old)x := old[n-1]*h = old[0 : n-1]return x}// This example inserts several ints into an IntHeap, checks the minimum,// and removes them in order of priority.func Example_intHeap() {h := &IntHeap{2, 1, 5}heap.Init(h)heap.Push(h, 3)fmt.Printf("minimum: %d\n", (*h)[0])for h.Len() > 0 {fmt.Printf("%d ", heap.Pop(h))}// Output:// minimum: 1// 1 2 3 5}
PriorityQueue
package heap_testimport ("container/heap""fmt")// An Item is something we manage in a priority queue.type Item struct {value string // The value of the item; arbitrary.priority int // The priority of the item in the queue.// The index is needed by update and is maintained by the heap.Interface methods.index int // The index of the item in the heap.}// A PriorityQueue implements heap.Interface and holds Items.type PriorityQueue []*Itemfunc (pq PriorityQueue) Len() int { return len(pq) }func (pq PriorityQueue) Less(i, j int) bool {// 从低到高排序,即pop 返回优先级最高的return pq[i].priority > pq[j].priority}func (pq PriorityQueue) Swap(i, j int) {pq[i], pq[j] = pq[j], pq[i]pq[i].index = ipq[j].index = j}func (pq *PriorityQueue) Push(x interface{}) {n := len(*pq)item := x.(*Item)item.index = n*pq = append(*pq, item)}func (pq *PriorityQueue) Pop() interface{} {old := *pqn := len(old)item := old[n-1]item.index = -1 // for safety*pq = old[0 : n-1]return item}// update modifies the priority and value of an Item in the queue.func (pq *PriorityQueue) update(item *Item, value string, priority int) {item.value = valueitem.priority = priorityheap.Fix(pq, item.index)}// This example creates a PriorityQueue with some items, adds and manipulates an item,// and then removes the items in priority order.func Example_priorityQueue() {// Some items and their priorities.items := map[string]int{"banana": 3, "apple": 2, "pear": 4,}// Create a priority queue, put the items in it, and// establish the priority queue (heap) invariants.pq := make(PriorityQueue, len(items))i := 0for value, priority := range items {pq[i] = &Item{value: value,priority: priority,index: i,}i++}heap.Init(&pq)// Insert a new item and then modify its priority.item := &Item{value: "orange",priority: 1,}heap.Push(&pq, item)pq.update(item, item.value, 5)// Take the items out; they arrive in decreasing priority order.for pq.Len() > 0 {item := heap.Pop(&pq).(*Item)fmt.Printf("%.2d:%s ", item.priority, item.value)}// Output:// 05:orange 04:pear 03:banana 02:apple}
